first: its they're character, they own the copyright
That's cool, I wasn't planning on stealing him for my own game title. "Hawke: The BDSM Adventures".
Second: these GAMES are not meant to be the ideal roleplaying experience, for most videogame rpgs the focus is the gameplay first the roleplaying second.
That certainly was true up until Fallout, then Fallout created a certain set of expectations that you could do both RPG combat (which had been in the old time dungeon crawlers) AND the rest of roleplaying (dialogue interaction, choice & consequence) on a computer. And do both well.
Sorry, once you create an expectation, then people keep expecting it. They're funny that way.
Third: you want to create a character go LARPing or join a DnD group. (LARPing is really fun, a mix of outdoors, exercise, roleplay and cosplay.
Why? We have computers and some of us no longer have 5-8 friends who can get together with dice, miniatures, graph sheets, and of course chips and cola.
As for LARPing & cosplay, I only do that on Halloween.
Creating a character in a CRPG is something you've been able to do since the 1970s. Why stop doing it now?
I can replicate the D & D experience on a computer somewhat by getting 5 "virtual" friends together with me on NWN2. Truth is, though, most of the time, I want to game on my time and at my convenience, not when I can get other cyber-folk together.
So it's either a MMO, or a SRPG. I play both. I prefer the latter, especially when they give me a party of characters to work with. I know I never played that way "IRL" (although there were times an absent friend asked me to play their character, so I did at times play 2) but it's a convention created by the dungeon crawlers, and now that they can be virtual people with personalities and interactions, it's even better.
Just don't limit my interactions with them. Considering I've already seen how it's been done right, why should I be satisfied when it's done wrong.