What are your thoughts about tragic endings?
#201
Posté 30 janvier 2014 - 12:38
I'd rather have much more diverse possible outcomes in one game and the devs could just pick a "canon" for the next game and not worry about making transferable saves and tracking all these choices. It will become unwieldy in time anyway.
#202
Posté 30 janvier 2014 - 12:38
If you train your fans over multiple games that by accumulating the right amount of Paragon/Renegade points or doing the exactly right thing that they can get out of any predicament, then is it really surprising that people are upset when that rug get pulled out from under them at the very end?
#203
Posté 30 janvier 2014 - 12:39
What will be interesting is if Bioware succeeds with DAI in its "merger" of an open world, sandbox-style game world with a story-driven arc. It'd be the best of both worlds if they succeed, IMHO.
#204
Posté 30 janvier 2014 - 12:44
Mr.House wrote...
Because that least intresting narrative is the main story of the game.Sylvius the Mad wrote...
Why are you focusing on the least interesting narrative in DAO?Mr.House wrote...
]You can't claim there is one story when there are rpgs with one story, which is the point. Whatever DAo story is linear is moot, DAo has one story that you can change aspects in more ways but it's still one main story, and that is ending the blight which always ends with the Archdemon being defeated.
This is a BioWare game, after all.
#205
Posté 30 janvier 2014 - 12:47
#206
Posté 30 janvier 2014 - 12:53
Because it removes the gravitas and impact of the ending.Sylvius the Mad wrote...
How is that a problem?EmperorSahlertz wrote...
The problem with an optional tragic ending, is that most players would consider it the "wrong" ending, and reload another save.
#207
Posté 30 janvier 2014 - 01:11
EmperorSahlertz wrote...
Because it removes the gravitas and impact of the ending.Sylvius the Mad wrote...
How is that a problem?EmperorSahlertz wrote...
The problem with an optional tragic ending, is that most players would consider it the "wrong" ending, and reload another save.
If an ending's not good enough to stand up to that it's probably not good enough to stand alone. I think that's one of the positives of having a variety of endings offered. Each one has competition it needs to measure up to. After all. it's easy for tragic endings to be lazy melodrama, make them compete with what many people will consider to be the 'good ending' and there's motivation to put a little more meat on their bones. I'd like a tragic ending I want to choose despite 'better' options, just because it's a satisfying conclusion to the story.
#208
Posté 30 janvier 2014 - 01:20
Mr.House wrote...
I've played Infinte, RDR and Persona 3 more then any Bioware game. Three games with very tragic, sad endings.KaiserShep wrote...
It sure kills the replay value if you ask me. If it's a forced tragedy where the PC can't do anything other than die, why the heck should I bother doing it again? The "journey matters more than the destination" was never really something I gave much credence to.
Different strokes for different folks I suppose. Tragic endings don't particularly appeal to me most of the time, especially in games. Perhaps I'm a bit of a cynic, but if the game ends only in tragedy, it's not likely I'd bother playing again, and I'd like to play any Dragon Age game I buy more than once.
#209
Posté 30 janvier 2014 - 01:22
You really play games for the ending?KaiserShep wrote...
Mr.House wrote...
I've played Infinte, RDR and Persona 3 more then any Bioware game. Three games with very tragic, sad endings.KaiserShep wrote...
It sure kills the replay value if you ask me. If it's a forced tragedy where the PC can't do anything other than die, why the heck should I bother doing it again? The "journey matters more than the destination" was never really something I gave much credence to.
Different strokes for different folks I suppose. Tragic endings don't particularly appeal to me most of the time, especially in games. Perhaps I'm a bit of a cynic, but if the game ends only in tragedy, it's not likely I'd bother playing again, and I'd like to play any Dragon Age game I buy more than once.
#210
Posté 30 janvier 2014 - 01:28
#211
Posté 30 janvier 2014 - 01:30
Narrow Margin wrote...
If an ending's not good enough to stand up to that it's probably not good enough to stand alone. I think that's one of the positives of having a variety of endings offered. Each one has competition it needs to measure up to. After all. it's easy for tragic endings to be lazy melodrama, make them compete with what many people will consider to be the 'good ending' and there's motivation to put a little more meat on their bones. I'd like a tragic ending I want to choose despite 'better' options, just because it's a satisfying conclusion to the story.
And this is true of DA:O's ending. I've seen all sorts of arguments against taking the dark ritual and going with the Warden's death ending, despite being able to avoid it.
#212
Posté 30 janvier 2014 - 01:31
Br3ad wrote...
You really play games for the ending?KaiserShep wrote...
Different strokes for different folks I suppose. Tragic endings don't particularly appeal to me most of the time, especially in games. Perhaps I'm a bit of a cynic, but if the game ends only in tragedy, it's not likely I'd bother playing again, and I'd like to play any Dragon Age game I buy more than once.
Of course I do. I complete every game I play, and consider the ending to be very important, and can potentially break the experience.
#213
Posté 30 janvier 2014 - 01:38
#214
Posté 30 janvier 2014 - 01:43
Really, an ending's an ending. I care more about quality then what type of ending it is.
That said, all my Wardens have made the same choices, though for their own reasons.
#215
Posté 30 janvier 2014 - 01:44
KaiserShep wrote...
Narrow Margin wrote...
If an ending's not good enough to stand up to that it's probably not good enough to stand alone. I think that's one of the positives of having a variety of endings offered. Each one has competition it needs to measure up to. After all. it's easy for tragic endings to be lazy melodrama, make them compete with what many people will consider to be the 'good ending' and there's motivation to put a little more meat on their bones. I'd like a tragic ending I want to choose despite 'better' options, just because it's a satisfying conclusion to the story.
And this is true of DA:O's ending. I've seen all sorts of arguments against taking the dark ritual and going with the Warden's death ending, despite being able to avoid it.
That might indeed have crossed my mind when I wrote that! I love that ending.
#216
Posté 30 janvier 2014 - 01:45
The Ethereal Writer Redux wrote...
Life is like a box of chocolates, ya never know what you're gonna get.
Really, an ending's an ending. I care more about quality then what type of ending it is.
That said, all my Wardens have made the same choices, though for their own reasons.
You're back!
#217
Posté 30 janvier 2014 - 01:47
#218
Posté 30 janvier 2014 - 02:02
BlueMagitek wrote...
The Ethereal Writer Redux wrote...
Life is like a box of chocolates, ya never know what you're gonna get.
Really, an ending's an ending. I care more about quality then what type of ending it is.
That said, all my Wardens have made the same choices, though for their own reasons.
You're back!
I've been around. The debates have grown old for me though. I'm trying to finish my book as well, which combined with work and sleep (LOTS of sleep
Supporter of Merrill, condemner of Marethari, supporter of Loghain, supportive of peace first and idealism second, willing to support the Rogue Templars if Lambert's calling the shots, willing to support the Mages, condemner of Kirkwall's Templars, etc.
Also, while I'm looking forward to DA:I, I'm also rather.... apathetic at the same time. Could be the threads being all the same, or that Kingdom Hearts has taken over everything for me, or perhaps other stuff.
#219
Posté 30 janvier 2014 - 02:28
It's not as difficult as it sounds. If you rise to dark overlord in game 1, that character is the villian in game 2. If you didn't, someone else rises to fill the villian's role.Tinxa wrote...
I sort of miss the completely different evil endings. Where you can become the evil emperor and rule the world instead of saving it.
I'd rather have much more diverse possible outcomes in one game and the devs could just pick a "canon" for the next game and not worry about making transferable saves and tracking all these choices. It will become unwieldy in time anyway.
#220
Posté 30 janvier 2014 - 02:33
No, what made the ending horrible was it made no sense, not because it was dark.Killdren88 wrote...
Gotta agree with Kaiser here. For me the Destination always justifies the Journey that you went on. Not to bring of ME3, but I feel cheated that all of my running around alliances made peace made with the Geth only for it to be meaningless in the end. That is Mass Effect's greatest Sin for me.
#221
Posté 30 janvier 2014 - 03:00
Could it be argued the tone being dark is part of the reason it was horrible due to being in a series that up until that point had basically been Star Trek or Star Wars in tone?Mr.House wrote...
No, what made the ending horrible was it made no sense, not because it was dark.Killdren88 wrote...
Gotta agree with Kaiser here. For me the Destination always justifies the Journey that you went on. Not to bring of ME3, but I feel cheated that all of my running around alliances made peace made with the Geth only for it to be meaningless in the end. That is Mass Effect's greatest Sin for me.
#222
Posté 30 janvier 2014 - 03:01
#223
Posté 30 janvier 2014 - 03:03
Dave of Canada wrote...
The ending should have the main character boarding a train to leave while all his/her friends and family watch them leave, a photo of the group can be seen afterwards and everyone will be pleased because it's happy and sad at the same time.
Maybe an epilogue where the main character comes back for a week to hang out with the gang again? Maybe have a party, too?
#224
Posté 30 janvier 2014 - 03:08
SgtSteel91 wrote...
Dave of Canada wrote...
The ending should have the main character boarding a train to leave while all his/her friends and family watch them leave, a photo of the group can be seen afterwards and everyone will be pleased because it's happy and sad at the same time.
Maybe an epilogue where the main character comes back for a week to hang out with the gang again? Maybe have a party, too?
Print it.
#225
Posté 30 janvier 2014 - 03:54
Sylvius the Mad wrote...
Any tragedy in the ending should be a result of our choices. It should not be pre-determined.
This, and with that in mind I cravinf tragic endings. Happy endings are just boring because you already know its a happy ending because tragic ones are so rare.
I was actually disappointed when my whole team survived the 'suicide mission' without really even working at it. Was more unhappy that it 'all worked out out' than if something bad happened.





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