Realistic combat in dragon age
#51
Posté 29 janvier 2014 - 08:25
As for turn based, I'm glad it's dead, or at least dying.
#52
Posté 29 janvier 2014 - 08:26
Modifié par EmperorSahlertz, 29 janvier 2014 - 08:26 .
#53
Posté 29 janvier 2014 - 08:34
Sylvius the Mad wrote...
I hope that chain pull thing works on friendly characters. That way we could pull stunned or paralyzed characters out of danger with it.
That would be awesome, wouldn't it?
As for realistic combat, I don't care either way. I actually think the comat in DA:I (from what we've seen) looks pretty cool so far.
#54
Posté 29 janvier 2014 - 08:35
KaiserShep wrote...
The chain spear thing looks silly enough to hit enemies with. It would look totally bonkers to use on allies.
Maybe. I'd certainly like to see more of the utility abilities. The ice wall looked very interesting.
#55
Posté 29 janvier 2014 - 08:35
Well, be careful what you wish for, or you could wind up spending weeks or months in in-game time healing from some nasty stab wounds — but only if those wounds didn't permanently kill your character in the first place.
While we're on the realism track, perhaps the devs should also require PCs to eat and drink water or a regular basis to avoid starvation. And to bathe, in order to avoid scaring the party with his/her body odor. And to have regular medical checkups, lest the PC incur a 10 percent health penalty due to having an illness that then spreads to your party members, giving them 5 percent health reductions.
Oh, and fast travel? No way. You gotta hoof it there the old-fashioned way, just like folks had to do in medieval Europe.
Ah, realism. It's so old-school sometimes.
#56
Posté 29 janvier 2014 - 08:36
#57
Posté 29 janvier 2014 - 08:38
#58
Posté 29 janvier 2014 - 08:40
We can't say for sure, but I think so.Quill74Pen wrote...
Well, at least they're getting rid of the "enemies jumping down from rooftops in seemingly random waves" technique, yes?
#59
Posté 29 janvier 2014 - 08:44
Sanunes wrote...
vania z wrote...
Am I the only one, who misses mostly realistic(except for talent such as quake, as in real world stumping on the ground won't cause any damage to anyone) combat from dragon age origins? I recently watched this video featuring da:i footage where protagonist pulls enemies from afar using some kind of chain. While it looks cool, it certainly is not realistic. This, of course, is not the only one not realistic thing, just what strikes me as the most standing out.
So, does anyone else wish combat in next da game would be more realistic?
Then where should they stop with "realism" for if you start going down that rabbit hole, there is no stopping. Next thing you know they have to rename the game because dragons aren't realistic either.
when realism interferes with story telling, back off, when flailing like a 15 year old at their first rave interfers with story telling, stop that, we are at the bad rave stage here. Basically more HEMA less Final Fantasy please
It looks better, it feels more solid, and it increase immersion..you seriously have to ask why not do it?
Modifié par Vilegrim, 29 janvier 2014 - 08:48 .
#60
Posté 29 janvier 2014 - 08:45
Rotward wrote...
I'm quite irritated that we're getting anime-style combat from DA2 back.
As much as I love DA:O's combat, it also feels very rigid. It's similar to how ME1 feels compared to ME2 and 3. I like that the characters on the field don't feel as much like solid game pieces to simply move around, but actually have freedom of movement to maneuver around enemies. Besides, the class that really needed a pick me up was the mage, which, in my opinion, is the most boring class to play in the first game.
That said, I don't see what's wrong with the combat of DA:I. It certainly seems to have a far greater sense of gravity than DA2's.
Modifié par KaiserShep, 29 janvier 2014 - 08:48 .
#61
Guest_EntropicAngel_*
Posté 29 janvier 2014 - 08:54
Guest_EntropicAngel_*
Rotward wrote...
I'm quite irritated that we're getting anime-style combat from DA2 back.
You clearly don't know what anime means.
There are no excessive acrobatics in DA I (from what we've seen). It just is mroe amenable to twitch gameplay. Which I wouldn't call GOOD, but regardless has absolutely nothing to do with anime.
#62
Posté 29 janvier 2014 - 08:55
Rotward wrote...
I'm quite irritated that we're getting anime-style combat from DA2 back.
Did you watch the videos? They look nothing like DA2's combat
#63
Posté 29 janvier 2014 - 08:58
Modifié par Darth Brotarian, 29 janvier 2014 - 08:59 .
#64
Posté 29 janvier 2014 - 08:59
Darth Brotarian wrote...
Realistic combat...so you get hit once, and die of infection 2 weeks later? Or are we talking more deadliest warriors the video game type realistic, where you hit someone twice and they die?
I have to say, I wouldn't be opposed to seeing enemy's limbs being hacked off with the right strike.
#65
Posté 29 janvier 2014 - 09:00
It has the anime aspects of it. The physically impossible sword swings, the arbitrary graphical additions to melee combat, the stabbing 100 times before something falls down. It's not da2's combat, but it does share those aspects that I liked the least from da2's combat system.AresKeith wrote...
Rotward wrote...
I'm quite irritated that we're getting anime-style combat from DA2 back.
Did you watch the videos? They look nothing like DA2's combat
#66
Posté 29 janvier 2014 - 09:00
if you will kill your opponent (or he will kill you)with one hit with small axe anywhere on your body (except for toes and fingers)then you can say its realistic(and boring)
#67
Posté 29 janvier 2014 - 09:02
Rotward wrote...
It has the anime aspects of it. The physically impossible sword swings, the arbitrary graphical additions to melee combat, the stabbing 100 times before something falls down. It's not da2's combat, but it does share those aspects that I liked the least from da2's combat system.AresKeith wrote...
Rotward wrote...
I'm quite irritated that we're getting anime-style combat from DA2 back.
Did you watch the videos? They look nothing like DA2's combat
Everything you've pointed out here exists in DA:O. There's lots of moves you can make with swords that a real person could not. It's best to simply come to terms with the fact that Dragon Age's combat has never abided by the laws of physics as we know them.
Modifié par KaiserShep, 29 janvier 2014 - 09:03 .
#68
Posté 29 janvier 2014 - 09:03
Rotward wrote...
It has the anime aspects of it. The physically impossible sword swings, the arbitrary graphical additions to melee combat, the stabbing 100 times before something falls down. It's not da2's combat, but it does share those aspects that I liked the least from da2's combat system.AresKeith wrote...
Rotward wrote...
I'm quite irritated that we're getting anime-style combat from DA2 back.
Did you watch the videos? They look nothing like DA2's combat
You don't watch anime's do you?
And DA2 isn't the only game to have those aspects
#69
Posté 29 janvier 2014 - 09:03
It's gotten progressively more exagerated with each game, however.KaiserShep wrote...
Rotward wrote...
It has the anime aspects of it. The physically impossible sword swings, the arbitrary graphical additions to melee combat, the stabbing 100 times before something falls down. It's not da2's combat, but it does share those aspects that I liked the least from da2's combat system.AresKeith wrote...
Rotward wrote...
I'm quite irritated that we're getting anime-style combat from DA2 back.
Did you watch the videos? They look nothing like DA2's combat
Everything you've pointed out here exists in DA:O. There's lots of moves you can make with swords that a real person could not. It's best to simply come to terms with the fact that Dragon Age's combat has never abided by the laws of physics as we know them.
#70
Posté 29 janvier 2014 - 09:05
Rotward wrote...
It's gotten progressively moreKaiserShep wrote...
Rotward wrote...
It has the anime aspects of it. The physically impossible sword swings, the arbitrary graphical additions to melee combat, the stabbing 100 times before something falls down. It's not da2's combat, but it does share those aspects that I liked the least from da2's combat system.AresKeith wrote...
Rotward wrote...
I'm quite irritated that we're getting anime-style combat from DA2 back.
Did you watch the videos? They look nothing like DA2's combat
Everything you've pointed out here exists in DA:O. There's lots of moves you can make with swords that a real person could not. It's best to simply come to terms with the fact that Dragon Age's combat has never abided by the laws of physics as we know them.exaggeratedfun with each game, however.
I agree completely, this game is more fun with each installment.
Modifié par Darth Brotarian, 29 janvier 2014 - 09:05 .
#71
Posté 29 janvier 2014 - 09:05
#72
Posté 29 janvier 2014 - 09:06
Rotward wrote...
It's gotten progressively more exagerated with each game, however.
Judging by what I've seen of DA:I, that statement is false. It looks as though the action is slowed down, sword swings are no longer snap quick and the characters cannot leap what seems to be 15 feet forward to strike down on an enemy. BioWare has clearly toned down the cartoonishness of the combat animation, and added the extra bonus of being able to interact with the environment.
Modifié par KaiserShep, 29 janvier 2014 - 09:08 .
#73
Posté 29 janvier 2014 - 09:06
Steelcan wrote...
Yes, I want to die of a horrible infection three weeks after I stub my toe on a rusty nail
Tetanus is a mother ****er.
#74
Posté 29 janvier 2014 - 09:13
Darth Brotarian wrote...
Rotward wrote...
It's gotten progressively moreKaiserShep wrote...
Rotward wrote...
It has the anime aspects of it. The physically impossible sword swings, the arbitrary graphical additions to melee combat, the stabbing 100 times before something falls down. It's not da2's combat, but it does share those aspects that I liked the least from da2's combat system.AresKeith wrote...
Rotward wrote...
I'm quite irritated that we're getting anime-style combat from DA2 back.
Did you watch the videos? They look nothing like DA2's combat
Everything you've pointed out here exists in DA:O. There's lots of moves you can make with swords that a real person could not. It's best to simply come to terms with the fact that Dragon Age's combat has never abided by the laws of physics as we know them.exaggeratedfun with each game, however.
I agree completely, this game is more fun with each installment.
you appear to have confused the word more with less..it has got less fun.
#75
Posté 29 janvier 2014 - 09:19
KaiserShep wrote...
Rotward wrote...
It has the anime aspects of it. The physically impossible sword swings, the arbitrary graphical additions to melee combat, the stabbing 100 times before something falls down. It's not da2's combat, but it does share those aspects that I liked the least from da2's combat system.AresKeith wrote...
Rotward wrote...
I'm quite irritated that we're getting anime-style combat from DA2 back.
Did you watch the videos? They look nothing like DA2's combat
Everything you've pointed out here exists in DA:O. There's lots of moves you can make with swords that a real person could not. It's best to simply come to terms with the fact that Dragon Age's combat has never abided by the laws of physics as we know them.
Pretty much this. Yeah, DA:O's moves were slower, which means they come off as less flashy, but it's still laughably bad on the realism spectrum.





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