A "sacrifice of some sort" is different from having to die. In DAO, you can...Hiemoth wrote...
One of the core counter-arguments I would have here is that the game is already forcing you on a certain path to begin with. In DAO, you are forced to become the Warden and fight the Blight. In ME you are forced to become the Spectre. In DA2, you are forced to move to Kirkwall. These are all already obligations within the start of the game. Furthermore, the game gives you only a limited amount of choices as to how to approach the problem at hand and how those challenges can be solved.
Thus if we can accept all those limitations, arguing that an ending that requires a sacrifice of some sorts is a limitation too great seems somewhat arbitrary.
(1) Die
(2) Make a friend die in your place
(3) Make an enemy die in your place but lose a friend
(4) Compromise your moral integrity with the dark ritual (at least it's presented that way. Doesn't work for me, but that's the intention)
Here you have a downside forced on you, but you have options and can select one that feels acceptable to you. I have Wardens who have done everything but (1). (1) I've only done once to get the achievement.





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