Fast Jimmy wrote...
I'd have to see how that would be implemented, but that sounds like very little consequence. A side quest/War Asset. Nothing more.
Hypothetically speaking, it would come down to how war assets come into play. For example, the massacre could limit what you'd down the line, culminating in escalating costs which ultimately prevent the player from achieving things which they'd want.
We've seen the "agents" system, what if the Old God baby further restricted the amount of "agents" and cost you the option from picking certain alternatives which the player would've prefered, meanwhile the player who took the Ultimate Sacrifice may have those options open, they lose access to some "Old God"-specific content.
Old God baby results in massacre (think Ostagar) > lose assets > can't save keep > people die > morale is low
Old God baby never existed > save assets > save keep > people are saved > morale is high
In exchange, those who kept the Old God baby alive would profit from having both Wardens alive which could result in variations of other scenes, having Loghain around could result in Orlesian/Ferelden hostilities increasing or a Drunken Alistair prompts a Ferelden civil war.
To have the benefit of keeping your Warden alive, an old god baby on your side and Alistair/Loghain without ANY drawbacks would be a serious slap in the face to those who had done the Ultimate Sacrifice.
Modifié par Dave of Canada, 31 janvier 2014 - 01:21 .