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What if the ME3 narrative played out like DA2?


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SporkFu

SporkFu
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What I mean is...

I just completed a synthesis playthrough and I'm trying to wrap my head around it. I've done synthesis plays before, but it's been awhile, and some details were fuzzy.

First I gotta say, poor Garrus. I felt bad for him. That relationship was very well done.

And second, when EDI is narrating the synthesis epilogue, does her voice change when she says, "I am alive, and I am not alone." Does it become less robotic sounding? I could swear that it did.

Anyway, after the game was over, I got thinking about how synthetic life is portrayed in ME3. I haven't played a renegade shep yet, not all the way through, so I don't know how that plays out. For a paragon shep, the player is persuaded throughout the game - with the geth/quarian conflict, and EDI, and even engineer adams' viewpoints - to see synthetic life in a positive light.... er, reapers aside of course.

What if the conversation between Shepard and the catalyst was the beginning of ME3 instead of the end, and the whole game was played as that conversation?

Game starts with Shep already beaten to hell, standing at the bridge of choice, talking to the catalyst. Similar to Varric and Cassandra, Shepard and the catalyst would argue the different choices with cutscene interruptions after main plot missions and the like.

Make it more like the Leviathan DLC, so it's not a kid Shepard talks to, but anybody from Jenkins to Legion from Shep's past. and they wouldn't be all ghostly, just look like themselves.

I think I would have been more accepting of the synthesis ending if it was like that.