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Realistic combat in dragon age


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#101
Aesir26

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Starsyn wrote...

Both of them seemed pretty unrealistic. I expected it to, especially in a game with magic.

In Origins, we had shouts that can knock people over and don't forget about the "shuffle." I hate that damned shuffle. That didn't seem to realistic to me.

In DA2, it wasn't unusual to send bloody chunks flying everywhere. Plus, the Final Fantasy style BFSs were kind of crazy. I know that they had the BFS in Origins, but the design seemed a little more reserved versus what they had in DA2.

A middle ground would be welcome, and it looks like Inquisition is going to provide that. My only concern is making sure tactics factor back into gameplay. That was one of the things about DA2's combat that I could not stand; It's damn near impossible to plan tactics when not only enemies are literally falling from the sky, but the combat is almost too quick.

There is some good ideas in this thread for conventional weapons. However, what about magic? How does one make magic seem "realistic" in combat?


My gripes about DA:O's combat system are fairly minor but I despise that shuffle. I swear I spent more time shuffling than actually hitting anything even if I was careful to manoeuvre my character into place. That and it would've been nice to try and avoid those ogre charges.

To comment on the original topic, I like what I saw in the DAI demo. I'll agree that DA2 was over the top, especially as a rogue. If there is one class that I felt was really improved by the DA2 system, it was the mage. It made playing as one much more exciting than in Origins, though I'm speaking primarily of the animations.

Just as DA2 was over the top, DA:O's combat was just very underwhelming for me. It felt similar to the fighting system in many MMORPGs. Needless to say, I'm very happy that DAI seems to have found a medium between the two. Realistic is nice in certain aspects, but I just feel that you can't be too realistic or it becomes boring.

In a game with dragons and magic, it's always amusing to see where people will draw the line with realism.

Modifié par Aesir26, 30 janvier 2014 - 04:03 .


#102
Noctis Augustus

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Zatche wrote...
down-to-earth (some might say generic) DAO


I consider "down-to-earth" much less generic than "flashy-things-that-defy-reason" when it comes to video-games.

#103
Grieving Natashina

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One thing I will say in favor of DA2's combat: They made playing a warrior interesting for me. I could never get into warriors in most western RPGs, because they seemed rather boring and slow. Even going two handed never really worked for me. I decided to try a warrior for DA2 for my pro-Templar session and going two handed was really a kick. While I'm thankful that BW seems to be toning down the combat style, I'm hoping that they can make warriors as fun as they did in DA2.

Modifié par Starsyn, 30 janvier 2014 - 05:13 .


#104
luckycooky

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From wat i have seen the combat is pritty cool. I defiantly like The new mage spells and that have effect on the ground.

I do like effect that can break a wooden bridge.

that you can slam a Keeps port whit 3 or 4 hits and the chain Thing is meby a bit to much.But also quite cool.

wat the hack is stil fansty

also Like it that ememy's have a lot more hp and the dont die like fly's atleast in the demo i hope the keep that up and the i am quite happy whit the combat 

Modifié par luckycooky, 30 janvier 2014 - 05:33 .


#105
SNascimento

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DA:O combat was very boring.

In DA:I it seems they want to mix both action and tactical. It won't be easy.

#106
Sylvius the Mad

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SNascimento wrote...

DA:O combat was very boring.

I didn't think so.  I really enjoy DAO's combat.  I think it's exciting.

#107
Sylvius the Mad

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Aesir26 wrote...

Starsyn wrote...

In Origins, we had shouts that can knock people over and don't forget about the "shuffle." I hate that damned shuffle.

My gripes about DA:O's combat system are fairly minor but I despise that shuffle.

The shuffle was still there in DA2.  If you triggered a melee talent without being in position, and with something in the way between you and your target, you got the shuffle.

If the goal of DA2's combat design was to eliminate the shuffle, then DA2's combat design was a failure.  The shuffle was still there.

Personally, I didn't mind the shuffle.

#108
St. Victorious

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Sylvius the Mad wrote...

SNascimento wrote...

DA:O combat was very boring.

I didn't think so.  I really enjoy DAO's combat.  I think it's exciting.


I'm pretty sure they described DAO as "silently rolling dice". If you're into that sort of thing, cool. Personally when I knock someone over I want to hit them when their down. DAO didn't allow for that however. 

#109
Sylvius the Mad

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St. Victorious wrote...

Sylvius the Mad wrote...

SNascimento wrote...

DA:O combat was very boring.

I didn't think so.  I really enjoy DAO's combat.  I think it's exciting.

I'm pretty sure they described DAO as "silently rolling dice". If you're into that sort of thing, cool. Personally when I knock someone over I want to hit them when their down. DAO didn't allow for that however. 

Sure it did.  You could hit downed opponents.  The animations didn't reflect it, but you could do it.

Basically you're asking for more animations.

#110
EmperorSahlertz

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DA:O combat was horrid. Too slow and rugged, and not complex enough to warrant attention otherwise. A complete bore.

#111
Hellion Rex

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EmperorSahlertz wrote...

DA:O combat was horrid. Too slow and rugged, and not complex enough to warrant attention otherwise. A complete bore.


Indeed. And mage combat was so BORING. At least in DA2, the pace was upped and felt more like actual combat.

#112
EmperorSahlertz

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eluvianix wrote...

EmperorSahlertz wrote...

DA:O combat was horrid. Too slow and rugged, and not complex enough to warrant attention otherwise. A complete bore.


Indeed. And mage combat was so BORING. At least in DA2, the pace was upped and felt more like actual combat.

Well... Not ACTUAL combat =] But at least it felt like FUN combat :)

#113
Uccio

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I loathe those new combat features, (mortal combat copy "get over here!") chain and hulk cassandra who breaks down castle gates and sends rocks flying. Not to mention 'magic book club' for mages who can now take a break from carrying books since hover tech has made it to DA universe.

Modifié par Ukki, 30 janvier 2014 - 08:56 .


#114
The Baconer

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Ukki wrote...

Not to mention 'magic book club' for mages who can now take a break from carrying books since hover tech has made it to DA universe.


Maybe it's magic.

#115
AresKeith

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eluvianix wrote...

EmperorSahlertz wrote...

DA:O combat was horrid. Too slow and rugged, and not complex enough to warrant attention otherwise. A complete bore.


Indeed. And mage combat was so BORING. At least in DA2, the pace was upped and felt more like actual combat.


For Mages and somewhat the rogues, other than that the pace was turned too high to the point where it was just cartoonish

#116
Sylvius the Mad

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I really enjoyed DAO's combat. I wouldn't change a thing.

It moved slowly enough that I could keep track of every single thing happening on the battlefield. Every hit. Every spell resist. Frankly, without a pausable combat log, DAO's combat is as fast as I would ever want combat to be.

In fact, when DAO first came out, I complained that it was too fast, given the lack of a combat log.

So I suppose I would change one thing.  I'd add a combat log, showing detailed hit and damage calculations for every event.

Modifié par Sylvius the Mad, 30 janvier 2014 - 07:34 .


#117
Hellion Rex

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Sylvius the Mad wrote...

I really enjoyed DAO's combat. I wouldn't change a thing.

It moved slowly enough that I could keep track of every single thing happening on the battlefield. Every hit. Every spell resist. Frankly, without a pausable combat log, DAO's combat is as fast as I would ever want combat to be.

In fact, when DAO first came out, I complained that it was too fast, given the lack of a combat log.

So I suppose I would change one thing.  I'd add a combat log, showing detailed hit and damage calculations for every event.


Question: Did you play it on PC or console?

#118
Abraham_uk

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What about Ryse Son of Rome?
Not the complete combat system, just the combat animations.

#119
Aesir26

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Sylvius the Mad wrote...

Aesir26 wrote...

Starsyn wrote...

In Origins, we had shouts that can knock people over and don't forget about the "shuffle." I hate that damned shuffle.

My gripes about DA:O's combat system are fairly minor but I despise that shuffle.

The shuffle was still there in DA2.  If you triggered a melee talent without being in position, and with something in the way between you and your target, you got the shuffle.

If the goal of DA2's combat design was to eliminate the shuffle, then DA2's combat design was a failure.  The shuffle was still there.

Personally, I didn't mind the shuffle.


When I mention the shuffle I don't just mean moving into position. That, I didn't mind. What I minded was my character constantly bumping around whenever something else, enemy or ally, decided to join the fray. It didn't matter whether it was a corpse lying rather close by or another fighter. As I said before, there were times where my character spent more time shuffling and trying to find a good spot than participating in the combat itself. The battle in Denerim at the end was particularly annoying because of it.

It certainly made me appreciate a bow and other ranged weaponry a lot more.

Modifié par Aesir26, 30 janvier 2014 - 07:55 .


#120
Sylvius the Mad

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eluvianix wrote...

Sylvius the Mad wrote...

I really enjoyed DAO's combat. I wouldn't change a thing.

It moved slowly enough that I could keep track of every single thing happening on the battlefield. Every hit. Every spell resist. Frankly, without a pausable combat log, DAO's combat is as fast as I would ever want combat to be.

In fact, when DAO first came out, I complained that it was too fast, given the lack of a combat log.

So I suppose I would change one thing.  I'd add a combat log, showing detailed hit and damage calculations for every event.

Question: Did you play it on PC or console?

PC.

#121
Hellion Rex

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Sylvius the Mad wrote...

eluvianix wrote...

Sylvius the Mad wrote...

I really enjoyed DAO's combat. I wouldn't change a thing.

It moved slowly enough that I could keep track of every single thing happening on the battlefield. Every hit. Every spell resist. Frankly, without a pausable combat log, DAO's combat is as fast as I would ever want combat to be.

In fact, when DAO first came out, I complained that it was too fast, given the lack of a combat log.

So I suppose I would change one thing.  I'd add a combat log, showing detailed hit and damage calculations for every event.

Question: Did you play it on PC or console?

PC.

I can see how on the PC, Origins combat might have felt superior in comparison to using a console, as I did. Origins combat was soooooo boring on an Xbox, whereas the faster pace was much more preferable in DA2.

#122
KaiserShep

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On consoles, DA2 added the much needed ability to position the characters like you could for DA:O on PC. Without that ability, DA:O's combat easily became chaotic, because you couldn't tell your characters where to go at all. The fact that they all moved so slowly only made it worse on normal or higher, especially against major enemies like the high dragon. I settled with casual, because managing them without being able to make them go where I want became too much of a chore to bother with.

Modifié par KaiserShep, 30 janvier 2014 - 08:42 .


#123
AutumnWitch

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Lord Aesir wrote...

Oh, someone's trying to apply the word realistic again *Grabs popcorn*


Not only that but "realistic" but also "DRAGON" Age in the same sentence.

I have to admit I hate it when people fight DRAGONS (or other fantasy based things/people) unrealisticlly.

BTW....how does one fight a totally fictional, unreal, magic, godlike creature? With MAGIC swords and MAGIC armour? and MAGIC spells..... ummm....yea..... nevermind.

:devil: :innocent: :whistle:

#124
Nuloen

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Noctis Augustus wrote...

Something akin to Skyrim's combat would be more desirable.


you mean standing in front of huge dragon at level 16 and keep pressing left mouse button?
well sutch awesome example of actionRPG:whistle:

Modifié par Nuloen, 30 janvier 2014 - 09:24 .


#125
Sylvius the Mad

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eluvianix wrote...

I can see how on the PC, Origins combat might have felt superior in comparison to using a console, as I did. Origins combat was soooooo boring on an Xbox, whereas the faster pace was much more preferable in DA2.

The faster pace made full-party control basically impossible.  Everything happened so quickly, there was no way to adequately control things like character movement for all of the characters at once.

Also, the lack of a detachable tactical camera made it harder to follow the action.  And the lack of a decent Hold command for party members.

DA2 just didn't work well if you wanted tactical full-party control.