Starsyn wrote...
Both of them seemed pretty unrealistic. I expected it to, especially in a game with magic.
In Origins, we had shouts that can knock people over and don't forget about the "shuffle." I hate that damned shuffle. That didn't seem to realistic to me.
In DA2, it wasn't unusual to send bloody chunks flying everywhere. Plus, the Final Fantasy style BFSs were kind of crazy. I know that they had the BFS in Origins, but the design seemed a little more reserved versus what they had in DA2.
A middle ground would be welcome, and it looks like Inquisition is going to provide that. My only concern is making sure tactics factor back into gameplay. That was one of the things about DA2's combat that I could not stand; It's damn near impossible to plan tactics when not only enemies are literally falling from the sky, but the combat is almost too quick.
There is some good ideas in this thread for conventional weapons. However, what about magic? How does one make magic seem "realistic" in combat?
My gripes about DA:O's combat system are fairly minor but I despise that shuffle. I swear I spent more time shuffling than actually hitting anything even if I was careful to manoeuvre my character into place. That and it would've been nice to try and avoid those ogre charges.
To comment on the original topic, I like what I saw in the DAI demo. I'll agree that DA2 was over the top, especially as a rogue. If there is one class that I felt was really improved by the DA2 system, it was the mage. It made playing as one much more exciting than in Origins, though I'm speaking primarily of the animations.
Just as DA2 was over the top, DA:O's combat was just very underwhelming for me. It felt similar to the fighting system in many MMORPGs. Needless to say, I'm very happy that DAI seems to have found a medium between the two. Realistic is nice in certain aspects, but I just feel that you can't be too realistic or it becomes boring.
In a game with dragons and magic, it's always amusing to see where people will draw the line with realism.
Modifié par Aesir26, 30 janvier 2014 - 04:03 .





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