txgoldrush wrote...
Karlone123 wrote...
I prefer there to be more options in dialogue, and for it to be memorable as ME3 was not so memorable. It came down to characters trying too hard or not at all. And it is one of the reasons I rate ME3 poor. It didn't do a lot of things right at all.
No, it does it better than the first two games because the dialogue flows much better because not only do characters act like characters and not talking codex entries, but the protagonist actually has character development and personality that usual WRPG protagonists do not have.
Nevermind that in ME3, I no longer have Shepard do Renegade actions For The Evulz when I want him to do them for the greater good.
I'd say the characters acting more like characters has more to do with them moving around the ship and interacting with one another than the lack of a dialogue wheel. IMO the only characters that act like 'talking codex entries' at times are Tali, Wrex and Liara from the first game and Legion from the second but even then all of them express their own personalities, Wrex especially.
Shepard had plenty of personality in the first 2 games and the reason WRPG protagonists don't usually have character growth is because it takes away player agency- it's your job to give them that growth if you want it. Start with a ruthless anti-Batarian Shep who through the course of the first 2 games learns their side of the story and softens to the point where he/she tries to warn the colony in 'arrival' and expresses genuine regret that it was destroyed, or a pro-human shep that learns the importance of galactic unity, or a pro-unity shep that realises the only way for the galaxy to survive is for humanity to take charge. Theres plenty of room for self driven character growth so long as your character doesn't start the trilogy with their beliefs and morality set in stone.
Admittedly there are more 'stupid renegade' choices in the first game than the third, but you don't have to pick them. You can still be a renegade character in the first game without killing Wrex on Virmire or executing Shiala just like in ME3 you can be a renegade without letting Samara kill herself before executing her daughter. Having said that most of the renegade choices in all 3 games have a purpose in either promoting the 'greater good' or improving the odds of completing the mission at hand.
Modifié par whoISthatgirl, 30 janvier 2014 - 11:34 .





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