You also has to pick the correcdt tone of your voice. If you walk in to the resturant and scream at the top of your lungs that you would like a burger. You will be asked to leave since you are making the other customers uncomfortable.
You know what's odd?
I just said that.
This I can guarantee, nice or mean,
you won't get a hamburger unless you use the
words "I want a burger".
In DA:O we had no knowledge of the tone of voice our wardens used.
Ok. Once again watch. I am using the same words. Maybe you need to pay attention. Or you don't know symbolic logic.
Didn't != Couldn't.
(By that, I mean, the developers could have used that existing framework to provide tone indicators, so that we, the fans,
could have knowledge.)
They could have stuck with trees, and given bracketed tone indicators.
BTW, they also could have used icons next to each item in the tree, but that might require changing the normal method of coding for presentation of the tree.
In DA2 we had incomplete knowledge of what would be said word by word. In DA:O we had.
So let's see ... we traded imperfect knowledge of 3 possibly expressible tonalities, for imperfect knowledge of what words are going to come out of our mouth.
In my sector of the universe, that's called a raw deal.
Ignoring that a fistfight is also a form of dialogue, a game is not build up solely by text. A well written script allows for good cinematography, which create capturing scenes. There is MUCH more to a captivating story, than simple conversations between characters.
It has been said that many heroes speak with their fists, but I kind of always considered that metaphor.
Of course you can do storytelling without dialogue. I think most of the Lassie TV shows were about the dog finding its way back home, escaping wild bears, etc. The dog didn't talk. The movie Koyaanisqatsi contains no spoken words.
Generally, if it involves human beings who communicate, then there is human language, i.e. dialogue. Expectations, and all that.
I could play a RPG or other game in which no one speaks. Perhaps a monastery sim where everyone participating is a medieval monk with a vow of silence.
I think it would suck, but tastes differ.