Darth Brotarian wrote...
I can link you the video where they show off hover over text if youd like.
That's not what we are talking about.
That's what they are calling the "Decision Wheel." It is one of three wheels we've been hearing about - a Decision Wheel, a Dialogue Wheel and a Ambient Dialogue Wheel.
The Decision Wheel is when a decision comes up - not a choice in dialogue, per se, but where you are actively making a choice in the action or order you are giving. The hover over that is popping up there is just a description of the outcome you are choosing, not a full text display.
The paraphrase option will say something like "We need to protect the villagers" while the hover over will pop up and say "Defend the Village." It will not pop up and show you exactly what text your character will be saying, just an elaboration/clarification on the action you are ordering.
The Dialogue Wheel we have heard will work very similar to DA2. It will have paraphrases. It will possibly (likely) have icons. It will not have a full-text of what your character is saying available anywhere except the subtitles after you have chosen the option.
The Ambient Wheel is the one we know the least about. It is, in theory, a wheel that will let you pick dialogue for your character to say when there is not a "proper" conversation going on, but where your character may want to say something. For instance, party banter. In DA:O, your Warden was not involved in these at all, obviously. In DA2, Hawke was involved and said things that were never under the player's control. This wheel is in place to give the plaeyr control in these situations (although how much, when and the overall implementation remain unknown).
Nowhere in any of these is there an option to get full-text of what will be said in a hover over. If you look through this thread at some of the links people have quoted Gaider on, he says this will absolutely, positively not be in the game.