I would like them to tell us what that direction is.Naesaki wrote...
Bioware are moving in a different direction now when it comes to RPGs
Wasteland 2 looks spectacular.Pillars of Eternity, Wasteland 2
I loved the original.
I would like them to tell us what that direction is.Naesaki wrote...
Bioware are moving in a different direction now when it comes to RPGs
Wasteland 2 looks spectacular.Pillars of Eternity, Wasteland 2
Noctis Augustus wrote...
Zanallen wrote...
Noctis Augustus wrote...
I don't understand why they defend voiced protagonists so badly. Skyrim was much more successful than DAO and DA2 combined and it had a silent protagonist. And that game was incredibly oversimplified to pander to the non-RPG players.
Skyrim barely has a protagonist at all. There are no actual dialogue options in Skyrim.
Sarcasm? Or stupidity?
EmperorSahlertz wrote...
BioWare is going in the direction of a more defined main character and story, probably in an attempt to facilitate player connection to the main plot, and allow for the less dedicated players to more easily conenct to their character.
Fast Jimmy wrote...
The voiced protag has some of its drawbacks as well, let us not forget. Inflection and delivery alone can go a long way in changing how a line where the text (and even tone) is known, versus straight text, which can be interpretter by the player many ways.
Also, let's not forget the more cinematic approach that a voiced protag requires. We are now talking about gestures, facial expressions, even outright grabbing/touching/assaulting NPCs without a clear level of knowledge that this will be happening.
I think ink this pales in comparison to the paraphrases, but even if we did know every word ending said, there would still be volumes that we couldn't know/be aware of beforehand.
Sir JK wrote...
There's no doubt that the paraphrases need to carry messages better. They even acknowledge that. Main characters should absolutely know their own minds, as you put it. It's just that a full sentence wouldn't accomplish nearly as much as we'd like to think it would.
nightscrawl wrote...
As far as ninjamancing goes, you're
fortunate then. I'm going to suggest that most of the ninjamances, with
Leliana in particular, were from female players talking to her like a
close girlfriend, as I did. Then suddenly she starts talking about love
when that was something I never intended when talking about our
hair.
Modifié par Dodok, 28 janvier 2014 - 08:19 .
Their attempts so far produce the opposite result. I am less connected to the plot, because I have less interest in the protagonist, and less interest therefore in the protagonist's world.EmperorSahlertz wrote...
BioWare is going in the direction of a more defined main character and story, probably in an attempt to facilitate player connection to the main plot
Sylvius the Mad wrote...
I would like them to tell us what that direction is.Naesaki wrote...
Bioware are moving in a different direction now when it comes to RPGsWasteland 2 looks spectacular.Pillars of Eternity, Wasteland 2
I loved the original.
Indeed. I must say that I happen to agree with the direction BioWare is going, since I find myself with less and less patience to play a fully fledged cRPG. If I wanted to create my own character in a custom world, I would just play DnD.Zanallen wrote...
EmperorSahlertz wrote...
BioWare is going in the direction of a more defined main character and story, probably in an attempt to facilitate player connection to the main plot, and allow for the less dedicated players to more easily conenct to their character.
In other words, the same direction they have been moving in since at least KotOR. It has just been baby steps.
Modifié par EmperorSahlertz, 28 janvier 2014 - 08:20 .
Naesaki wrote...
Noctis Augustus wrote...
I don't understand why they defend voiced protagonists so badly. Skyrim was much more successful than DAO and DA2 combined and it had a silent protagonist. And that game was incredibly oversimplified to pander to the non-RPG players.
Skyrim is succesful for its own reasons and DA series shouldn't need to mimic it and the Mods for the PC version are an absolutely massive selling point. Now I have over 1000 hours played Skyrim, but honestly I prefer the lore, story and gameplay of the Dragon Age series more.
Skyrim may have more fun side things to do but I never feel really connected to the storyline or my character
But they didn't break the roleplaying gameplay until later. Nothing about KotOR made me change how I played. Nothing about DAO made me change how I played.Zanallen wrote...
In other words, the same direction they have been moving in since at least KotOR. It has just been baby steps.
Sylvius the Mad wrote...
The presentation of the scene doesn't matter because it's made for the wrong audience. They shouldn't be trying to show me a scene - they should instead be giving me the tools to determine my character's opinions, rather than trying to influence mine. It doesn't matter how I feel; it matters how my character feels. Cinematic presentation only gets in the way of that.
Sylvius the Mad wrote...
Their attempts so far produce the opposite result. I am less connected to the plot, because I have less interest in the protagonist, and less interest therefore in the protagonist's world.EmperorSahlertz wrote...
BioWare is going in the direction of a more defined main character and story, probably in an attempt to facilitate player connection to the main plot
I didn't care whether the reapers were stopped in Mass Effect. I didn't care about anything at all that happened in Kirkwall.
Sylvius the Mad wrote...
The shift in gameplay is what concerns me. The process of playing a character is now vastly different from what it was.
I don't care how the game is presented. I just want to be able to implement my character design inside their story, like I could with BG, NWN, KotOR, JE, and DAO.
Sylvius the Mad wrote...
Their attempts so far produce the opposite result. I am less connected to the plot, because I have less interest in the protagonist, and less interest therefore in the protagonist's world.EmperorSahlertz wrote...
BioWare is going in the direction of a more defined main character and story, probably in an attempt to facilitate player connection to the main plot
I didn't care whether the reapers were stopped in Mass Effect. I didn't care about anything at all that happened in Kirkwall.
Well, that may be true, but that is only your own opinion. I on the other hand, felt far more conencted to the story of ME, and couldn't care less about the DA storyline, even though I love the world they created for the purpose.Sylvius the Mad wrote...
Their attempts so far produce the opposite result. I am less connected to the plot, because I have less interest in the protagonist, and less interest therefore in the protagonist's world.EmperorSahlertz wrote...
BioWare is going in the direction of a more defined main character and story, probably in an attempt to facilitate player connection to the main plot
I didn't care whether the reapers were stopped in Mass Effect. I didn't care about anything at all that happened in Kirkwall.
Sylvius the Mad wrote...
But they didn't break the roleplaying gameplay until later. Nothing about KotOR made me change how I played. Nothing about DAO made me change how I played.
Noctis Augustus wrote...
Mimic? You do realize that DAO had a silent protagonist right? And DA2 was practically a badly diguised copy of ME?
Great because, unlike my dragonborn, I never "felt connected" to the story and protagonist of DA2.
Zanallen wrote...
Noctis Augustus wrote...
Zanallen wrote...
Noctis Augustus wrote...
I don't understand why they defend voiced protagonists so badly. Skyrim was much more successful than DAO and DA2 combined and it had a silent protagonist. And that game was incredibly oversimplified to pander to the non-RPG players.
Skyrim barely has a protagonist at all. There are no actual dialogue options in Skyrim.
Sarcasm? Or stupidity?
How many dialogue options in Skyrim amount to more than investigation options or yes/no answers? The silent protagonist works great in Skyrim because you aren't actually saying anything important. Everyone else talks at you and you respond with yes, no or tell me more.
Modifié par Noctis Augustus, 28 janvier 2014 - 08:26 .
You don't *need* the spoken line, ok, but don't you *want* it? If the character says what you want, would you not prefer to hear it instead of only reading it, because that way it's all more real?Sylvius the Mad wrote...
The story is in my character's decisions, and the cause for those decisions. What the characters say matters. I don't need to hear the lines read in order to know what the line is: the subtitle is right there.Ieldra2 wrote...
So, you only pay attention to things that "matter"? In which way? I mean if the presentation means nothing to you, why don't you prefer text adventures?
Everything about a scene matters. Perhaps not for the plot itself, but for how it makes you feel within the world. It illustrates the world and the characters. I would skip most of DA2's combat if I could, but never any part of the dialogue scenes because there's where the story is.
The presentation of the scene doesn't matter because it's made for the wrong audience. They shouldn't be trying to show me a scene - they should instead be giving me the tools to determine my character's opinions, rather than trying to influence mine. It doesn't matter how I feel; it matters how my character feels. Cinematic presentation only gets in the way of that.
Noctis Augustus wrote...
Zanallen wrote...
How many dialogue options in Skyrim amount to more than investigation options or yes/no answers? The silent protagonist works great in Skyrim because you aren't actually saying anything important. Everyone else talks at you and you respond with yes, no or tell me more.
I disagree, I certainly do remember the dragonborn saying more than that.
You don't *need* the spoken line, ok, but don't you *want* it? If the character says what you want, would you not prefer to hear it instead of only reading it, because that way it's all more real?
I completely agree.Jilinthar wrote...
Actually to me, even the voice my character had for comments (in combat etc) in DA:O never really felt like it should or would need to be there. :/
My characters can and do change during the game, but they are fully fleshed-out characters at the start.Sir JK wrote...
I'd say that this is a very valid concern, and I can certainly sympathise. I suspect that the cinematic approach lends itself slightly better to Emerging characters*, the method I use when roleplaying, than other approaches. As such it fits me just fine, but I recognice that it's a fine line to walk even so.
It's more a suspicion than a theory, as I've not had enough experience with fully cinematic roleplaying games to tell for certain. There's not terribly many besides Bioware's games and The Witcher and both of those are fairly similar in that regard.
*For clarity: by Emerging character I mean the approach where the starting character is slightly fluid. A lot of how the character works is developed during play, rather than prior to it.
Modifié par Sylvius the Mad, 28 janvier 2014 - 08:32 .
Naesaki wrote...
Noctis Augustus wrote...
Mimic? You do realize that DAO had a silent protagonist right? And DA2 was practically a badly diguised copy of ME?
Great because, unlike my dragonborn, I never "felt connected" to the story and protagonist of DA2.
Yes i'm well aware and i'm not so petty to go oh DA II....ME clone with swords and magic herp derp....and I was very connected to my warden in Origins but the whole thing comes across differently than Skyrim's conversations