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Why showing spoken lines in advance is desirable in spite of every argument against it


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#451
Mirrman70

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CybAnt1 wrote...

It is not done wrong its done different, 


I'm still failing to be convinced why the different is better, though. 

Perhaps you and people who agree with you need to try harder. 

Most of your arguments appear to be pleading for the developers. "But what about their VA budgets?"

Sorry. I don't fight for them. Like Tron, I fight for the users

I get the tonal ambiguity problem. I really do. It has lots of solutions. I proposed some. I still am not convinced what we have is the best answer to it. 

If we must stick with a wheel, well, we can always make better wheels. They even seem to be working on that, which suggests it could have used some improvement. 

We can have our cinematic voiced cake, and eat true roleplaying too, just give those of us who give a **** about the latter full-text tooltips. 

Everybody wins. That rarely happens in Thedas. It can happen on the game-designing planet known as Earth. 


most of your arguments are oh this game by this developer did it so you should not show any individuality at all and just copy them.  Bioware is a front runner in story driven games, which is a better term for them than rpg,  and probably will stay successful in the years to come as the "dumbed down" rpgs become more popular to the masses and the rpg genre stops having a consumer group that all want the same thing. games like Fallout and Elder Scrolls will probably always be the more popular among the more avid RP fans of the RPG genre of video games because they aren't nearly as story driven. I mean Bioware even proved that a story driven MMO could work (even if they had a bad start). until story driven games get their own marketable genre they will remain RPGs in the same way some people can't differentiate  between harry potter fantasy and LOTR fantasy.

#452
CybAnt1

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as the "dumbed down" rpgs become more popular to the masses


Those are your words in quotes, not mine.

Do you really consider the triumph of "dumbed down" a victory? 

and the rpg genre stops having a consumer group that all want the same thing. games like Fallout and Elder Scrolls will probably always be the more popular among the more avid RP fans of the RPG genre of video games because they aren't nearly as story driven.


Haven't played Elder Scrolls, but you'll really need to explain to me why Fallout had no story. 

It most definitely has a Plot. 
http://en.wikipedia....out_(video_game)#Plot

Why would you say it is not "story driven"? 

P.S. I'm what you call an "avid RP fan" and think Elder Scrolls is crap. 

I mean Bioware even proved that a story driven MMO could work (even if they had a bad start). until story driven games get their own marketable genre they will remain RPGs in the same way some people can't differentiate  between harry potter fantasy and LOTR fantasy.


You are making a distinction I do not understand. Perhaps you need to explain it better.

Perhaps in some real concrete terms what makes a "story driven game" different from an "RPG". BTW, if this is really a new genre that Bioware is seeking to carve out for themselves, why still call their game an RPG? 

Planescape: Torment is often described as highly story-driven, but still features dialogue that you can read & select. 

Modifié par CybAnt1, 31 janvier 2014 - 12:28 .


#453
EmperorSahlertz

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Ieldra2 wrote...
And here you've described my experience while playing DA2 and the ME games perfectly.. That's how I felt: as if I was gambling with my (!) protagonist's characterization. Will she say what I want next time or will I have to re-load? Will there be an option at all which says somewhat what I want? Because even if there is, I won't know it unless I have cheated and reloaded so many times that I know all possible responses.

I am having real trouble understanding how *anyone* can consider whatever imaginary benefit comes from the paraphasing worth such a cost. It is no solution to anything, it only causes problems.

THe gain is that MOST players aren't rolepalyers at all. They couldn't care less about some imaginary background or motivation for a character. They play the game for the purpose of experiencing the story and action of the game, and a PC like Hawke is vastly superior as a PC to the Warden for this demographic, and since this demographic vastly outnubmers every single group of RPers, even if put together, this is the group catered to.

#454
Mirrman70

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I just want to point out that you just said you think Elder Scrolls is crap even though you have never played them, that's just shows you are the type of person to declare things horrible because they aren't part of your comfort zone. Fallout's plot was nonlinear, you could literally just take a break from the game's main plot line and not go back to it until you exhausted all other quest options. Also I never said it had no story, I said it wasn't story driven which I will clarify that I meant it wasn't linear. Bioware games are for the most part very linear, you might have multiple paths to get to point B from point A but you are still going to Point B from Point A. also I put dumbed down in quotes because I was trying to symbolize the whole quoting with my fingers thing, as in I don't believe they are dumbed down but just that they are designed differently from stock RPGs and thus appeal to the non-hardcore RP fans more

#455
Fast Jimmy

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EmperorSahlertz wrote...

Ieldra2 wrote...
And here you've described my experience while playing DA2 and the ME games perfectly.. That's how I felt: as if I was gambling with my (!) protagonist's characterization. Will she say what I want next time or will I have to re-load? Will there be an option at all which says somewhat what I want? Because even if there is, I won't know it unless I have cheated and reloaded so many times that I know all possible responses.

I am having real trouble understanding how *anyone* can consider whatever imaginary benefit comes from the paraphasing worth such a cost. It is no solution to anything, it only causes problems.

THe gain is that MOST players aren't rolepalyers at all. They couldn't care less about some imaginary background or motivation for a character. They play the game for the purpose of experiencing the story and action of the game, and a PC like Hawke is vastly superior as a PC to the Warden for this demographic, and since this demographic vastly outnubmers every single group of RPers, even if put together, this is the group catered to.


10 million Skyrim players with a silent PC say hi.

#456
Mr.House

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EmperorSahlertz wrote...

Ieldra2 wrote...
And here you've described my experience while playing DA2 and the ME games perfectly.. That's how I felt: as if I was gambling with my (!) protagonist's characterization. Will she say what I want next time or will I have to re-load? Will there be an option at all which says somewhat what I want? Because even if there is, I won't know it unless I have cheated and reloaded so many times that I know all possible responses.

I am having real trouble understanding how *anyone* can consider whatever imaginary benefit comes from the paraphasing worth such a cost. It is no solution to anything, it only causes problems.

THe gain is that MOST players aren't rolepalyers at all. They couldn't care less about some imaginary background or motivation for a character. They play the game for the purpose of experiencing the story and action of the game, and a PC like Hawke is vastly superior as a PC to the Warden for this demographic, and since this demographic vastly outnubmers every single group of RPers, even if put together, this is the group catered to.

SO why does Skyrim have more players?

#457
CybAnt1

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Mirrman70 wrote...
I just want to point out that you just said you think Elder Scrolls is crap even though you have never played them,


That assumes I didn't try the demo. Granted, it comes from the semantic ambiguity of the word "played". (For some, it might mean "tried"; for others, "played to completion.")

Fallout's plot was nonlinear, you could literally just take a break from the game's main plot line and not go back to it until you exhausted all other quest options. Also I never said it had no story, I said it wasn't story driven which I will clarify that I meant it wasn't linear. Bioware games are for the most part very linear, you might have multiple paths to get to point B from point A but you are still going to Point B from Point A.


That's cool. It has jack crap to do with what dialogue system the game uses, the subject of the thread.

"Story driven" Bioware has written a lot of RPGs that did not use this dialogue system. 

On the whole linearity/nonlinearity thing, I find in many games it is a bit of a continuum, and actually have less preference there. 

just that they are designed differently from stock RPGs and thus appeal to the non-hardcore RP fans more


You assume a lot. I am not sure everyone who's expressed displeasure with the wheel/line problem on this thread is a "hardcore RP fan" (which you might also need to define). But you appear to be more sure than me.

#458
Fast Jimmy

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Mr.House wrote...

EmperorSahlertz wrote...

Ieldra2 wrote...
And here you've described my experience while playing DA2 and the ME games perfectly.. That's how I felt: as if I was gambling with my (!) protagonist's characterization. Will she say what I want next time or will I have to re-load? Will there be an option at all which says somewhat what I want? Because even if there is, I won't know it unless I have cheated and reloaded so many times that I know all possible responses.

I am having real trouble understanding how *anyone* can consider whatever imaginary benefit comes from the paraphasing worth such a cost. It is no solution to anything, it only causes problems.

THe gain is that MOST players aren't rolepalyers at all. They couldn't care less about some imaginary background or motivation for a character. They play the game for the purpose of experiencing the story and action of the game, and a PC like Hawke is vastly superior as a PC to the Warden for this demographic, and since this demographic vastly outnubmers every single group of RPers, even if put together, this is the group catered to.

SO why does Skyrim have more players?


And, conversely, why does TW series, which is similarly a single-character, Action RPG like Skyrim but with a more cinematic bend and a set vocied character like what Bioware is moving towards, sell the lowest of all three IPs mentioned so far? 

Why did DA:O sell almost double what DA2 did? And millions more than ME2 and ME1?

You can't say "the masses want this, deal with it" when the masses actually show up for the very thing we are asking for.

Modifié par Fast Jimmy, 31 janvier 2014 - 12:54 .


#459
In Exile

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Fast Jimmy wrote...

Mr.House wrote...

EmperorSahlertz wrote...

Ieldra2 wrote...
And here you've described my experience while playing DA2 and the ME games perfectly.. That's how I felt: as if I was gambling with my (!) protagonist's characterization. Will she say what I want next time or will I have to re-load? Will there be an option at all which says somewhat what I want? Because even if there is, I won't know it unless I have cheated and reloaded so many times that I know all possible responses.

I am having real trouble understanding how *anyone* can consider whatever imaginary benefit comes from the paraphasing worth such a cost. It is no solution to anything, it only causes problems.

THe gain is that MOST players aren't rolepalyers at all. They couldn't care less about some imaginary background or motivation for a character. They play the game for the purpose of experiencing the story and action of the game, and a PC like Hawke is vastly superior as a PC to the Warden for this demographic, and since this demographic vastly outnubmers every single group of RPers, even if put together, this is the group catered to.

SO why does Skyrim have more players?


And, conversely, why does TW series, which is similarly a single-character, Action RPG like Skyrim but with a more cinematic bend and a set vocied character like what Bioware is moving towards, sell the lowest of all three IPs mentioned so far? 
Why did DA:O sell almost double what DA2 did? And millions more than ME2 and ME1?

You can't say "the masses want this, deal with it" when the masses actually show up for the very thing we are asking for.


Why did Fable outsell DA:O? It it that farting is just even more central to what an RPG fan wants than silent PC? Or what about tomb raider? Should we have preset female protagonists based on how successful it was? Should all games be post apocalyptic because of how successful New Vegas was? 

Why does WOW or COD outsell Skyrim? Is the answer to force feed as much multiplayer ad possible into the game? Or is that different features attract a different core constituency and that arguing based on popularity is a good way to  discret RPGs as a whole ? 

#460
ragtagfleet

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Fast Jimmy wrote...

Mr.House wrote...

EmperorSahlertz wrote...

Ieldra2 wrote...
And here you've described my experience while playing DA2 and the ME games perfectly.. That's how I felt: as if I was gambling with my (!) protagonist's characterization. Will she say what I want next time or will I have to re-load? Will there be an option at all which says somewhat what I want? Because even if there is, I won't know it unless I have cheated and reloaded so many times that I know all possible responses.

I am having real trouble understanding how *anyone* can consider whatever imaginary benefit comes from the paraphasing worth such a cost. It is no solution to anything, it only causes problems.

THe gain is that MOST players aren't rolepalyers at all. They couldn't care less about some imaginary background or motivation for a character. They play the game for the purpose of experiencing the story and action of the game, and a PC like Hawke is vastly superior as a PC to the Warden for this demographic, and since this demographic vastly outnubmers every single group of RPers, even if put together, this is the group catered to.

SO why does Skyrim have more players?


And, conversely, why does TW series, which is similarly a single-character, Action RPG like Skyrim but with a more cinematic bend and a set vocied character like what Bioware is moving towards, sell the lowest of all three IPs mentioned so far? 

Why did DA:O sell almost double what DA2 did? And millions more than ME2 and ME1?

You can't say "the masses want this, deal with it" when the masses actually show up for the very thing we are asking for.


ME3 outsold DA:O. Clearly, what the Dragon Age franchise needs is a voiced protagonist with tons of autodialogue. And multiplayer. 

#461
Mirrman70

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the masses didn't care about the voice they cared about the game, the story, the feel. you can achieve a good game with or without paraphrasing. If I remember correctly the Witcher games use paraphrasing but due to the set personality of Geralt they end up being able to figure out the gist of what he will say more. the problem with the Dialogue wheel isn't the paraphrasing but the fact that the paraphrases were fairly generic and didn't portray accurately what was going to happen. now if I remember correctly for this as well, the writers said the paraphrasing was going to be more fleshed out than DA2 and that they were trying to give an idea of the intent of the option but not the actual results of the option, which to me makes sense because in real life you don't usually have the time in a conversation to fully go over what you are going to say in a non-planned out conversation (i.e. not a speech) I personally wish they would just get rid of the pseudo customizable personalities and just give the inquisitors a kind of stoic voice that has some emotions but not enough to make you feel like you're being forced into one emotion.

#462
Mr.House

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ragtagfleet wrote...

Fast Jimmy wrote...

Mr.House wrote...

EmperorSahlertz wrote...

Ieldra2 wrote...
And here you've described my experience while playing DA2 and the ME games perfectly.. That's how I felt: as if I was gambling with my (!) protagonist's characterization. Will she say what I want next time or will I have to re-load? Will there be an option at all which says somewhat what I want? Because even if there is, I won't know it unless I have cheated and reloaded so many times that I know all possible responses.

I am having real trouble understanding how *anyone* can consider whatever imaginary benefit comes from the paraphasing worth such a cost. It is no solution to anything, it only causes problems.

THe gain is that MOST players aren't rolepalyers at all. They couldn't care less about some imaginary background or motivation for a character. They play the game for the purpose of experiencing the story and action of the game, and a PC like Hawke is vastly superior as a PC to the Warden for this demographic, and since this demographic vastly outnubmers every single group of RPers, even if put together, this is the group catered to.

SO why does Skyrim have more players?


And, conversely, why does TW series, which is similarly a single-character, Action RPG like Skyrim but with a more cinematic bend and a set vocied character like what Bioware is moving towards, sell the lowest of all three IPs mentioned so far? 

Why did DA:O sell almost double what DA2 did? And millions more than ME2 and ME1?

You can't say "the masses want this, deal with it" when the masses actually show up for the very thing we are asking for.


ME3 outsold DA:O. Clearly, what the Dragon Age franchise needs is a voiced protagonist with tons of autodialogue. And multiplayer. 

Uh no it didn;'t. Combinedt he ME series outsold DAo, but solo? No as DAO sold over five million copies. ME3 did not do that.

#463
CybAnt1

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Well, IE, this is why I personally avoid the argumentum ad populum.

I love people claiming they know how many people prefer something. I don't make that claim. In the absence of data, though, I usually ignore it from others.

In general, I stick to arguing for something from the merits.

#464
Noctis Augustus

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ragtagfleet wrote...

Fast Jimmy wrote...

Mr.House wrote...

EmperorSahlertz wrote...

Ieldra2 wrote...
And here you've described my experience while playing DA2 and the ME games perfectly.. That's how I felt: as if I was gambling with my (!) protagonist's characterization. Will she say what I want next time or will I have to re-load? Will there be an option at all which says somewhat what I want? Because even if there is, I won't know it unless I have cheated and reloaded so many times that I know all possible responses.

I am having real trouble understanding how *anyone* can consider whatever imaginary benefit comes from the paraphasing worth such a cost. It is no solution to anything, it only causes problems.

THe gain is that MOST players aren't rolepalyers at all. They couldn't care less about some imaginary background or motivation for a character. They play the game for the purpose of experiencing the story and action of the game, and a PC like Hawke is vastly superior as a PC to the Warden for this demographic, and since this demographic vastly outnubmers every single group of RPers, even if put together, this is the group catered to.

SO why does Skyrim have more players?


And, conversely, why does TW series, which is similarly a single-character, Action RPG like Skyrim but with a more cinematic bend and a set vocied character like what Bioware is moving towards, sell the lowest of all three IPs mentioned so far? 

Why did DA:O sell almost double what DA2 did? And millions more than ME2 and ME1?

You can't say "the masses want this, deal with it" when the masses actually show up for the very thing we are asking for.


ME3 outsold DA:O. Clearly, what the Dragon Age franchise needs is a voiced protagonist with tons of autodialogue. And multiplayer. 


No it didn't. You might want to check that again.

#465
Noctis Augustus

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CybAnt1 wrote...

Well, IE, this is why I personally avoid the argumentum ad populum.

I love people claiming they know how many people prefer something. I don't make that claim. In the absence of data, though, I usually ignore it from others.

In general, I stick to arguing for something from the merits.


I find it hilarious that the people using popularity in their arguments, were just confronted with the fact that they were wrong.

Modifié par Noctis Augustus, 31 janvier 2014 - 01:15 .


#466
Fast Jimmy

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In Exile wrote...

Why did Fable outsell DA:O? It it that farting is just even more central to what an RPG fan wants than silent PC? Or what about tomb raider? Should we have preset female protagonists based on how successful it was? Should all games be post apocalyptic because of how successful New Vegas was? 

Why does WOW or COD outsell Skyrim? Is the answer to force feed as much multiplayer ad possible into the game? Or is that different features attract a different core constituency and that arguing based on popularity is a good way to  discret RPGs as a whole ? 


Straw man.

I'm not saying game design should be done by population - the poster I was replying to did. I then pointed out his fallacy because the most successful RPGs in the past decade have had a slient protagonist. 

That's not an advocacy of populace design, its a critique of the logic being used - you can't say something is right because it is the most popular/best selling when it isn't.

#467
Mirrman70

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colectivelly Dragon Age Origins and Dragon Age 2 did not out sell ME2 and ME3

#468
Fast Jimmy

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Mirrman70 wrote...

colectivelly Dragon Age Origins and Dragon Age 2 did not out sell ME2 and ME3


What does that prove, in this argument? DA2 used the voice protagonist and wheel and was also an abject failure in terms of sales. It may have made Bioware a profit, due to the abbreviated dev cycle, but half the amount of sales for a sequel is TERRIBLE.

You can't compare the two best selling ME games to DA:O and its ugly step-sister with a voiced protagonist when the entire discussion is about the voiced protagonist and its ancillary system (the dialogue wheel).

Modifié par Fast Jimmy, 31 janvier 2014 - 01:20 .


#469
CybAnt1

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I find it hilarious that the people using popularity in their arguments, were just confronted with the fact that they were wrong.


The problem with sales figures comparisons is that they are notoriously inaccurate. EA probably has the best data on sales of their titles across platforms, and they do not release that to the public. 

Secondly, the one problem with arguing people preferred Game A over Game B because Game A had feature X might ignore that some of that population preferred feature Y.

It is why I avoid these arguments. 

I will say that until the people who say "the people/the masses/my imaginary silent majority love the wheel with paraphrasing" prove it, I will consider their claims bull****

#470
Noctis Augustus

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CybAnt1 wrote...

I find it hilarious that the people using popularity in their arguments, were just confronted with the fact that they were wrong.


The problem with sales figures comparisons is that they are notoriously inaccurate. EA probably has the best data on sales of their titles across platforms, and they do not release that to the public. 

Secondly, the one problem with arguing people preferred Game A over Game B because Game A had feature X might ignore that some of that population preferred feature Y.

It is why I avoid these arguments. 

I will say that until the people who say "the people/the masses/my imaginary silent majority love the wheel with paraphrasing" prove it, I will consider their claims bull****


I'm fully aware of that. But the differences are in the millions, you might want to take that into account.

At the very least, it does prove that a silent protagonist is not an inconvenience though. It is not detrimental to the sales.

In my case I avoid those arguments because popularity is unrelated to what I consider important: Quality. But you have to consider that profit is the only reason that EA is interested in.

Modifié par Noctis Augustus, 31 janvier 2014 - 01:34 .


#471
CybAnt1

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In my case I avoid those arguments because popularity is unrelated to what I consider important: Quality. 


An extremely valid point, and worth adding to the discussion.

At the end of the day, we might find people buy more Cheese Whiz than they do a fine artisanal cheese, but that doesn't seem to prove that Cheese Whiz is "better" in quality. 

Poor Planescape: Torment did poorly in sales. No denying it. Wikipedia notes it made a tiny profit. 

Yet it also won tons of awards.
http://en.wikipedia...._Torment#Awards

This despite the fact that I guess some doubt it was a game. 

#472
Noctis Augustus

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CybAnt1 wrote...

In my case I avoid those arguments because popularity is unrelated to what I consider important: Quality. 


An extremely valid point, and worth adding to the discussion.

At the end of the day, we might find people buy more Cheese Whiz than they do a fine artisanal cheese, but that doesn't seem to prove that Cheese Whiz is "better" in quality. 

Poor Planescape: Torment did poorly in sales. No denying it. Wikipedia notes it made a tiny profit. 

Yet it also won tons of awards.
http://en.wikipedia...._Torment#Awards

This despite the fact that I guess some doubt it was a game. 


PS:T was the most well written game I've ever played. I consider it my favourite. The story, the characters and the interactivity was superb. It was like reading a novel while at the same time playing a game. And the setting was very interesting, a breath of fresh air from the usual generic medieval ones.

I'm diverging from the topic though.

#473
ragtagfleet

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Noctis Augustus wrote...

ragtagfleet wrote...

Fast Jimmy wrote...

Mr.House wrote...

EmperorSahlertz wrote...

Ieldra2 wrote...
And here you've described my experience while playing DA2 and the ME games perfectly.. That's how I felt: as if I was gambling with my (!) protagonist's characterization. Will she say what I want next time or will I have to re-load? Will there be an option at all which says somewhat what I want? Because even if there is, I won't know it unless I have cheated and reloaded so many times that I know all possible responses.

I am having real trouble understanding how *anyone* can consider whatever imaginary benefit comes from the paraphasing worth such a cost. It is no solution to anything, it only causes problems.

THe gain is that MOST players aren't rolepalyers at all. They couldn't care less about some imaginary background or motivation for a character. They play the game for the purpose of experiencing the story and action of the game, and a PC like Hawke is vastly superior as a PC to the Warden for this demographic, and since this demographic vastly outnubmers every single group of RPers, even if put together, this is the group catered to.

SO why does Skyrim have more players?


And, conversely, why does TW series, which is similarly a single-character, Action RPG like Skyrim but with a more cinematic bend and a set vocied character like what Bioware is moving towards, sell the lowest of all three IPs mentioned so far? 

Why did DA:O sell almost double what DA2 did? And millions more than ME2 and ME1?

You can't say "the masses want this, deal with it" when the masses actually show up for the very thing we are asking for.


ME3 outsold DA:O. Clearly, what the Dragon Age franchise needs is a voiced protagonist with tons of autodialogue. And multiplayer. 


No it didn't. You might want to check that again.


http://www.vgchartz....e=mass effect 3
http://www.vgchartz....on age: origins

Those are just estimates of course, but even if you go strictly by the numbers EA reports, ME3 shipped 3.5 million in its first week, vs 3.2 million for DA:O in 3 months. 

#474
EmperorSahlertz

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Fast Jimmy wrote...

EmperorSahlertz wrote...

Ieldra2 wrote...
And here you've described my experience while playing DA2 and the ME games perfectly.. That's how I felt: as if I was gambling with my (!) protagonist's characterization. Will she say what I want next time or will I have to re-load? Will there be an option at all which says somewhat what I want? Because even if there is, I won't know it unless I have cheated and reloaded so many times that I know all possible responses.

I am having real trouble understanding how *anyone* can consider whatever imaginary benefit comes from the paraphasing worth such a cost. It is no solution to anything, it only causes problems.

THe gain is that MOST players aren't rolepalyers at all. They couldn't care less about some imaginary background or motivation for a character. They play the game for the purpose of experiencing the story and action of the game, and a PC like Hawke is vastly superior as a PC to the Warden for this demographic, and since this demographic vastly outnubmers every single group of RPers, even if put together, this is the group catered to.


10 million Skyrim players with a silent PC say hi.

Skyrim is not DA, nor are they even the same kind of game. How many of the Skyrim palyers do you think even bothered with roleplaying? I think it is safe to assume that it is less than 15% of the players. Hell, less than half even completed the main storyline. Yet here you claim that all those 10 million Skyrim palyers were enraptured by the silent protagonist and the roleplay oppertunities he offered?

#475
EmperorSahlertz

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Mr.House wrote...

ME3 outsold DA:O. Clearly, what the Dragon Age franchise needs is a voiced protagonist with tons of autodialogue. And multiplayer. 

Uh no it didn;'t. Combinedt he ME series outsold DAo, but solo? No as DAO sold over five million copies. ME3 did not do that.

ME3 sold more in its first week, than DA:O did over three months. Since complete sales figures havn't been released we can only go by what is official. We know that DA:O had sold around 3.2 million copies a year after its release. That is around 160 million dollars (going by 50 dollars per copy in average). Mass Effect 3 had by the end of its release year grossed for over 200 million dollars. Given that ME3 outsold what DA:O had sold in a shorter span of time, I think it is safe to assume that ME3 outsold DA:O significantly.

Mr.House wrote...
So why does Skyrim have more players?

Call of Duty also got a silent protagonist, Half-Life aswell. It must SURELY be this aspect that draw in all those players.
......
Skyrim sold so many copies because of sooooo many more reasons than the silent protagonist. What you ened to ask yuorself is: Would they have gained even more if the game had a fully voiced protagonists and cinematic cutscenes? My bet is on YES, but the budget would also have been blown out of the water.

Modifié par EmperorSahlertz, 31 janvier 2014 - 02:59 .