Realmzmaster wrote...
What you have is a difference in the definition of fun. I like resource management planning. Unlimited arrows and the ability to carry enormous loads takes some of the fun out of the game for me.
I had many a tense moment in the Fallout series where the character could run out of ammo or a weapon break and have to fall back on either unarmed combat or a melee weapon.
The ability to repair a weapon in the field from other weapons of the same type was fun.Fallout also allowed for crafting of unique weapons.
None of which was required to finish the game, but added that additional touch.
The thing is in the realm of Fallout the repairing and such made sense and really fit with the universe and world. That is a world of great scarcity,,,,and functionally all of that was needed to finish the game because you couldn't just keep grabbing new eapons all the time. Truthfully a weakness in the game is that feeling passes after a time and you are well awash in ammo.
In the end, unless you have a world like fallout where that scacity is part of the atmosphere resource management is generally nothing but a tedious wreck. The problem being that there is no middle ground between "can carry everything" and "can carry realistic amoutns of stuff". I mean technically there is because BG had limits on resources or TES games with weight...the problem is that their limits are no more realistic than the DA games because in both cases you are carrying stupid insane amounts of stuff just in TES you carry slightly less stupid amounts of stuff. Any game where I can carry an additional suit of armor or 2 spare battle axes or 3000 gold coins has already shipped any pretense of "management" off to the farm.





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