CybAnt1 wrote...
It is not done wrong its done different,
I'm still failing to be convinced why the different is better, though.
Perhaps you and people who agree with you need to try harder.
Most of your arguments appear to be pleading for the developers. "But what about their VA budgets?"
Sorry. I don't fight for them. Like Tron, I fight for the users.
I get the tonal ambiguity problem. I really do. It has lots of solutions. I proposed some. I still am not convinced what we have is the best answer to it.
If we must stick with a wheel, well, we can always make better wheels. They even seem to be working on that, which suggests it could have used some improvement.
We can have our cinematic voiced cake, and eat true roleplaying too, just give those of us who give a **** about the latter full-text tooltips.
Everybody wins. That rarely happens in Thedas. It can happen on the game-designing planet known as Earth.
most of your arguments are oh this game by this developer did it so you should not show any individuality at all and just copy them. Bioware is a front runner in story driven games, which is a better term for them than rpg, and probably will stay successful in the years to come as the "dumbed down" rpgs become more popular to the masses and the rpg genre stops having a consumer group that all want the same thing. games like Fallout and Elder Scrolls will probably always be the more popular among the more avid RP fans of the RPG genre of video games because they aren't nearly as story driven. I mean Bioware even proved that a story driven MMO could work (even if they had a bad start). until story driven games get their own marketable genre they will remain RPGs in the same way some people can't differentiate between harry potter fantasy and LOTR fantasy.





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