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An quest to really test our beliefs


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#26
Veruin

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Qistina wrote...
In DA the character have been set, you only choose how to play it. in Skyrim the character is not set, the character be by your action


You either have no idea how to roleplay or your imagination is MUCH more limited than you led us all to believe.

#27
nightscrawl

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Br3ad wrote...

I don't really see a problem with this, even though it's not the best example for the problem given. The games trying to give you a logical reason to not want to be in a place that will kill you. Finally, everyone doesn't look at every little eye twitch, so you can still RP the doomed soul.

I'm not talking about a life or death situation, I'm talking about perceiving that someone is lying to you.

Here is an actual example from the game: During the whole pre-Battle of Redcliffe running-around-talking-to-NPCs bit you can go into Lloyd's Tavern and talk to the elf Berwick. You may or may not have spoken to other NPCs about him, where they call him "An odd sort who keeps to himself," and I believe they also mention that he is a recent town arrival. That alone isn't suspicious. People can certainly keep to themselves if they wish, and there is frequent travel, especially now during the Blight.

If, in real life, you are not the type of person to be suspicious of others, or are just lacking in perception, you may not consider Berwick's manner odd while you are talking to him. However, there is the dialog option that suggests he is hiding something. If that option had not been there might this player have EVER been suspicious of Berwick in the first place?

The end result is that the player's perception is altered by the existence of the dialog option. Whether the players acts on it is another matter and irrelevant to this discussion. The player can do as they wish. The OP's suggestion, which I like, of our PC being tested by perception in the fade can only work, and have real dramatic impact, if the player is fooled. The OP wants a situation where "paying attention to the slightest details might mean failure or victory." How is this accomplished if the ruse is given away by a simple dialog option?

Modifié par nightscrawl, 28 janvier 2014 - 03:19 .


#28
RedArmyShogun

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Br3ad wrote...

Qistina wrote...

Br3ad wrote...
Not it's not. It is dependent on how you would logically make your character think. If you want to make your character think like you, which is weird because you hate this game so much so why are you playing it still, fine, but don't assume that this is the only way to play an Elder Scrolls game.


No it cannot be in DA especially now because the main character is not you, in Skyrim, the character is your alter ego. You role play the character in Skyrim, you just playing a character in DA. Not the same

Lolwut? This doesn't even make any sense, friend. Do you know what roleplay means? I'm honestly asking. 



BDSM, Bondage, and Dressup?

#29
Br3admax

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I can see why it could be a problem for you, but when I'm RPing, I simply just ignore those things. I get that it's not for everyone though, I simply just don't understand why. I think about what my PC would think, because I doubt that they really have the dialogue wheel in their face when they're making decisions.

Modifié par Br3ad, 28 janvier 2014 - 03:21 .


#30
OdanUrr

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Qistina wrote...

There should be "Helm of Clear See" inside the fade and so the Inquisitor can see through the lies....


It's called a walkthrough. It'll be available shortly after the game releases.

#31
Jaison1986

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nightscrawl wrote...

Br3ad wrote...

I don't really see a problem with this, even though it's not the best example for the problem given. The games trying to give you a logical reason to not want to be in a place that will kill you. Finally, everyone doesn't look at every little eye twitch, so you can still RP the doomed soul.

I'm not talking about a life or death situation, I'm talking about perceiving that someone is lying to you.

Here is an actual example from the game: During the whole pre-Battle of Redcliffe running-around-talking-to-NPCs bit you can go into Lloyd's Tavern and talk to the elf Berwick. You may or may not have spoken to other NPCs about him, where they call him "An odd sort who keeps to himself," and I believe they also mention that he is a recent town arrival. That alone isn't suspicious. People can certainly keep to themselves if they wish, and there is frequent travel, especially now during the Blight.

If, in real life, you are not the type of person to be suspicious of others, or are just lacking in perception, you may not consider Berwick's manner odd while you are talking to him. However, there is the dialog option that suggests he is hiding something. If that option had not been there might this player have EVER been suspicious of Berwick in the first place?

The end result is that the player's perception is altered by the existence of the dialog option. Whether the players acts on it is another matter and irrelevant to this discussion. The player can do as they wish. The OP's suggestion, which I like, of our PC being tested by perception in the fade can only work, and have real dramatic impact, if the player is fooled. The OP wants a situation where "paying attention to the slightest details might mean failure or victory." How is this accomplished if the ruse is given away by a simple dialog option?


That can be fixed by having an "This is suspicious" dialogue option only after an prolongued questioning of the NPC and the NPC then saying something that doesn't match up, and even after that, the NPC pleads that they are real, and you either have an option to believe them or not. And if you make an mistake, the consequences might be dire.

#32
nightscrawl

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Br3ad wrote...

I can see why it could be a problem for you, but when I'm RPing, I simply just ignore those things. I get that it's not for everyone though, I simply just don't understand why. I think about what my PC would think, because I doubt that they really have the dialogue wheel in their face when they're making decisions.

Well of course they don't have the list/wheel, but you do have to pick from the options that are available. To do that you have to read through them. So you see an option that suggests something you had not even considered and completely ignore it. OK, I understand that. What if none of the other options match what you had thought of before you read the dialog?

I can't tell you how many times I've thought that every single dialog choice sucked, or didn't match what my PC wanted to say. Hell, sometimes I've wished for an option to remain silent but am denied that.


Jaison1986 wrote...

That can be fixed by having an "This is suspicious" dialogue option only after an prolongued questioning of the NPC and the NPC then saying something that doesn't match up, and even after that, the NPC pleads that they are real, and you either have an option to believe them or not. And if you make an mistake, the consequences might be dire.

OK, I'll go with this. :D

Modifié par nightscrawl, 28 janvier 2014 - 03:32 .


#33
Br3admax

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Qistina wrote...

Veruin wrote...
You either have no idea how to roleplay or your imagination is MUCH more limited than you led us all to believe.


"Role-playing" is you play a role, YOU are the character you are playing, the character is your alter ego

"Playing a character" is you play a character that already being set like The Warden and Hawke, you play them not as them

Understand?

Let say you and your partner want to have fun before sex, so you two make a role-play, you play a role as a bandit who want to rob a woman, your partner play a role of a damsel in distress in which the woman...so you guys play...that's role-playing

Saved. Archieved for pure genius. 

#34
Veruin

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Qistina wrote...

"Role-playing" is you play a role, YOU are the character you are playing, the character is your alter ego

"Playing a character" is you play a character that already being set like The Warden and Hawke, you play them not as them

Understand?


The problem is...Warden and Hawke are not set.  Those random characters from CoD are set.  Playing as Mario in Mario games is set. THAT is playing a character.  

If they are set characters, what are Hawke and Warden's views?  Obviously those dialogue options with conflicting viewpoints were lies and not applicable.

#35
Veruin

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Qistina wrote...
Hawke and the Warden are both being set, that is your origin and Hawke intro. You are NOT them. You PLAY them.

The Dragonborn is not set, YOU are the anonymous guy/girl on the wagon about to be executed at Helgen, you play that role


Yea...I think I'm going to stop here since you clearly don't understand.

#36
AresKeith

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Please don't feed the troll

#37
Br3admax

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Qistina wrote...

The problem is...Warden and Hawke are not set. Those random characters from CoD are set. Playing as Mario in Mario games is set. THAT is playing a character


Hawke and the Warden are both being set, that is your origin and Hawke intro. You are NOT them. You PLAY them.

The Dragonborn is not set, YOU are the anonymous guy/girl on the wagon about to be executed at Helgen, you play that role

First of all, something being set does not stop it from being a roleplaying game. Stop it, Fives. Really. To be a roleplaying game, you simply play a role. You don't have to make it up yourself, you just have to play it. And guess what, your "anonymous guy/girl" all have set backstories too, mostly involving living in Cyrodiil and being arrested for one reason or another. You have no freedom in this. 

#38
Mr.House

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No Qistina, you use engrish.

#39
Br3admax

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Qistina wrote...


ii. acting (playing a character), the instructor give you and your companions scripts and fixed character to play. let say you play as Gorge Washington, your companions play as General Yamamoto, whatever. You must follow the script given and play your part as what being scripted, because you are playing Gorge Washington, it is not you that you are playing. You are free however to conduct your own way of playing Gorge Washington, you play a character not role-playing a character

In DA, you are playing The warden and Hawke, not role-playing them. In Skyrim you role-play The Dragonborn of Skyrim

lolno. Fire your acting coach, bud. 

#40
Br3admax

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Qistina wrote...

Deny as much as you guys want, it is you guys who don't understand what is the different between role-playing a character and playing a character

The entire world litterally disagrees with you. At least the entire English Language anyway.

Verb:

the acting out or performance of a particular role, either consciously (as a technique in psychotherapy or training) or unconsciously, in accordance with the perceived expectations of society with regard to a person's behavior in a particular context.

#41
Veruin

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Br3ad, Mr.House just pointed out Qistina doesn't use English. Find an Engrish Dictionary man.

#42
Br3admax

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Veruin wrote...

Br3ad, Mr.House just pointed out Qistina doesn't use English. Find an Engrish Dictionary man.

i understand, that's why I put the definition there for her. There can be no doubt.