Realistic combat in dragon age
#1
Posté 29 janvier 2014 - 05:20
So, does anyone else wish combat in next da game would be more realistic?
#2
Posté 29 janvier 2014 - 05:25
At least the normal animations are slower and have more weight than DA2.
#3
Posté 29 janvier 2014 - 05:27
#4
Posté 29 janvier 2014 - 05:40
vania z wrote...
Am I the only one, who misses mostly realistic(except for talent such as quake, as in real world stumping on the ground won't cause any damage to anyone) combat from dragon age origins? I recently watched this video featuring da:i footage where protagonist pulls enemies from afar using some kind of chain. While it looks cool, it certainly is not realistic. This, of course, is not the only one not realistic thing, just what strikes me as the most standing out.
So, does anyone else wish combat in next da game would be more realistic?
Then where should they stop with "realism" for if you start going down that rabbit hole, there is no stopping. Next thing you know they have to rename the game because dragons aren't realistic either.
#5
Posté 29 janvier 2014 - 05:43
(or if the chain actually wrapped around a hand or a leg)
#6
Posté 29 janvier 2014 - 05:46
Sanunes wrote...
Then where should they stop with "realism" for if you start going down that rabbit hole, there is no stopping. Next thing you know they have to rename the game because dragons aren't realistic either.
Come on, it's not that hard to understand.
The meaning of "Realism" in fantasy settings, is staying true to what should and shouldn't be possible under the rules of this "universe".
Modifié par TheRedVipress, 29 janvier 2014 - 05:47 .
#7
Posté 29 janvier 2014 - 05:46
Modifié par Sentinel358, 29 janvier 2014 - 05:48 .
#8
Posté 29 janvier 2014 - 05:49
#9
Posté 29 janvier 2014 - 05:50
vania z wrote...
Am I the only one, who misses mostly realistic(except for talent such as quake, as in real world stumping on the ground won't cause any damage to anyone) combat from dragon age origins? I
Are you sure you were playing Dragon Age: Origins?
#10
Posté 29 janvier 2014 - 05:52
Agreed. And DA IP, in my opinion, failed to stick to this definition since Origins.TheRedVipress wrote...
Sanunes wrote...
Then where should they stop with "realism" for if you start going down that rabbit hole, there is no stopping. Next thing you know they have to rename the game because dragons aren't realistic either.
Come on, it's not that hard to understand.
The meaning of "Realism" in fantasy settings, is staying true to what should and shouldn't be possible under the rules of this "universe".
Modifié par hhh89, 29 janvier 2014 - 05:57 .
#11
Posté 29 janvier 2014 - 05:56
The Baconer wrote...
Are you sure you were playing Dragon Age: Origins?
I am playing origins right now.
#12
Posté 29 janvier 2014 - 05:58
#13
Posté 29 janvier 2014 - 05:59
There are real things in game universe and unreal things. Since they seem to follow some basic laws of physics, such as 3 laws of Newton, then the one pulling a chain should be pulled to the one he is trying to pull the same distance, if they weight the same. Also, on ME part. It says in codex that shield do not protect against radiation. I have done some calculations and come to a conclusion that earth alone has now enough nuclear power to destroy all reaper fleet without any help. Since nuclear weapons transform matter into radiation, which shields do not stop, we should be doing just fine. Either the codex is wrong, or the game in unrealistic.Sanunes wrote...
Then where should they stop with "realism" for if you start going down that rabbit hole, there is no stopping. Next thing you know they have to rename the game because dragons aren't realistic either.
#14
Posté 29 janvier 2014 - 06:00
Modifié par Mark Alarton, 29 janvier 2014 - 06:15 .
#15
Posté 29 janvier 2014 - 06:00
If the rules of combat changed to where a massive 2-handed sword was able to do backstabs...that would be another story.
Modifié par happy_daiz, 29 janvier 2014 - 06:01 .
#16
Posté 29 janvier 2014 - 06:00
So you are for the elder scrolls style?Nefla wrote...
Don't care. The only combat I actually like is reflex twitch based. To me pressing a button and having your character automatically hit or even run to an enemy and hit them no matter where you are facing is unrealistic and dull. I will trudge through this combat to get to the story and RP bits I like and the flashiness or anime-like animations do not really concern me.
#17
Posté 29 janvier 2014 - 06:02
Why would you think magic is unrealistic? O_ohappy_daiz wrote...
Yes, being able to summon a giant poisonous spider in DAO was terribly realistic. Or heck, turning INTO one, even more so (ala Morrigan). I think we have to suspend disbelief at least a bit, or we might as well not be playing a game. If not, you might as well throw out magic, stealth, Leliana's singing, etc.
If the rules of combat changed to where a massive 2-handed sword was able to do backstabs...that would be another story.
To tell that you can't teleport, and then start teleporting enemies in second game is unrealistic, but to follow the basic rules of the world that you have set up is not unrealistic. It is different world.
#18
Posté 29 janvier 2014 - 06:04
vania z wrote...
Am I the only one, who misses mostly realistic(except for talent such as quake, as in real world stumping on the ground won't cause any damage to anyone) combat from dragon age origins? I recently watched this video featuring da:i footage where protagonist pulls enemies from afar using some kind of chain. While it looks cool, it certainly is not realistic. This, of course, is not the only one not realistic thing, just what strikes me as the most standing out.
So, does anyone else wish combat in next da game would be more realistic?
It would be nice to have more realistic combat like in DA:O, but apparently biower strive for compromise between Origins and DA2. So we probably see a lot of dumb stuff like exploding enemies, teleporting backstabz from rogues etc.
Oh and don't pay attention to trolls here.
#19
Posté 29 janvier 2014 - 06:06
happy_daiz wrote...
Yes, being able to summon a giant poisonous spider in DAO was terribly realistic. Or heck, turning INTO one, even more so (ala Morrigan). I think we have to suspend disbelief at least a bit, or we might as well not be playing a game. Or, you might as well throw out magic, stealth, Leliana's singing, etc.
If the rules of combat changed to where a massive 2-handed sword was able to do backstabs...that would be another story.
Obvious troll is obvious.
TheRedVipress wrote...
Come on, it's not that hard to understand.
The
meaning of "Realism" in fantasy settings, is staying true to what
should and shouldn't be possible under the rules of this "universe".
Modifié par Star fury, 29 janvier 2014 - 06:07 .
#20
Posté 29 janvier 2014 - 06:06
Mark Alarton wrote...
You mentioned the shout that knochs people down? I find the chain grabbing more realistic then that, TBH.
Lol, yeah this is exactly what came to mind when I read the title of this thread. I remember being knocked down when I first played the game and I wasn't sure what the hell did it, and realized that it was a shockwave from the other character shouting. Apparently any warrior can have Black Canary's powers.
#21
Posté 29 janvier 2014 - 06:08
So you're simply comparing DAO to DA2, not DAO/DA2 to "real life"? Got it. I must have missed that somewhere. I have a bad habit of skimming.vania z wrote...
Why would you think magic is unrealistic? O_ohappy_daiz wrote...
Yes, being able to summon a giant poisonous spider in DAO was terribly realistic. Or heck, turning INTO one, even more so (ala Morrigan). I think we have to suspend disbelief at least a bit, or we might as well not be playing a game. If not, you might as well throw out magic, stealth, Leliana's singing, etc.
If the rules of combat changed to where a massive 2-handed sword was able to do backstabs...that would be another story.
To tell that you can't teleport, and then start teleporting enemies in second game is unrealistic, but to follow the basic rules of the world that you have set up is not unrealistic. It is different world.
I never really thought dual wielding of two longswords was realistic in DAO, so I was happy to see that they switched that over to daggers in DA2. I mean, I definitely duel wielded two longswords while I could, and was initially sad to see that option go by the wayside, but it makes sense. If we're using DAO's combat as canon, however, then that is something that should be brought back, realistic or not.
Seriously?Star fury wrote...
happy_daiz wrote...
Yes, being able to summon a giant poisonous spider in DAO was terribly realistic. Or heck, turning INTO one, even more so (ala Morrigan). I think we have to suspend disbelief at least a bit, or we might as well not be playing a game. Or, you might as well throw out magic, stealth, Leliana's singing, etc.
If the rules of combat changed to where a massive 2-handed sword was able to do backstabs...that would be another story.
Obvious troll is obvious.
I'll admit, I have a flair for sarcasm, but I was not intentionally trolling, thank you very much.
Modifié par happy_daiz, 29 janvier 2014 - 06:09 .
#22
Posté 29 janvier 2014 - 06:13
Let's talk about the animations. Our merry band of companions can apparently survive being smashed by an ogre several times, when the game clearly shown in a cutscene (not that we should need it) that a single hit is enough to kill a man. Then, we have a huge dragon using us as a chewing gum, and we're able to survive.
Modifié par hhh89, 29 janvier 2014 - 06:14 .
#23
Posté 29 janvier 2014 - 06:14
#24
Posté 29 janvier 2014 - 06:16
#25
Posté 29 janvier 2014 - 06:17





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