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What are your thoughts about tragic endings?


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#1
JCAP

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Let's just imagine this:

The Inquisitor, no matter his personality or race or gender, is a really good protagonist. You just love him. But as the ending is coming closer, you start to understand one thing: his days are numbered. To close the tear, he needs to sacrifice himself or his soul. Imagine that he needs to make a deal with a powerful demon to close the tear, imagine he turns into a powerful spirit, imagine... well, anything. He's just not coming back.

(Before anyone turns this into ME3 Ending Sucks topic, I will say it first, this kinda reminds the ME3 ending, but that is not the point of this thread. I believe most people didn't like ME3 ending because it was vague and not because it was tragic. So forget ME3 in this thread. This thread point is: the ending is tragic)


So what are your thoughts? Do you think a tragic ending is more promising? Should all endings be tragic? Or should we have bittersweet endings too? Or just bittersweet endings? please no

#2
Sylvius the Mad

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Any tragedy in the ending should be a result of our choices. It should not be pre-determined.

#3
Secretlyapotato

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I perfer happy endings. Tis why my warden still lives.

#4
Jaison1986

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I only accept an tragic ending in an role playing game such as Dragon age or Mass effect, if it's optional. Why do I aways need to die in order to save the day? Stuff like that should be optional. I liked how I was given choice of either dying, or send someone else to die by the end of DA:O, or even perform the ritual so everyone lives. To me, stuff like that being optional is the key.

#5
happy_daiz

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Well, that would certainly make it difficult to play postgame DLC. Image IPB

Besides, this has already been done, with poor results. Case in point: Fallout 3.

Bethesda learned from their mistake, and actually changed the outcome, due to fan outcry about their character's inevitable death.

#6
Hellion Rex

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I prefer happy endings, although I could understand a tragic outcome if it's done well. However, in an RPG such as this, I think that whatever our outcome is, tragic or otherwise, it should be a direct answer to the choices we have made during the game. Otherwise, why give an illusion of choice?

#7
JCAP

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Sylvius the Mad wrote...

Any tragedy in the ending should be a result of our choices. It should not be pre-determined.


Many endings are pre-determined though... TWD, DA II, even witcher is a little pre-determined... And if they plan to use save imports again in DA 4? I doubt we will have many different endings...

IMO, hearing legends about that guy that sacrificed himself is better than "That guy that saved the world disapeared for no reason"

#8
Sentinel358

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I should always be due to the players choice, never forced. I personally wouldnt mind but many people would be disappointed and upset. Plys it would close doors to any good dlc plots

#9
Hellion Rex

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JCAP wrote...

Sylvius the Mad wrote...

Any tragedy in the ending should be a result of our choices. It should not be pre-determined.


Many endings are pre-determined though... TWD, DA II, even witcher is a little pre-determined... And if they plan to use save imports again in DA 4? I doubt we will have many different endings...

IMO, hearing legends about that guy that sacrificed himself is better than "That guy that saved the world disapeared for no reason"


Something like our character's possible death probably should not be pre-determined. DA2's end was indeed pre-determined, but our character was not killed as a result.

#10
JCAP

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eluvianix wrote...

Something like our character's possible death probably should not be pre-determined. DA2's end was indeed pre-determined, but our character was not killed as a result.


If done well... Why not? 


SPOILER TWD ALERT
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Lee dies no matter what you do. But everyone loved it
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SPOILER TWD ALERT

Modifié par JCAP, 28 janvier 2014 - 07:25 .


#11
Thomas Andresen

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Endings can be anything they'd like for my sake, so long as I had fun getting there.

#12
Hellion Rex

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@JCAP, but that wasn't a Bioware RPG. Totally different animal.

Modifié par eluvianix, 28 janvier 2014 - 07:26 .


#13
VolnuttN7

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Should be based on overall decisions made during the story though I sorta expected multiple, last minute choices near the end of Mass Effect 3 revolving around what you wanted your squadmates to do and who went with you in the end if anyone. I don't mind my hero dying in the end though.

#14
JCAP

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eluvianix wrote...

@JCAP, but that wasn't a Bioware RPG. Totally different animal.


Not really no. Bio rpg's focus on your choices, as did TWD.

#15
Ieldra

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Jaison1986 wrote...
I only accept an tragic ending in an role playing game such as Dragon age or Mass effect, if it's optional. Why do I aways need to die in order to save the day? Stuff like that should be optional. I liked how I was given choice of either dying, or send someone else to die by the end of DA:O, or even perform the ritual so everyone lives. To me, stuff like that being optional is the key.

Absolutely this. There are exceptions, but as a rule a forced tragic ending is one of the worst things a story in a game could do to me. It's not just that I don't like it, if it's an rpg it will always make me feel I'm complicit in my character's demise. It is acceptable only if it's my choice because then I chose to be complicit.

It's very different from a tragic ending in a book. I don't like those either, but since you only experience the story passively it isn't so bad.

Modifié par Ieldra2, 28 janvier 2014 - 07:32 .


#16
Walrider

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JCAP wrote...

Spoiler here.


That's cool. He wasn't really your character, though.

I agree with most of the people here; tragic endings are cool, and it'd be nice to have one in an RPG like Dragon Age. Having them as the only ending, however, isn't cool.

#17
JCAP

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happy_daiz wrote...

Well, that would certainly make it difficult to play postgame DLC. Image IPB

Besides, this has already been done, with poor results. Case in point: Fallout 3.

Bethesda learned from their mistake, and actually changed the outcome, due to fan outcry about their character's inevitable death.


I didn't like Fallout 3 and New Vegas endings just because it wouldn't let me play after. And because I didn't have saves before the "final mission", I had to restart everything...

#18
JCAP

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Jaison1986 wrote...

I only accept an tragic ending in an role playing game such as Dragon age or Mass effect, if it's optional. Why do I aways need to die in order to save the day? Stuff like that should be optional. I liked how I was given choice of either dying, or send someone else to die by the end of DA:O, or even perform the ritual so everyone lives. To me, stuff like that being optional is the key.


Fair enough. It might seem like I am defending "All endings should be tragic" but in fact I agree with you. 

I'm just raising the question "Why not?"

#19
Sylvius the Mad

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JCAP wrote...

Many endings are pre-determined though...

And are diminished as a result.

#20
Sir JK

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I'm certainly always keen for a nice tragic ending. As long as the build-up is adequate I often find tragic endings far more satisfying than happy ones... for some strange reason.

That said... I actually agree with Sylvius on this one. I'd much prefer if it was a result of our choices in game than pre-determined.

#21
JCAP

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Sylvius the Mad wrote...

JCAP wrote...

Many endings are pre-determined though...

And are diminished as a result.


Yup. Thanks to saves imports...

#22
thats1evildude

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I prefer bittersweet endings, but I'm cool with tragic endings as well. The Walking Dead, for instance, ended perfectly.

Modifié par thats1evildude, 28 janvier 2014 - 07:39 .


#23
Hainkpe

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Very Buffy the Vampire Slayer-esque. Can we get the first Inquisitor telling our Inquisitor how death is their gift?

#24
KaiserShep

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I'm actually a little tired of the concept, so no doubt I'd simply be annoyed. I guess I have no love for martyrdom in my escapist fantasy.

Modifié par KaiserShep, 28 janvier 2014 - 07:55 .


#25
Lorien19

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I like the possibility of a tragic ending, as long as it remains a possibility that may occur due to the in game choices...I personally found the ultimate sacrifice in origins to be one of the most satisfying endings plot-wise.
Although I kinda regretted sacrificing my main warden when the DLC's were announced...