Team composition bonuses? An idea.
#51
Posté 30 janvier 2014 - 07:07
#52
Posté 30 janvier 2014 - 07:14
Is that the same as using an Arc Pistol, Adas, or a Reeger Carbine with disrupter rounds?[/quote]
The difference is that disruper rounds are a generic stat bonus which increases damage to shields. The Acolyte also does (comparatively) higher damage to shields, but is funtionally unique. No matter what gun you use DR on, it will always be more or less the same. Using the Acolyte however is not like using any other weapon.
Stat bonuses just increase numbers, not how you play the game.[/quote]
The Acolyte has massive stat bonuses when used against shields. Does that change the way you play the game or not?
#53
Posté 30 janvier 2014 - 07:16
[quote]Tokenusername wrote...
Is that the same as using an Arc Pistol, Adas, or a Reeger Carbine with disrupter rounds?[/quote]
The difference is that disruper rounds are a generic stat bonus which increases damage to shields. The Acolyte also does (comparatively) higher damage to shields, but is funtionally unique. No matter what gun you use DR on, it will always be more or less the same. Using the Acolyte however is not like using any other weapon.
Stat bonuses just increase numbers, not how you play the game.[quote]
The Acolyte has massive stat bonuses when used against shields. Does that change the way you play the game or not?
[/quote]
It makes gun stronger but weakens it.
Modifié par Nate_Assassin, 30 janvier 2014 - 07:16 .
#54
Posté 30 janvier 2014 - 07:24
#55
Posté 30 janvier 2014 - 07:24
But if this were to be incuded in the next game, than it would require some tricky balancing because the combo teams would be far superior to mixed teams.
Eg. If all Asari in the squad means +x,y something x 4, than they would be too OP for a team of 4 kits that make no combo together.
#56
Posté 30 janvier 2014 - 07:33
You would take your fav kit and hit search, and how long would it take for you to find a lobby you like or the one that will have you.
#57
Posté 30 janvier 2014 - 08:05
Tokenusername wrote...
You're missing the point. Stat bonuses provide flat number increases. Differences in how think are used changes strategy. Both can increase effectivness, but the latter is more interesting and less punishing to wishing to deviate.
Small stat bonuses are meaningless unless they reach threshold values. When having character X on the team means my kit can kill enemies with Y-1 attacks it changes what you can do quite significantly. That is the point.
#58
Posté 30 janvier 2014 - 08:23
Based on this logic, stats mean nothing and are utterly useless.Fortack wrote...
Tokenusername wrote...
You're missing the point. Stat bonuses provide flat number increases. Differences in how think are used changes strategy. Both can increase effectivness, but the latter is more interesting and less punishing to wishing to deviate.
Small stat bonuses are meaningless unless they reach threshold values. When having character X on the team means my kit can kill enemies with Y-1 attacks it changes what you can do quite significantly. That is the point.
#59
Posté 30 janvier 2014 - 08:31
Chealec wrote...
Teh_Ocel0t wrote...
I think it's a great idea in principle, but I think it would lead to a lot of frustrations for people who want to play solo. If you want to play a Krogan load into lobby A) and it's full of Turians so they kick you, then lobbyand it's full of Geth so they kick you, then lobby C) and it's full of N7 so they kick you....it could lead to a hard time finding games for single players. But again, not a bad idea imo.
Just make it a host game setting - Unreal Tournamet had a load of mutators you could spec up on the server to tweak how the game played so it's not an unfeasible concept.
You could even tie the themes into the SP storyline:
Apply theme to game Y/N?
Select Theme:
Theme: Palavan Defense
Episode: After the Krogan have joined the Battle to defend the Turian homeworld
Available races: Turian, Krogan, Vorcha (Blood Pack mercs)
Enemy: Reapers
Team bonuses: All Turians are veteran infantry who've survived the ongoing war so far and gain additional stability and damage bonuses. All Krogan kits required fewer melee kills to enter rage as fighting alongside Turians makes them tetchy to begin with, and Vorcha having been repeatedly bloodied in battle gain additional health regeneration.
Enemy bonuses: Reaper wave composition consists of 100% more Brutes and Marauders than normal; wave budget increased to allow them as additional units rather than replacements. Marauders, being culled from the Turian military, gain significant damage, speed and shield bonuses.
... and so on ... sort of like preset sets of mutators.
Have it so the theme could be one of the search options (and that, if public, themed games are not found by default if the selected character isn't allowed in that type of game).
Of course, it's all too late for ME3 now - but in a lobby with friends we do this kind of thing occassionally anyway... just by deciding to.
*Nodding* I approve, this would be a great way to impliment it. You're a genius
#60
Posté 30 janvier 2014 - 08:56
Everyone Is Someone wrote...
. . . what about aesthetic differences? Like the narrator is replaced with an asari voice for an all-asari team and calls you commandos. And the objectives can vary, like the krogan or turian backpacks would be retrieving weapons whereas geth or salarians would retrieve hard drives. Or like if you have a geth/quarian mix, and only the quarian players extract, the narrator says, "Hey, you can't just leave the geth to die because they're synthetics!" or something like that.
I really like that.
Modifié par Simba501, 30 janvier 2014 - 08:59 .
#61
Posté 30 janvier 2014 - 10:42
Modifié par Thallia87, 30 janvier 2014 - 10:42 .
#62
Posté 30 janvier 2014 - 11:12
Modifié par Tokenusername, 31 janvier 2014 - 12:34 .
#63
Posté 31 janvier 2014 - 12:15
Nate_Assassin wrote...
Based on this logic, stats mean nothing and are utterly useless.Fortack wrote...
Tokenusername wrote...
You're missing the point. Stat bonuses provide flat number increases. Differences in how think are used changes strategy. Both can increase effectivness, but the latter is more interesting and less punishing to wishing to deviate.
Small stat bonuses are meaningless unless they reach threshold values. When having character X on the team means my kit can kill enemies with Y-1 attacks it changes what you can do quite significantly. That is the point.
How dare you argue numbers and usefulness with Lord High Researcher in matters scientific for clan Urdnot.
Simba501 wrote...
Everyone Is Someone wrote...
. . . what about aesthetic differences? Like the narrator is replaced with an asari voice for an all-asari team and calls you commandos. And the objectives can vary, like the krogan or turian backpacks would be retrieving weapons whereas geth or salarians would retrieve hard drives. Or like if you have a geth/quarian mix, and only the quarian players extract, the narrator says, "Hey, you can't just leave the geth to die because they're synthetics!" or something like that.
I really like that.
I like this too.
#64
Posté 31 janvier 2014 - 12:30
If it's an all-Geth group, and they're not in the EZ with five seconds left, the announcer would recite a modified version of Legion's SM dialogue from ME2.Simba501 wrote...
Everyone Is Someone wrote...
. . . what about aesthetic differences? Like the narrator is replaced with an asari voice for an all-asari team and calls you commandos. And the objectives can vary, like the krogan or turian backpacks would be retrieving weapons whereas geth or salarians would retrieve hard drives. Or like if you have a geth/quarian mix, and only the quarian players extract, the narrator says, "Hey, you can't just leave the geth to die because they're synthetics!" or something like that.
I really like that.
"Ground platforms overwhelmed. Auto-saving. Archival upload commencing...... No carrier..... No carrier......."
#65
Posté 31 janvier 2014 - 12:38
On a similar note, I was a little disappointed that there weren't more passive bonuses for using a specific weapon. Only geth and the collector got such a bonus. I would have liked to see turians get a 5% damage bonus with turian weapons, i.e., Phaeston and Krysae; damage bonus to base humans and N7 humans when using the N7 weapons and Alliance weapons; bonus damage to asari with Disciple and Acolyte, etc.
I would have liked to see things like that, and the ideas of the OP. It would have been fun and might have encouraged more team synergy, even among public games.
#66
Posté 31 janvier 2014 - 06:49
FatherOfPearl wrote...
If it's an all-Geth group, and they're not in the EZ with five seconds left, the announcer would recite a modified version of Legion's SM dialogue from ME2.Simba501 wrote...
Everyone Is Someone wrote...
. . . what about aesthetic differences? Like the narrator is replaced with an asari voice for an all-asari team and calls you commandos. And the objectives can vary, like the krogan or turian backpacks would be retrieving weapons whereas geth or salarians would retrieve hard drives. Or like if you have a geth/quarian mix, and only the quarian players extract, the narrator says, "Hey, you can't just leave the geth to die because they're synthetics!" or something like that.
I really like that.
"Ground platforms overwhelmed. Auto-saving. Archival upload commencing...... No carrier..... No carrier......."
You monster.
#67
Posté 31 janvier 2014 - 07:19
I want GLaDOS to narrate my missions.SerBiggs wrote...
You monster.
#68
Posté 31 janvier 2014 - 07:50
Tokenusername wrote...
I want GLaDOS to narrate my missions.SerBiggs wrote...
You monster.

YES.





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