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Team composition bonuses? An idea.


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#1
Simba501

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Perhaps an idea for ME4, but I think it'd be cool if lobbies were granted bonuses for certain team makeups.  All Asari teams get biotic bonuses, Krogan/Vorcha teams get whatever bonuses are consistent with Bloodpack lore (maybe weapon or melee damage, faster regeneration?), council teams get some kind of bonus, etc.  Nothing game breaking but worthwhile.  Single-species teams would supercede other team composition bonuses (e.g., all-Asari bonuses would apply over Council bonuses).

Ideas (it'd probably have to be one bonus, but here are some things to think about) - 

*Bonuses would apply to every player

All Asaris 
+15% biotic damage
Increased damage reduction during biotic dash
Faster recharge speed on biotic powers
Increased weapon damage for Asari weapons

Council Operatives (Asari, Turian, Salarian - any combination)
Increased weapon damage
Increased health
Increased shield recharge speed

All Krogans
Increased health
Increased shield recharge speed
Increased melee damage
Increased weapon damage for Krogan weapons

All N7
Increased weapon damage (N7 weapons only)
Decrease weapon weight (N7 weapons only)

All Volus
Increased invulnerability window on heavy melee
Faster shield boost recharge speed
Increased amount of shields restored by shield boost

All Turians
Increased weapon accuracy (due to calibrations?)
Increased weapon damage for Turian Weapons

All Vorcha
Faster health regeneration
Overall increased effectiveness of bloodlust

Ex-cerberus (AIU, Phoenix adept/vanguard)
(some bonus that makes sense)

etc.
etc.

Modifié par Simba501, 30 janvier 2014 - 12:02 .


#2
me0120

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lol your avatar.

#3
hellman77

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I hope we get to see something like this, it could motivate people to match up their kit with the rest of the team. Also hope we get to see more racial bonuses along the lines of Krogan rage and Turian stability.

#4
didacuscarr

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Nice idea. :)

#5
Silvershroud

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I like that idea. It's always fun when you get an accidental themed match while PUGing, and this would encourage people to do so.

#6
me0120

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The problem is you are basically penalized for not wanting to play a theme game.

#7
IllusiveManJr

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"WTF STOOPID RANDOM. CHANGE 2 ASARI NOA DUMB ******!"

Brilliant.

#8
Silvershroud

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me0120 wrote...

The problem is you are basically penalized for not wanting to play a theme game.


A good point.  That may end up with elitists insta-kicking Drell because they want the Turian boost...

#9
millahnna

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me0120 wrote...

The problem is you are basically penalized for not wanting to play a theme game.


Yeah I like the basic idea but I would have concerns about this potential problem.  In our current version of MP, one of the best things I think they did was the rebalance to tech explosions so that mixed teams work better together.  And if they went with squad bonuses I think they'd have to be careful to consider the same concepts. 

However, I think they could do something that would make that work out ok.  One option might be more bonuses that are similar to the Juggernaut 6a teammate damage increase thing (a lot of squaddies in the SP player have somehting like this and with a little tweaking I think it could work nicely in MP).  Another thing might be to have a lot of different types of themed bonuses so that mixed team compositions would still work.  So an all asari squad might have one kind of bonus, while an all biotic team might have a different type of bonus, and a team with two biotics and two techies might have still a different kind of bonus (I'm not sure on specifics, just spinning my wheels here). 

#10
LemurFromTheId

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Please, please don't do this, Biower.

Bonus for having a specific team composition is effectively the same as a penalty for not having a specific team composition. Let the players figure out how to have fun on their own.

#11
Simba501

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Aedolon wrote...

Please, please don't do this, Biower.

Bonus for having a specific team composition is effectively the same as a penalty for not having a specific team composition. Let the players figure out how to have fun on their own.


I hardly think it's a penalty.  Without some team compositions, your characters would perform as normal.

#12
eighteighty

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i just think a better system for joining games would be good.

#13
LemurFromTheId

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Simba501 wrote...

Aedolon wrote...

Please, please don't do this, Biower.

Bonus for having a specific team composition is effectively the same as a penalty for not having a specific team composition. Let the players figure out how to have fun on their own.


I hardly think it's a penalty.  Without some team compositions, your characters would perform as normal.


Conceptually it's the same thing. Rewarding doing A instead of B is the same thing as penalizing doing B instead of A. There's no difference, except that people are conditioned to see the former as positive and the latter as negative. You can argue all you want that the former makes players stronger and vice versa, but all that would be negated by balancing.

#14
Zorinho20_CRO

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Wasn´t once some weekend operation with all same characters or something?
There was a lot of kicking.

#15
millahnna

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zorinho20 wrote...

Wasn´t once some weekend operation with all same characters or something?
There was a lot of kicking.


I can think of at least two and yes there was a lot of kicking (which was stupid becuase none of them were "your entire squad must be these characters" but whatever).  This is why I share the concern others have expressed.  But I still think some kind of squad bonus idea could be implemented in the next ME MP game in some way that wouldn't exacerbate this problem if the devs put enough thought into it.  Right now I'm thinking that some sort of passive power evo with a bonus (again like those of squaddies in the SP) would be the easiest way. 

Modifié par millahnna, 30 janvier 2014 - 12:19 .


#16
Teh_Ocelot

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I think it's a great idea in principle, but I think it would lead to a lot of frustrations for people who want to play solo. If you want to play a Krogan load into lobby A) and it's full of Turians so they kick you, then lobby B) and it's full of Geth so they kick you, then lobby C) and it's full of N7 so they kick you....it could lead to a hard time finding games for single players. But again, not a bad idea imo.

#17
Fortack

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The main point of ME3 was to unite the galaxy and have all species fight together against the Reapers. It's kinda contradictory to reward those who refuse to fight alongside other species IMHO.

I'd rather see something that rewards players for working as a team, regardless who or what they are playing. I'm not sure how best to implement something like that, and whether or not to grant small bonuses during a game or just for the next one when the other players decide to stay in the lobby.

[edit]

Perhaps you could give all characters their own small team bonus. For example, when a Krogan enters a lobby he gives all teammates a small health or melee bonus, whilst an Asari would boost everyone's biotic damage a little and so on. That way you make team composition a little more important than it is today (which I believe is the point the OP tries to make), but without the restrictions.

Modifié par Fortack, 30 janvier 2014 - 01:08 .


#18
millahnna

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Fortack wrote...

Perhaps you could give all characters their own small team bonus. For example, when a Krogan enters a lobby he gives all teammates a small health or melee bonus, whilst an Asari would boost everyone's biotic damage a little and so on. That way you make team composition a little more important than it is today (which I believe is the point the OP tries to make), but without the restrictions.


That's basically what I'm shooting at with the passive bonus stuff.  So like someone's passive tree could ahve a bonus that would boost biotic power damage and the like. 

#19
LemurFromTheId

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Fortack wrote...

The main point of ME3 was to unite the galaxy and have all species fight together against the Reapers. It's kinda contradictory to reward those who refuse to fight alongside other species IMHO.

I'd rather see something that rewards players for working as a team, regardless who or what they are playing. I'm not sure how best to implement something like that, and whether or not to grant small bonuses during a game or just for the next one when the other players decide to stay in the lobby.


I'd love a small damage bonus against enemies that are engaging your teammates. Makes sense as they are not paying attention to you, and it would encourage others to protect teammates capping devices. It would also make focus firing even more effective.

#20
EP3nquin

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Count Silvershroud wrote...

me0120 wrote...

The problem is you are basically penalized for not wanting to play a theme game.


A good point.  That may end up with elitists insta-kicking Drell because they want the Turian boost...


This ^^^^^^

#21
LemurFromTheId

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Fortack wrote...

Perhaps you could give all characters their own small team bonus. For example, when a Krogan enters a lobby he gives all teammates a small health or melee bonus, whilst an Asari would boost everyone's biotic damage a little and so on. That way you make team composition a little more important than it is today (which I believe is the point the OP tries to make), but without the restrictions.


That's a great idea!

Personally I'd still prefer if the bonus was something that's useful for every kit (though not necessarily for every build), i.e. whether or not they have biotics. An Asari could for example boost everyones power recharge speed or grant a small resistance to biotic attacks.

#22
Chealec

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Teh_Ocel0t wrote...

I think it's a great idea in principle, but I think it would lead to a lot of frustrations for people who want to play solo. If you want to play a Krogan load into lobby A) and it's full of Turians so they kick you, then lobby B) and it's full of Geth so they kick you, then lobby C) and it's full of N7 so they kick you....it could lead to a hard time finding games for single players. But again, not a bad idea imo.


Just make it a host game setting - Unreal Tournamet had a load of mutators you could spec up on the server to tweak how the game played so it's not an unfeasible concept.

You could even tie the themes into the SP storyline:

Apply theme to game Y/N?

Select Theme:

Theme: Palavan Defense

Episode: After the Krogan have joined the Battle to defend the Turian homeworld

Available races: Turian, Krogan, Vorcha (Blood Pack mercs)

Enemy: Reapers

Team bonuses: All Turians are veteran infantry who've survived the ongoing war so far and gain additional stability and damage bonuses. All Krogan kits required fewer melee kills to enter rage as fighting alongside Turians makes them tetchy to begin with, and Vorcha having been repeatedly bloodied in battle gain additional health regeneration.

Enemy bonuses: Reaper wave composition consists of 100% more Brutes and Marauders than normal; wave budget increased to allow them as additional units rather than replacements. Marauders, being culled from the Turian military, gain significant damage, speed and shield bonuses.

... and so on ... sort of like preset sets of mutators.


Have it so the theme could be one of the search options (and that, if public, themed games are not found by default if the selected character isn't allowed in that type of game).

Of course, it's all too late for ME3 now - but in a lobby with friends we do this kind of thing occassionally anyway... just by deciding to.

#23
BIGGLESBY

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Good idea Chealec. That is a workaround for pressure to theme up with your lobbied teammates. Including various modes to select 'quick play' on would help there too, between regular skirmishes and themed challenges.

#24
LemurFromTheId

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Sorry, but not a good idea, Chealec.

That would make it much harder to find a game in the first place. It's the same problem as with having lots of game modes, they divide the player base into much smaller fractions.

#25
Fortack

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millahnna wrote...

That's basically what I'm shooting at with the passive bonus stuff.  So like someone's passive tree could ahve a bonus that would boost biotic power damage and the like. 


I suppose you mean characters have the option take a (passive tree) evo that boost the entire team?

That would be cool. Let's hope that the next ME game makes it possible to view builds in the lobby so we can see when someone has specced their character to boost the team instead of only themselves :)

It's been a while since I played ME3 SP, but I recall there were evolutions like those available. Too bad we don't have those things in MP.

Aedolon wrote...

I'd love a small damage bonus against enemies that are engaging your teammates. Makes sense as they are not paying attention to you, and it would encourage others to protect teammates capping devices. It would also make focus firing even more effective.


That would be cool too! I really like how this encourages teamwork.

Aedolon wrote...

Personally I'd still prefer if the bonus was something that's useful for every kit (though not necessarily for every build), i.e. whether or not they have biotics. An Asari could for example boost everyone's power recharge speed or grant a small resistance to biotic attacks.


Good point. I don't think it would be too difficult to add a few options to chose from. Using millahnna's idea as a template you could add multiple evolutions with different team bonuses (like power recharge speed, (biotic) damage, shield regen, health etc etc). Something like that would definitely increase not only individual build options but also team compositions. I like it!