Realistic combat in dragon age
#151
Posté 31 janvier 2014 - 09:21
#152
Posté 31 janvier 2014 - 09:23
Modifié par KaiserShep, 31 janvier 2014 - 09:24 .
#153
Posté 31 janvier 2014 - 09:25
vania z wrote...
I thought ME outsold DA, didn't it?Star fury wrote...
The Hierophant wrote...
It's not looking realistic that should be an issue but rather the consistency between the cinematics, lore and gameplay.
Exactly. Drastic change of Origins' successful formula is a mystery. Why EAware thought it was okay to radically change everything, and especially combat? DA:O outsold any other Bioware game. Wanting quick bux is very EA, but they probably had more reasons.
Dragon Age[/i]: Origins[/i] has sold-in over 3.2 million* units worldwide.
This staggering critical and commercial success makes Dragon Age: Origins[/i] the sixth consecutive blockbuster from BioWare
http://investor.ea.c...eleaseid=443674
What ME? You have to be more precise. EA did announce that ME3 made $ 200 mln. in sales, that includes DLC and so on.
#154
Posté 31 janvier 2014 - 09:30
If you believe vgachatrz, then http://www.vgchartz....-sales-history/ me 2 was best selling and it indeed outsold origins, which sold only 3 millions.Star fury wrote...
What ME? You have to be more precise. EA did announce that ME3 made $ 200 mln. in sales, that includes DLC and so on.
#155
Posté 31 janvier 2014 - 09:32
#156
Posté 31 janvier 2014 - 09:36
vania z wrote...
If you believe vgachatrz, then http://www.vgchartz....-sales-history/ me 2 was best selling and it indeed outsold origins, which sold only 3 millions.
You really shouldn't give links to vgachatrz, it's a rubbish site and people would point fingers and laugh at. I've heard that ME2 sold about 4 million copies, but that press release was before ME2.
Modifié par Star fury, 31 janvier 2014 - 09:43 .
#157
Posté 31 janvier 2014 - 09:36
#158
Posté 31 janvier 2014 - 09:41
What a pity then:( anyway, is there any official info about how much money did da:o make? 3 mil. copies is great, but it does not tell anything about money. We either have to have info about how much copies me game sold, or how many money did da:o make.Star fury wrote...
You really shouldn't give links to vgachatrz, it's a rubbish site and people would point fingers and laugh at.
#159
Posté 31 janvier 2014 - 09:52
http://www.gamespot....t/1100-6370946/
When I looked up the numbers for Dragon Age Origins, it hit 3.2 million copies as of 2010, and I'm pretty sure that ME3 and Origins sold for close to the same price upon their perspective releases.
http://investor.ea.c...eleaseid=443674
Sorry I couldn't find anything more current, nor a direct dollar amount. Neither article addresses DLC sales.
Modifié par Starsyn, 31 janvier 2014 - 10:00 .
#160
Posté 31 janvier 2014 - 10:01
Thanks. It seems ME3 indeed outsold da:o by a slight margin:) Both games are quite popular though. I wonder, if DA:O was one of the most popular bioware games, why don't they make something similiar to it? I have not seen da:i yet, but it already seems pretty distand from dao. Floating spellbooks is just... well, i don't know the world, but they are definetely out of place.Starsyn wrote...
I don't have a dollar amount for Origins (I looked) but I did find the number of copies ME3 that sold 3.5 million copies (between all the platforms it was released on) as of 2012.
http://www.gamespot....t/1100-6370946/
When I looked up the numbers for Dragon Age Origins, it hit 3.2 million copies as of 2010, and I'm pretty sure that ME3 and Origins sold for close to the same price upon their perspective releases.
http://investor.ea.c...eleaseid=443674
Sorry I couldn't find anything more current, nor a direct dollar amount. Nor do either article addresses DLC sales.
#161
Posté 31 janvier 2014 - 10:41
Realistic Fencing is boring. It is more about creating a situation where you can't lose than actual fighting.
when I teach medieval fencing every body that start wants to do Herold Flynn type of rally or Conan the barbarian and the first ends up having than hand hits over and over again and the second being thrust in the face each time the hands go behind or above his body.
Whist DA:0 combat system has some flow . it really has some massively good thing going for it.
- The game system permits character to be versatile (ie being used in a different role than the class is nominally for) at least a short period of time. that came from the two weapons talent tree and the way attributes worked
- the baddies were stuck with the same rules a the party.
- you could recon the enemy and use the terrain and spell/traps to gain a tactical advantage.
- you could position you party as you saw fit.
- exploitation of the combo were not class related
from DA:2
The tactics scripting was much better than DA:0, but the combat system was really a single player with companion that tags along. so it felt more like NWM or SWtor than DA:0.
The problem was that lost of things was class related and once you have build it can only do one thing.==> so because you are good at only one thing, you can only do that one thing all the time.
hence you ended up will all the draw back of a Single char game without the advantage.
I would like the combat system to be based classless feature.
so all class should be able to shatter a frozen lock or target.
or to throw a torch a spell or a file arrow on a flammable surface straw or oil.
Sneaking should be open to any class and all class should get a critical sneak strike (like in KoA)
That type of thing.
phil
Modifié par philippe willaume, 31 janvier 2014 - 10:42 .
#162
Posté 31 janvier 2014 - 10:56
Well, they are doing something like that honestly.
It's been a strange trip to get to Inquisition, from what I've read. Some elements of what was going to be the Exalted March expansion was originally supposed to be a part of Origins as it's 2nd expanion. Well, EA told BioWare to start work on DA2, so they did, and were planning on (once again) putting in the Exalted March content as DLC for DA2. Before they had a chance to do that, EA asked them to start working on DA3, which later became DA:I. Finally, according to Gaider's blog, they were able to roll that story into Inquisition. I'll dig up a source for that later, unless you're feeling up to it.
From what little I've seen of the gameplay footage (it was a 1/2 hr demo,) the combat itself looks like a middle ground between Origins (haven't seen a shuffle yet!) and DA2. If you haven't already, you should try to check out the demo footage that was at PAX last year. It does look quite promising.
Modifié par Starsyn, 31 janvier 2014 - 11:10 .
#163
Posté 31 janvier 2014 - 01:56
Over the top as DA2's combat was, DA:O easily trumps it when it comes to kill animations. Humanoid enemies got slow motion beheadings. Ogres got slow motion leaps into their chest, followed by a stab to the forehead, and dragons got the best one of all, the multiple stabs to the head with one mid-air flip to strike the final blow. DA2 didn't have all that many kill shots after a boss either. The ogre in the prologue, the rock wraith in the Deep Roads and the high dragon are the only ones I can really recall. Not even the Arishok got one.
My favorite "kill animation" from a movie was when Conan defeats Dagoth in Conan the Destroyer, and slays it by ripping its horn off, then impaling it from his sword.
Then his rogue buddy Malak (who looked more like a modern LA street urchin than a Hyborian rogue, but I digress) comes up and just for good measure stabs it with his dagger, just to make really darn sure it's dead, and the same "heroic" theme music plays a second time.
What I loved about that movie was the casting. Grace Jones in a loincloth. Wilt Chamberlain wielding a mace instead of a basketball. And in the rubber Dagoth suit, apparently, was Andre the Giant, I **** you not. And Mako makes the funniest wizard, sometimes I thought rather than casting spells, when he would start grunting, he was going to pass a kidney stone instead.
#164
Posté 31 janvier 2014 - 02:58
Darth Death wrote...
LOL @ 10:50 you hear the crowd enthusiastically cheering for the chain weapon. Just goes to show what audience we're looking at here.
To be fair, they also had an audience that seemed to climax when the Cassandra broke down the gate.
I'm not sure what my point was.
#165
Posté 31 janvier 2014 - 03:00
For combat i'd like to see somewhere between DA:O and DA2. Much much slower than DA2, but faster than DA:O. Also... i don't want my rogue to teleport when even mages can't do that with the laws of magic. Also I don't want people to explode when i stab them. That just turns me right off. Anime combat is fine in anime, or dynasty warriors.
But hey, not like i won't play if it's anime combat. Just hope i can get some anime hairstyles for my Ichigo.
#166
Posté 31 janvier 2014 - 03:02
#167
Posté 31 janvier 2014 - 03:05
Heh, but then i also read somewhere that the codexes from DA:O were not 100% accurate so they could change stuff, like not being able to use magic to make travelling faster.
#168
Posté 31 janvier 2014 - 03:48
#169
Posté 31 janvier 2014 - 03:54
So the only thing you had to conserve were the fire, ice, etc. arrows.
I would certainly like arrows to come back, "special" arrows most especially. Andraste's Arrows made for a rather nice anti-mage tactic, as they interrupted spell casting.
#170
Posté 31 janvier 2014 - 04:16
Rawgrim wrote...
Unlimited ammo for ranged combat is god-moding.
I disagree with regards to regular ammunition. For special/enchanted ammo, then yes. But the DA:O system IMO is superior. There's nothing more annoying to me than running out of regular mundane ammo and having to break off the exploration to run back to town so my ranged specialist has something to fight with. Having unlimited regular ranged ammo is no more 'godmoding' than a warrior being able to endlessly swing his sword.
#171
Posté 31 janvier 2014 - 04:16
KaiserShep wrote...
Mages did seem to teleport in DA2 from time to time. Just when you think you can get a good critical hit to put him down, suddenly he disappears and reappears on the other side of the map.
KristofCoulson wrote...
Now that you mention it, i seem to recall that too.
Heh, but then i also read somewhere that the codexes from DA:O were not 100% accurate so they could change stuff, like not being able to use magic to make travelling faster.
If it's helpful at all to this discussion, according to a thread Mr. Gaider weighed in on several years ago, mages in DAII appeared to teleport but actually did not. They may be moving quckly, as mentioned, or potentially shifting briefly into energy a la the shapeshifter swarm spell.
Regarding realistic DA mage combat, specifically, The Stolen Throne noted that (as would be the case for any class) mages require a line of sight to a target and have a limited range.
Modifié par WardenWade, 31 janvier 2014 - 04:17 .
#172
Posté 31 janvier 2014 - 04:22
WardenWade wrote...
KaiserShep wrote...
Mages did seem to teleport in DA2 from time to time. Just when you think you can get a good critical hit to put him down, suddenly he disappears and reappears on the other side of the map.KristofCoulson wrote...
Now that you mention it, i seem to recall that too.
Heh, but then i also read somewhere that the codexes from DA:O were not 100% accurate so they could change stuff, like not being able to use magic to make travelling faster.
If it's helpful at all to this discussion, according to a thread Mr. Gaider weighed in on several years ago, mages in DAII appeared to teleport but actually did not. They may be moving quckly, as mentioned, or potentially shifting briefly into energy a la the shapeshifter swarm spell.
Regarding realistic DA mage combat, specifically, The Stolen Throne noted that (as would be the case for any class) mages require a line of sight to a target and have a limited range.
There's also Mad Hermit from DA:O who evades the Warden's murder-knife by illusion, iirc.
#173
Posté 31 janvier 2014 - 04:27
#174
Posté 31 janvier 2014 - 04:29
KaiserShep wrote...
Yeah that was pretty funny. I was like "son of a b*tch".
I love how he's more outraged at you stealing a worthless acorn from him than you repeatedly trying to kill him. Priorities.
"Were you raised by a rodent??"
#175
Posté 31 janvier 2014 - 04:35
HYR 2.0 wrote...
WardenWade wrote...
KaiserShep wrote...
Mages did seem to teleport in DA2 from time to time. Just when you think you can get a good critical hit to put him down, suddenly he disappears and reappears on the other side of the map.KristofCoulson wrote...
Now that you mention it, i seem to recall that too.
Heh, but then i also read somewhere that the codexes from DA:O were not 100% accurate so they could change stuff, like not being able to use magic to make travelling faster.
If it's helpful at all to this discussion, according to a thread Mr. Gaider weighed in on several years ago, mages in DAII appeared to teleport but actually did not. They may be moving quckly, as mentioned, or potentially shifting briefly into energy a la the shapeshifter swarm spell.
Regarding realistic DA mage combat, specifically, The Stolen Throne noted that (as would be the case for any class) mages require a line of sight to a target and have a limited range.
There's also Mad Hermit from DA:O who evades the Warden's murder-knife by illusion, iirc.
That's an interesting situation!





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