the relay 314 Incident = ME4
#1
Posté 29 janvier 2014 - 05:48
Discuss.
#2
Posté 29 janvier 2014 - 06:19
Maybe.
#3
Posté 29 janvier 2014 - 06:44
#4
Posté 29 janvier 2014 - 06:49
I can see it work in being akin to a side-story SETTING, while actually showing a lot of new information and a 'secret' (until now) journey.
It's the setting itself that doesn't look interesting or wise, but at the same time, I actually liked the extra info of TIM being involved with the First Contact War in his origins.
#5
Posté 29 janvier 2014 - 07:44
#6
Posté 29 janvier 2014 - 07:51
masseffect.wikia.com/wiki/First_Contact_War
Modifié par spinachdiaper, 29 janvier 2014 - 07:52 .
#7
Posté 29 janvier 2014 - 08:52
#8
Posté 29 janvier 2014 - 10:17
#9
Posté 29 janvier 2014 - 10:23
Then the real story is set between the firstconflict war Sarens attack on Eden prime.
But I prefer something set after the Reaper war.
#10
Posté 29 janvier 2014 - 12:38
#11
Posté 29 janvier 2014 - 12:51
On top of that there was no real "winner" since the Asari intervened and ended the incident which led to humanity gaining alliances with the Turian, Asari, and Salarians.
If they did do a game it would be way too linear since they story is already set, thus we can't change it like you can alter things in the first Mass Effect trilogy.
Plus a number of classes and abilities would need to be removed from the game since human's did not have access to Biotics and a large amount of Weapons and tech abilites at the time of the incident which could really cripple to gameplay.
#12
Posté 29 janvier 2014 - 02:32
wolfsite wrote...
The Relay 314 incident is too well established in lore to be effective as a game, let a lone a series of games due to how short the incident was and how major events already have been canonized meaning there would be little to no player decisions that could be made to impact the events. Also you could not control any named characters during the incident since, again, what they did at the time has already been canonized.
On top of that there was no real "winner" since the Asari intervened and ended the incident which led to humanity gaining alliances with the Turian, Asari, and Salarians.
If they did do a game it would be way too linear since they story is already set, thus we can't change it like you can alter things in the first Mass Effect trilogy.
Plus a number of classes and abilities would need to be removed from the game since human's did not have access to Biotics and a large amount of Weapons and tech abilites at the time of the incident which could really cripple to gameplay.
Ahem... Remember Reach. It was a game that was set in an already complete setting.
FCW can't be all put into a single game, due to it being series of small confrontations in a relatively small time. But the annexasion, and the subsequent liberation of Shanxi would make a perfect, action-focused FPS/TPS (spinoff) game.
Modifié par Finlandiaprkl, 29 janvier 2014 - 02:33 .
#13
Posté 29 janvier 2014 - 02:36
#14
Posté 29 janvier 2014 - 02:59
Finlandiaprkl wrote...
Ahem... Remember Reach. It was a game that was set in an already complete setting.
FCW can't be all put into a single game, due to it being series of small confrontations in a relatively small time. But the annexasion, and the subsequent liberation of Shanxi would make a perfect, action-focused FPS/TPS (spinoff) game.
Just because it worked for Halo doesn't mean it would work here.
#15
Posté 29 janvier 2014 - 05:42
How so? Events are similar.Sanunes wrote...
Finlandiaprkl wrote...
Ahem... Remember Reach. It was a game that was set in an already complete setting.
FCW can't be all put into a single game, due to it being series of small confrontations in a relatively small time. But the annexasion, and the subsequent liberation of Shanxi would make a perfect, action-focused FPS/TPS (spinoff) game.
Just because it worked for Halo doesn't mean it would work here.
#16
Posté 29 janvier 2014 - 05:56
#17
Posté 30 janvier 2014 - 12:09
Ultim Asari wrote...
Because they are two different games, two different companies, and reach was boring.
All Halo games seems to be the same imo. They are all ok for one playthrough but nothing special.
#18
Posté 30 janvier 2014 - 02:10
#19
Posté 30 janvier 2014 - 02:18
Sanunes wrote...
Finlandiaprkl wrote...
Ahem... Remember Reach. It was a game that was set in an already complete setting.
FCW can't be all put into a single game, due to it being series of small confrontations in a relatively small time. But the annexasion, and the subsequent liberation of Shanxi would make a perfect, action-focused FPS/TPS (spinoff) game.
Just because it worked for Halo doesn't mean it would work here.
It worked for Halo because most halo games consist of a short 7 to ten hour campaign shooting covenenat baddies while throwing sticky grenades at them. Fun for short periods of time but if I am going to play in a Mass Effect game which actually let's you interact with the universe in a more realistic way than just shooting everything in site then I don't want to go over some rehashed historical that happened in the past. I want something new and interesting going forward.
#20
Posté 30 janvier 2014 - 03:36
KotorEffect3 wrote...
I don't know why people want to play a game set during the first contact war so damn badly. I would rather play in a game set post ME 3 where they have more freedom to come up with interesting storylines.
Probably because they didn't read (or listen to) the codex entries, and assume when characters reference the First Contact War that it was a bigger deal than it was. It was nothing more than a relatively minor border spat with a couple thousand dead.
If you made a game out of it the protagonist would end up causing about 2/3 of the entire KIA for the war.
#21
Posté 30 janvier 2014 - 04:55
KotorEffect3 wrote...
Sanunes wrote...
Finlandiaprkl wrote...
Ahem... Remember Reach. It was a game that was set in an already complete setting.
FCW can't be all put into a single game, due to it being series of small confrontations in a relatively small time. But the annexasion, and the subsequent liberation of Shanxi would make a perfect, action-focused FPS/TPS (spinoff) game.
Just because it worked for Halo doesn't mean it would work here.
It worked for Halo because most halo games consist of a short 7 to ten hour campaign shooting covenenat baddies while throwing sticky grenades at them. Fun for short periods of time but if I am going to play in a Mass Effect game which actually let's you interact with the universe in a more realistic way than just shooting everything in site then I don't want to go over some rehashed historical that happened in the past. I want something new and interesting going forward.
Thats a good way of putting forth my thoughts.
The other difference between Halo and a BioWare game is the players, they might have some overlap, but the problem lies where there isn't overlap for there are a lot of people that would be frustrated that they have no direction to the game itself for its going to be completely linear for all the major events are already shaped and the important people are known.
Another hurdle in general for a prequel in the Mass Effect universe is that it won't be Mass Effect at all for a lot of the technology that is used in the three existing games are all new, I am pretty sure the people that are upset about plot holes now will be really annoyed that the overheat system or the omni-gel hacking wouldn't be in the prequel because that was part of Mass Effect 1. Add in the fact that according to the Mass Effect timeline the powers of Biotics aren't a known factor until after the war it would remove them from the game if they want to keep the existing timeline accurate. Where with Halo its basically the same tech.
#22
Posté 30 janvier 2014 - 04:58
Han Shot First wrote...
KotorEffect3 wrote...
I don't know why people want to play a game set during the first contact war so damn badly. I would rather play in a game set post ME 3 where they have more freedom to come up with interesting storylines.
Probably because they didn't read (or listen to) the codex entries, and assume when characters reference the First Contact War that it was a bigger deal than it was. It was nothing more than a relatively minor border spat with a couple thousand dead.
If you made a game out of it the protagonist would end up causing about 2/3 of the entire KIA for the war.
The number is even lower, according to the Wiki 623 humans died with slightly more Turians, so if this does take place during the War it means our character probably will be reponsible for all the Turian deaths and the Second Fleet just twiddles its thumbs while we take out all the Turian ships in an escape pod.
Edit:
Back to the topic for a moment, my concern is really that with a prequel its more likely to run into backlash like Mass Effect 3 more then another direction. I am certain that if BioWare goes for a sequel that people will backlash against that too, but if they are able to make the rest of the game fun and have a good conclusion and story it won't be nearly as severe if they make mistakes with a prequel. Just as I know there are people that would enjoy the prequel, it really boils down to the path of least resistance (or fan displeasure), a prequel might be an idea to revisit when people still aren't complaining about the flaws of Mass Effect 3.
Modifié par Sanunes, 30 janvier 2014 - 05:04 .
#23
Posté 30 janvier 2014 - 07:09
Shepard alone killed more than this war xD
#24
Posté 30 janvier 2014 - 07:49
Some people find constantly saving the galaxy to be boring and cliche.B.Shep wrote...
Why some people are so obssessed over a small time conflict like the First Contact War?
Shepard alone killed more than this war xD
Some people would enjoy BIoware turning their considerable storytelling prowess to a plot with smaller stakes whose resolution doesn't make a complete hash of the universe's canon ever after.
#25
Posté 30 janvier 2014 - 08:33





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