Oddly, that could have been handled with a simpler solution. BTW, I'm not trying to recreate those dialogues as this is hypothetical, just showing how it could be done.
1. Alistair, your parentage is fascinating.
2. Alistair, is this why you joined the templars?
3. [Humorous] Alistair, so you're not just a bastard, but a royal bastard?
1. Leliana, you are a great singer.
2. Leliana, you really are good in combat.
3. [Flirt] Leliana, I really like your hair.
It's easy enough to give a tone indicator in a text line. Just use brackets.
But let me just say this -- those problems were occasional right, not constant?
For occasional problems, an occasional tonal marker can help. It's not an argument for them being present for every line.
Granted, and I recognize this, writers sometimes won't know that they've written a crappy, ambiguous line that needs to be tonally marked. That's why there should be an editor, reviewing their work, deciding where a tonal marker has to be there for the player.
As I've said, I like tonal markers. They're definitely needed from time to time. But constantly? Well, not as I see it.
A lot of the time,
I can tell an angry line is angry, without a big red fist letting me know it's angry.
Modifié par CybAnt1, 28 janvier 2014 - 02:23 .