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The Quest Journal System


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#1
ShadowLordXII

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Regardless of whether you loved ME3 or hated it or whether you liked or hated the ending, we can all agree on one thing right?

The Quest System was inexcusibly terrible.

Raise your hand if you started one of many pick-up quests and was unable to really determine if you had done that quest? Which meant you had one of two options, Fly all the way back to the Citadel to track down whoever it was that had originally given you the quest or waste a bunch of fuel and evade reaper pursuit just to find out that YOU ALREADY HAVE IT AND NOW HAVE TO GO BACK TO THE CITADEL JUST TO GIVE THAT ITEM TO WHOEVER IT WAS THAT GAVE YOU THE QUEST!

ASSUMING THAT THEY WEREN'T KILLED IN UDINA'S INSURRECTION!

Sorry for the unprofessional all-caps, I've held that one in for a while and out of all of the problems with ME3, this one seems to be swept under the rug.

Probably because it's minor compared to other issues, but it's still pretty inexcusible for an RPG to be unable to keep up with the progession of it's quests.

#2
jetblack01

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I agree, it was very difficult to know what item you had to find in order to complete one of the fetch and carries, poorly described and no feedback from the game system once a sought after artifact had been located with the scanner.

#3
AlexMBrennan

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#4
von uber

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S/He's right though; it is amazing that they overlooked such a basic thing. I find it hard to believe that no one at any point in the development cycle queried this. It's baffling.

Modifié par von uber, 30 janvier 2014 - 09:37 .


#5
AlanC9

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ShadowLordXII wrote...

Raise your hand if you started one of many pick-up quests and was unable to really determine if you had done that quest? Which meant you had one of two options, Fly all the way back to the Citadel to track down whoever it was that had originally given you the quest or waste a bunch of fuel and evade reaper pursuit just to find out that YOU ALREADY HAVE IT AND NOW HAVE TO GO BACK TO THE CITADEL JUST TO GIVE THAT ITEM TO WHOEVER IT WAS THAT GAVE YOU THE QUEST!


Why are you trying to determine if you'd done those quests in the first place?

When you're on the Citadel either you have the object in question or you don't. If you do have something for somebody he shows on the map (except for one bugged item.) You should be turning all that stuff in at once without particularly caring what missions the items are for, and the map works better for this than a mission log would.

And when you're not on the Citadel there's no point working from the mission list either. Even if someone's mentioned the system or cluster to go to -- most of the time you won't know this -- it doesn't matter. If you're interested in a few credits or WA points you should be scanning the systems to 100% whether they're involved in missions or not. And if you're not interested in a few more credits and WA points you shouldn't be bothering with these quests in the first place.

Basically, you're doing it wrong.

#6
ShadowLordXII

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AlanC9 wrote...

Why are you trying to determine if you'd done those quests in the first place?

When you're on the Citadel either you have the object in question or you don't. If you do have something for somebody he shows on the map (except for one bugged item.) You should be turning all that stuff in at once without particularly caring what missions the items are for, and the map works better for this than a mission log would.

And when you're not on the Citadel there's no point working from the mission list either. Even if someone's mentioned the system or cluster to go to -- most of the time you won't know this -- it doesn't matter. If you're interested in a few credits or WA points you should be scanning the systems to 100% whether they're involved in missions or not. And if you're not interested in a few more credits and WA points you shouldn't be bothering with these quests in the first place.

Basically, you're doing it wrong.



The Problem is that the system gives me no feedback on the progress of any mission. Which makes it hard to actually keep track of your side-missions, especially the search and scan missions. The Main missions are easy enough to keep track of sense they're normally on the same planet, but not so much with the other missions.

For instance, how hard could it be for the journal to just say: Item acquired, return it to "so and so" in the Citadel? Instead, we have no feedback and with all of the quests that Shepard can tackle, it is simply too impratical to try and keep track of everything by hand.

#7
AlanC9

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My point was that bothering to track your progress through those quests is a waste of time in the first place. Sure, the game could make it easier to waste your time, but you're better off not doing it at all.