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Realistic combat in dragon age


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#1
vania z

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Am I the only one, who misses mostly realistic(except for talent such as quake, as in real world stumping on the ground won't cause any damage to anyone) combat from dragon age origins? I recently watched this video featuring da:i footage where protagonist pulls enemies from afar using some kind of chain. While it looks cool, it certainly is not realistic. This, of course, is not the only one not realistic thing, just what strikes me as the most standing out. 
So, does anyone else wish combat in next da game would be more realistic? 

#2
The Elder King

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I'd like if combat in DAI was more realistic. But I resigned myself to not see a realistic combat i the IP since DAO.
At least the normal animations are slower and have more weight than DA2.

#3
Heimdall

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Oh, someone's trying to apply the word realistic again *Grabs popcorn*

#4
Sanunes

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vania z wrote...

Am I the only one, who misses mostly realistic(except for talent such as quake, as in real world stumping on the ground won't cause any damage to anyone) combat from dragon age origins? I recently watched this video featuring da:i footage where protagonist pulls enemies from afar using some kind of chain. While it looks cool, it certainly is not realistic. This, of course, is not the only one not realistic thing, just what strikes me as the most standing out. 
So, does anyone else wish combat in next da game would be more realistic? 


Then where should they stop with "realism" for if you start going down that rabbit hole, there is no stopping.  Next thing you know they have to rename the game because dragons aren't realistic either.

#5
Laughing_Man

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A whip may have been more plausible than a chain for the purpose of entangling and pulling someone.
(or if the chain actually wrapped around a hand or a leg)

#6
Laughing_Man

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Sanunes wrote...

Then where should they stop with "realism" for if you start going down that rabbit hole, there is no stopping.  Next thing you know they have to rename the game because dragons aren't realistic either.


Come on, it's not that hard to understand.
The meaning of "Realism" in fantasy settings, is staying true to what should and shouldn't be possible under the rules of this "universe".

Modifié par TheRedVipress, 29 janvier 2014 - 05:47 .


#7
Sentinel358

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In my opinion DAI looks more realistic, combat wise, than the previous games. Its not authentic to real sword fighting obviously but i dont see how DAO was any more realistic. Of course there is the scorpion style chain harpoon and the earth shattering greatsword move but eh i guess its just personal preference. Plus we havent seen too much of it to make that call yet

Modifié par Sentinel358, 29 janvier 2014 - 05:48 .


#8
Ferretinabun

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The incredibly anal part of me says 'yes', but I'm pretty resigned to not having it. We've always gone for 'flashy' over 'realistic' in DA before.

#9
The Baconer

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vania z wrote...

Am I the only one, who misses mostly realistic(except for talent such as quake, as in real world stumping on the ground won't cause any damage to anyone) combat from dragon age origins? I


Are you sure you were playing Dragon Age: Origins?

#10
The Elder King

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TheRedVipress wrote...

Sanunes wrote...

Then where should they stop with "realism" for if you start going down that rabbit hole, there is no stopping.  Next thing you know they have to rename the game because dragons aren't realistic either.


Come on, it's not that hard to understand.
The meaning of "Realism" in fantasy settings, is staying true to what should and shouldn't be possible under the rules of this "universe".

Agreed. And DA IP, in my opinion, failed to stick to this definition since Origins. 

Modifié par hhh89, 29 janvier 2014 - 05:57 .


#11
vania z

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The Baconer wrote...

Are you sure you were playing Dragon Age: Origins?


I am playing origins right now. 

#12
Nefla

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Don't care. The only combat I actually like is reflex twitch based. To me pressing a button and having your character automatically hit or even run to an enemy and hit them no matter where you are facing is unrealistic and dull. I will trudge through this combat to get to the story and RP bits I like and the flashiness or anime-like animations do not really concern me.

#13
vania z

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Sanunes wrote...

Then where should they stop with "realism" for if you start going down that rabbit hole, there is no stopping.  Next thing you know they have to rename the game because dragons aren't realistic either.

There are real things in game universe and unreal things. Since they seem to follow some basic laws of physics, such as 3 laws of Newton, then the one pulling a chain should be pulled to the one he is trying to pull the same distance, if they weight the same. Also, on ME part. It says in codex that shield do not protect against radiation. I have done some calculations and come to a conclusion that earth alone has now enough nuclear power to destroy all reaper fleet without any help. Since nuclear weapons transform matter into radiation, which shields do not stop, we should be doing just fine. Either the codex is wrong, or the game in unrealistic. 

#14
Zehealingman

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You mentioned the shout that knocks people down? I find the chain grabbing more realistic then that, TBH.

Modifié par Mark Alarton, 29 janvier 2014 - 06:15 .


#15
happy_daiz

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Yes, being able to summon a giant poisonous spider in DAO was terribly realistic. Or heck, turning INTO one, even more so (ala Morrigan). I think we have to suspend disbelief at least a bit, or we might as well not be playing a game. Or, you might as well throw out magic, stealth, Leliana's singing, etc.

If the rules of combat changed to where a massive 2-handed sword was able to do backstabs...that would be another story.

Modifié par happy_daiz, 29 janvier 2014 - 06:01 .


#16
vania z

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Nefla wrote...

Don't care. The only combat I actually like is reflex twitch based. To me pressing a button and having your character automatically hit or even run to an enemy and hit them no matter where you are facing is unrealistic and dull. I will trudge through this combat to get to the story and RP bits I like and the flashiness or anime-like animations do not really concern me.

So you are for the elder scrolls style?

#17
vania z

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happy_daiz wrote...

Yes, being able to summon a giant poisonous spider in DAO was terribly realistic. Or heck, turning INTO one, even more so (ala Morrigan). I think we have to suspend disbelief at least a bit, or we might as well not be playing a game. If not, you might as well throw out magic, stealth, Leliana's singing, etc.

If the rules of combat changed to where a massive 2-handed sword was able to do backstabs...that would be another story.

Why would you think magic is unrealistic? O_o 
To tell that you can't teleport, and then start teleporting enemies in second game is unrealistic, but to follow the basic rules of the world that you have set up is not unrealistic. It is different world. 

#18
Star fury

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vania z wrote...

Am I the only one, who misses mostly realistic(except for talent such as quake, as in real world stumping on the ground won't cause any damage to anyone) combat from dragon age origins? I recently watched this video featuring da:i footage where protagonist pulls enemies from afar using some kind of chain. While it looks cool, it certainly is not realistic. This, of course, is not the only one not realistic thing, just what strikes me as the most standing out. 
So, does anyone else wish combat in next da game would be more realistic? 


It would be nice to have more realistic combat like in DA:O, but apparently biower strive for compromise between Origins and DA2. So we probably see a lot of dumb stuff like exploding enemies, teleporting backstabz from rogues etc.

Oh and don't pay attention to trolls here.

#19
Star fury

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happy_daiz wrote...

Yes, being able to summon a giant poisonous spider in DAO was terribly realistic. Or heck, turning INTO one, even more so (ala Morrigan). I think we have to suspend disbelief at least a bit, or we might as well not be playing a game. Or, you might as well throw out magic, stealth, Leliana's singing, etc.

If the rules of combat changed to where a massive 2-handed sword was able to do backstabs...that would be another story.


Obvious troll is obvious.

TheRedVipress wrote...

Come on, it's not that hard to understand.
The
meaning of "Realism" in fantasy settings, is staying true to what
should and shouldn't be possible under the rules of this "universe".


Modifié par Star fury, 29 janvier 2014 - 06:07 .


#20
KaiserShep

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Mark Alarton wrote...

You mentioned the shout that knochs people down? I find the chain grabbing more realistic then that, TBH.


Lol, yeah this is exactly what came to mind when I read the title of this thread. I remember being knocked down when I first played the game and I wasn't sure what the hell did it, and realized that it was a shockwave from the other character shouting. Apparently any warrior can have Black Canary's powers.

#21
happy_daiz

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vania z wrote...

happy_daiz wrote...

Yes, being able to summon a giant poisonous spider in DAO was terribly realistic. Or heck, turning INTO one, even more so (ala Morrigan). I think we have to suspend disbelief at least a bit, or we might as well not be playing a game. If not, you might as well throw out magic, stealth, Leliana's singing, etc.

If the rules of combat changed to where a massive 2-handed sword was able to do backstabs...that would be another story.

Why would you think magic is unrealistic? O_o 
To tell that you can't teleport, and then start teleporting enemies in second game is unrealistic, but to follow the basic rules of the world that you have set up is not unrealistic. It is different world. 

So you're simply comparing DAO to DA2, not DAO/DA2 to "real life"? Got it. I must have missed that somewhere. I have a bad habit of skimming. Image IPB

I never really thought dual wielding of two longswords was realistic in DAO, so I was happy to see that they switched that over to daggers in DA2. I mean, I definitely duel wielded two longswords while I could, and was initially sad to see that option go by the wayside, but it makes sense. If we're using DAO's combat as canon, however, then that is something that should be brought back, realistic or not.

Star fury wrote...

happy_daiz wrote...

Yes, being able to summon a giant poisonous spider in DAO was terribly realistic. Or heck, turning INTO one, even more so (ala Morrigan). I think we have to suspend disbelief at least a bit, or we might as well not be playing a game. Or, you might as well throw out magic, stealth, Leliana's singing, etc.

If the rules of combat changed to where a massive 2-handed sword was able to do backstabs...that would be another story.


Obvious troll is obvious.

Seriously?

I'll admit, I have a flair for sarcasm, but I was not intentionally trolling, thank you very much.

Modifié par happy_daiz, 29 janvier 2014 - 06:09 .


#22
The Elder King

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@vania z: as others stated, there's the Champion/Dragonborn shout in DAO. But there's more. The bard and ranger's talents are unrealistic. Some talents in the archer tree are unrealistic. Templars' talents are technically not realistic, since they should work only on mages.
Let's talk about the animations. Our merry band of companions can apparently survive being smashed by an ogre several times, when the game clearly shown in a cutscene (not that we should need it) that a single hit is enough to kill a man. Then, we have a huge dragon using us as a chewing gum, and we're able to survive.

Modifié par hhh89, 29 janvier 2014 - 06:14 .


#23
KaiserShep

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Dual-weapon wielding was definitely my favorite in DA:O. It was fun to get crowded by enemies just to whirlpool yourself a high body count. I do wish that backstab in DA2 had proper animation to show the character maneuver around the foe after dropping the flash bang, but I do so love the damage twin fangs inflicted.

#24
x-aizen-x

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A frail women smashing down a giant fortress door is what's unrealistic.

#25
Enigmatick

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You're using the wrong argument here. 'Realistic' doesn't matter here, what matters is that the chain pulll looks really stupid and it's just a lazy MMO tier way of having a defensive slower character close gaps when instead the proper thing to do in a party based game is to have it so that your allies have ways of bringing the enemies closer that makes sense (force mage, pull of the abyss) or have them prevent the enemy from moving in some way (countless rogue and mage abilities).