wiccame wrote...
I hate playing a game, where the big focus is choice. I shape a character, the story, to my liking, to how I want it played out. I don't want to reach the end and not be able to determine how my story ends.
So if there has to be a tragic ending, I would also want there to be a happy ending, because that should be a choice too.
Choice of character action and choice of consequence/resolution is not the same.
A player is a citizen, a traveler in a world he does not control.
But you want to control the world.
The important thing to rememeber is that you are not the story maker. You're not the Dungeon Master.
IF you want to create your own world, take up a pen and paper and start writing. In a game you're mererly along for the ride.
You do not get to choose all the destinations.
Someone earlier said "It's all about the Journey and not the
destination", to that I have to disagree, because if the destination
sucks eggs than the entire journey was damn pointless after all that.
Since why would I want to make a return trip and second time?
The destination sucks eggs only if you expectations are not met. If you go in expecting to be led to a giant statue of you made of gold and don't, your'e gonna be dissapointed regardless of how good the ride was.
Curb your expectations and don't automaticly label thigs like crap just because it's not what you expect.
Again, you don't want a ride, you want to drive. In which case you best get your own car.
Modifié par Lotion Soronnar, 30 janvier 2014 - 02:42 .





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