Allan Schumacher wrote...
Its entirely up to perspective, however. There are some that feel that the happy ending of the game is the one with the Dark Ritual because nobody has to sacrifice themselves. I think this is more a reflection of how Dragon Age: Origins did a good job of making endings where none of them are really intrinsically superior to the other.
Most people I see that consider the ultimate sacrifice to be the bestest ending are the ones that don't feel that the Dark Ritual is worth the risk. While those that feel it is worth it, pick that one.
Precisely. None of them are superior. But you have endings where the Warden lives alongside endings where the Warden dies. One does not diminish the other. The Warden is not a failure for choosing to die to save Ferelden any more than the Warden who does the Dark Ritual is. Nor the one who takes Alistair or Loghain's offers are.
What do you mean by "extra mile" though? I could easily manifest a reason that would work for myself, where the "extra mile" that I have to go includes sacrificing my own character, ensuring that everything works out the best for everyone involved. But that isn't satisfactory for you.
I suspect where we differ is not so much on whether or not an ending is happy (though I think there are important, personal preferences we have that are not the same), but on what it means to "go the extra mile."
If go the extra mile is simply "play all the content" then I don't think that's as interesting as it could be. If it is "do all the things a certain way" then I don't think that that is a good thing either. So what sort of things are considered acceptable for "going the extra mile" and which things are unacceptable?
What is acceptable as "the extra mile" is hard to pin down without knowing details of the game in question.
It could be something like having particular allies at the end, or types of allies, at least.
It could be solving certain quests in a particular manner. Making certain choices. Perhaps several choices over the course of the game.
It could be having access to certain items or resources . Or putting them to a particular use.
It could be combinations of all of the above. There could even be multiple paths available. Like I said, it's hard to say without knowing details.
What I would say is unacceptable would be forcing the player to go outside the game itself to achieve it. One should not have to import a previous game, or purchase particular dlc, orengage in "optional" multiplayer, to cite some obvious examples.





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