Mr.House wrote...
Sylvius the Mad wrote...
Dave of Canada wrote...
Which is why I want no "happy" choices, only shades of unhappy and you choose which one you pick. Let those who want their power fantasy find it elsewhere.
That's not the only reason some of us want happy options.
I don't care if people metagame. I'm content to let them ruin their own experience. I've never chosen the third option in Redcliffe, because it never made sense for my character to do so. but I like that it was there, and I would have been happy if it had resulted in failure, but I'm also happy that it succeeds. In fact, I like that success more because the choice was such a longshot.
That's drama.
That's not drama, it just makes the conflict pointless because there is a massive get out of jail free card, which even Gaider said he wish he could take out so even the writers regret having that choice being there.
I think the better way they could have set it up would be like this:
The order in whcih the Warden completed certain areas affected the outcomes. For instance, if you visited the Brecilian Forest first, the werewolf curse would only just be starting, while if you waited until last, it would have spread in a huge way, causing NPCs you would have met to not appear in the camp, for example. And that werewolves you had to kill would actually correspond to Dalish you would have gotten to know otherwise. Etc.
Then you could have had the Redcliffe scenario, but ONLY have the option of going to the Circle for help if you'd already cleared out the Circle.
So the only way to get the "Get Out of Jail Free card" scenario would have been this:
First Destination: Circle - few Mages killed or abominated (unless, of course, you chose the Templar option to purge everyone, but that wouldn't work for this particular scenario to get help for Connor). Mage forces are stronger in the end game section than normal.
Second Desitnation: Redcliffe - due to not being the first place you visit, but also not being the last, the amount of devastation seen would have been the same as what DA:O provided - people were attacked, holding on, but not devastated. Connor could be pushed back to his room and then the Warden could save both him and Isolde by getting the Circle's help.
Third Destination: Orzammar - civil war is beginnign to spill over as infighting between Bhelen and Harrowmont escalates. The Carta has grown more powerful and made life more miserable for its inhabitants and there isn't enough time to shut it down, so any ending with Orzammar has to have this dark light taken into account. No Proving fight or Carta clean-up, you are basically given an abbreviated experience due to needing a Paragon's help right away.
Fourth Destination: Brecillian Forest - the curse has affected over half of the Dalish population. Camlen's girlfriend has been turned into a werewolf and you are forced to kill her in a fight with Witherfang, while Zathrien's disgust with the werewolves escalates to the point where he can't be talked into curing the curse willing, but only through his death. The Dalish forces are weaker in the end game section than normal.
Or something derivative of that.
That way, you can have "happy" choices, but that come at an expense - namely that you can only make so many people happy.
Because isn't that life?