EJ107 wrote...
It depends entirely on if it fits the tone and genre of the game/movie/book whatever the ending is part of. One of the reason I despised Mass Effect 3's ending so much is that the ending and Shepard dying just didn't fit the tone of the games. They were always more heroic sci-fi than biblically symbolic art pieces, which is what the ending amounted to.
I disagree.
Just because you choose to see it as Star Trek doesn't mean it is star trek.
It was obvious even from ME1 that the reapers are not a easy foe...and even in ST people die.
I think that there should always be an option for the protagonist to survive in these sort of games.
To me the survival of the protagonist is irrelevant to the qualtiy of the plot/story. That said, I do not mind an option to walk away at any time. It would end the game early with a slide card (and if the stakes are high enough, like in ME3, the end of the world), sure...but it's STILL a choice the player should be allowed to make.
I personally have no problem with a "rocks fall, everybody dies" ending.
Or a "stray bullet catches X in the head".
Because people die.
There doesn't have to be a heroic sacrifice. Or a willing one. Sure, if you want to play a character who runs away to live in a land with blackjack and hookers, go for it. I'd support the game that allows that. But I'm agaisnt the idea that we get to direct the consequences of our action and be the ultimate director.
Yes, your character CHOSE to go to the land of LasVegasia. However, what happens htere is not and should not be under the players control - EVER. The player should control ONLY the the PC and nothing else. Not the action of hte others or hte enviroment.
PC climbs a volacano and the volcano blows up? He defeats the big bad in a cave and the cave come down crashing? Too bad, you're dead. You don't get to control the volcano or the cave. In other words, the PC's survival should NOT be a guarantee and it's NOT something that must be in.
If you don't like it, reload or play another game.
Modifié par Lotion Soronnar, 30 janvier 2014 - 10:23 .