HiroVoid wrote...
Mage rogues!? We can multiclass now!?
If you can use your magical focus to boost your strength to wear armor and wield weapons, why wouldn't there also be a method to boost your dexterity and perceptiveness.
HiroVoid wrote...
Mage rogues!? We can multiclass now!?
leaguer of one wrote...
....Cole...HiroVoid wrote...
Mage rogues!? We can multiclass now!?
leaguer of one wrote...
1. Mages also can use hails of arrows, balistas, and all sorts of manner of range combat....With magic.The Flying Grey Warden wrote...
Alright. So the templars use hails of arrows, balistas, and all sorts of manner of range combat. Or they'll have the rogues, and yes there are templar rogues, to sneak up to thr mages and then neutralize their magic. Either way, the whole range argument isnt very sound when you actually look at both sides fairly.
2.Mage Rogues ans mages have counter to rogues.
If you going on range combat, mages win out no matter what.
Modifié par The Flying Grey Warden, 01 février 2014 - 05:14 .
leaguer of one wrote...
Dude, they need Lyrium and that is that. The books and world of thedas state so as well.Anvos wrote...
Silfren wrote...
No, it's been pretty well confirmed that Alistair's scene where he says lyrium isn't necessary was not meant to be lieft in the game, and that lyrium IS required.
Besides, it wouldn't make sense otherwise. Where would templar abilities come from, elsewise? The story makes actual sense for templar abilties to be conferred with lyrium, and just works better.
The answer would be that through their training and focus regimens a Templars learns to with concentration force open the switch which determines if you have a normal or mage level connection to the fade, unable to safely and consistently control these energies though a Templar is limited to effects caused by the surge of raw spirit energy into them.
This still however leaves open the possibility that it does help but isn't needed.
Modifié par Anvos, 01 février 2014 - 05:21 .
That is still magic. And Mages can learn blood magic from spirits. Heck, the characters in DA:A can learn Justice's abilities.The Flying Grey Warden wrote...
leaguer of one wrote...
....Cole...HiroVoid wrote...
Mage rogues!? We can multiclass now!?
OBJECTION! Cole was not a mage. He was a spirit with blood magic capabilities.
Modifié par leaguer of one, 01 février 2014 - 05:21 .
1. They can learn...with magic.The Flying Grey Warden wrote...
leaguer of one wrote...
1. Mages also can use hails of arrows, balistas, and all sorts of manner of range combat....With magic.The Flying Grey Warden wrote...
Alright. So the templars use hails of arrows, balistas, and all sorts of manner of range combat. Or they'll have the rogues, and yes there are templar rogues, to sneak up to thr mages and then neutralize their magic. Either way, the whole range argument isnt very sound when you actually look at both sides fairly.
2.Mage Rogues ans mages have counter to rogues.
If you going on range combat, mages win out no matter what.
1. Mages get no military training, at least the circle mages, who make up the majority of mages in thedas. So really, no they wouldn't be good archers, balista manners, or able to use other sources of ranged combat outside of spells. Not unless we're dealing with an all arcane warrior army, in which case I would call shinnanigans on.
2. What are these counter measures to rogues that mages can apparently always have active to prevent being backstabbed?
It's only one and that was retconed.Anvos wrote...
leaguer of one wrote...
Dude, they need Lyrium and that is that. The books and world of thedas state so as well.Anvos wrote...
Silfren wrote...
No, it's been pretty well confirmed that Alistair's scene where he says lyrium isn't necessary was not meant to be lieft in the game, and that lyrium IS required.
Besides, it wouldn't make sense otherwise. Where would templar abilities come from, elsewise? The story makes actual sense for templar abilties to be conferred with lyrium, and just works better.
The answer would be that through their training and focus regimens a Templars learns to with concentration force open the switch which determines if you have a normal or mage level connection to the fade, unable to safely and consistently control these energies though a Templar is limited to effects caused by the surge of raw spirit energy into them.
This still however leaves open the possibility that it does help but isn't needed.
Books maybe (thought without the specific context and lines its hard to tell if it falls into the same category of its merely what they've been indoctrinated to believe since it has positive but not actually causative effects) , as for the world we have already pointed out 3 possible examples that come first refuting those claims.
That doesn't change the fact that cole is not a mage, or that cole was the only person in the entirety of dragon age lore to use blood magic in the way he did, which may be tied entirely to the fact that he is a spirit and doesn't need to worry about being possessed from too much blood magic use, as is what happens according to lore.leaguer of one wrote...
That is still magic. And Mages can learn blood magic from spirits. Heck, the characters in DA:A can learn Justice abilities.The Flying Grey Warden wrote...
leaguer of one wrote...
....Cole...HiroVoid wrote...
Mage rogues!? We can multiclass now!?
OBJECTION! Cole was not a mage. He was a spirit with blood magic capabilities.
leaguer of one wrote...
1. They can learn...with magic.The Flying Grey Warden wrote...
leaguer of one wrote...
1. Mages also can use hails of arrows, balistas, and all sorts of manner of range combat....With magic.The Flying Grey Warden wrote...
Alright. So the templars use hails of arrows, balistas, and all sorts of manner of range combat. Or they'll have the rogues, and yes there are templar rogues, to sneak up to thr mages and then neutralize their magic. Either way, the whole range argument isnt very sound when you actually look at both sides fairly.
2.Mage Rogues ans mages have counter to rogues.
If you going on range combat, mages win out no matter what.
1. Mages get no military training, at least the circle mages, who make up the majority of mages in thedas. So really, no they wouldn't be good archers, balista manners, or able to use other sources of ranged combat outside of spells. Not unless we're dealing with an all arcane warrior army, in which case I would call shinnanigans on.
2. What are these counter measures to rogues that mages can apparently always have active to prevent being backstabbed?
2.The entire force magic tree for one.
1. Blood magic does not get mages possesed...Demons do.The Flying Grey Warden wrote...
That doesn't change the fact that cole is not a mage, or that cole was the only person in the entirety of dragon age lore to use blood magic in the way he did, which may be tied entirely to the fact that he is a spirit and doesn't need to worry about being possessed from too much blood magic use, as is what happens according to lore.leaguer of one wrote...
That is still magic. And Mages can learn blood magic from spirits. Heck, the characters in DA:A can learn Justice abilities.The Flying Grey Warden wrote...
leaguer of one wrote...
....Cole...HiroVoid wrote...
Mage rogues!? We can multiclass now!?
OBJECTION! Cole was not a mage. He was a spirit with blood magic capabilities.
And justice was a spirit warrior, not the same thing as a mage. Calling him a mage is like calling a templar a mage, entirely redundant and incorrect in classification. In fact, your argument that it is still magic could apply to everything. It's a fallacy.
>All mages can use magic
>[blank] can use magic
>Therefore [blank] is a mage
On it's own this seems like a logical assumption, but by simply applying some exsisting examples of the lore, we see this logical assumption falls apart.
>All mages can use magic
>Demons can use magic
>Therefore, All demons are mages
This is not true in any extent, as we all know. Demons are not mages and do not only target mages for possession. They are their own entities, and just because they use magic, doesn't make them mages.
>All mages can use magic
>Templars can use magic
>Therefore, all templars are mages
We see here the logical assumption completely falls apart, as the antithesis of mages is able to be mages in this logical framework. But what about items that are enchanted?
>All mages can use magic
>Enchanted items can use magic
>Therefore, all enchanted items are mages
Now we see it taken to it's logical extreme, and here it completely falls into nothing but the ramblings of a fool.
So what can we conclude by all this? Simply put, Using magic =/= Being a mage.
Now why can't mages learn coles abilities? It has nothing to do with him being a spirit.
1. Yes I am serious.The Flying Grey Warden wrote...
1. You can't be serious. Explain that now.
2. You didn't explain how at all, you just stated a blurb of information without any effort. Rogues can counter force magic. How? Well assassins mark their targets.
See how uninformative that is? Well that's what you did up there. So do better.
Modifié par leaguer of one, 01 février 2014 - 05:39 .
Thank you...That is my point.dragonflight288 wrote...
Now why can't mages learn coles abilities? It has nothing to do with him being a spirit.
It would help if Cole himself knew what he was and how he does what he does. But otherwise, if he could teach them, I don't see why they couldn't learn.
leaguer of one wrote...
It's only one and that was retconed.
knights trained with theyre swords for lifetimeshodiswe wrote...
Mages tend to requier a lot of training and experience to be effective in a fight.
Anvos wrote...
Problem is even saying it was lyrium, lyrium can't be the only answer to a Templar's power since there is a whole slew of nasty side effects (including spontaneously bleeding out of your orifices) that happen to nonmagical people and even dwarves if they consume lyrium that are far worse than slowly going senile.
Modifié par SgtSteel91, 01 février 2014 - 05:40 .
Anvos wrote...
leaguer of one wrote...
It's only one and that was retconed.
Problem is even saying it was lyrium, lyrium can't be the only answer to a Templar's power since there is a whole slew of nasty side effects (including spontaneously bleeding out of your orifices) that happen to nonmagical people and even dwarves if they consume lyrium that are far worse than slowly going senile.
In its processed form, lyrium may be handled by anyone, but long term exposure or a single mistake while working with it can lead to serious side effects such as emotional instability or complete psychosis.
It's with Lyrium no matter what you say. The very lore states it and we don't have any one to use it with out lyrium or state how to do it with out lyrium. Sorry, but ,like mages, their's a cost to the power.Anvos wrote...
leaguer of one wrote...
It's only one and that was retconed.
Problem is even saying it was lyrium, lyrium can't be the only answer to a Templar's power since there is a whole slew of nasty side effects (including spontaneously bleeding out of your orifices) that happen to nonmagical people and even dwarves if they consume lyrium that are far worse than slowly going senile.
Modifié par leaguer of one, 01 février 2014 - 05:44 .
leaguer of one wrote...
2.You clearly have not played a mage then. A quick gravity well can stop a rogue in their tracks . I do it all the time as well and the gliph trap spells, and mind blaste. I can list them all and how to use them if you like.
I understand that but their is nothing in the lore that show s mages can't learn force magic or how to use trap gliphs. Even considering the lore these are still anti- rogue spells.KainD wrote...
leaguer of one wrote...
2.You clearly have not played a mage then. A quick gravity well can stop a rogue in their tracks . I do it all the time as well and the gliph trap spells, and mind blaste. I can list them all and how to use them if you like.
Gameplay and lore for 90% are two completely different and unrelated things.
While I do believe that mages that actually bother to learn how to kill, can kill a lot better than mundanes, gameplay is not something you can use as evidence.
leaguer of one wrote...
1. Yes I am serious.The Flying Grey Warden wrote...
1. You can't be serious. Explain that now.
2. You didn't explain how at all, you just stated a blurb of information without any effort. Rogues can counter force magic. How? Well assassins mark their targets.
See how uninformative that is? Well that's what you did up there. So do better.
2.You clearly have not played a mage then. A quick gravity well can stop a rogue in their tracks . I do it all the time as well and the gliph trap spells, and mind blaste. I can list them all and how to use them if you like.
Or earth quakes or rocks in the face.Qistina wrote...
As far as i remember, Templar cannot resist Force Magic
leaguer of one wrote...
1. They can learn...with magic.The Flying Grey Warden wrote...
leaguer of one wrote...
1. Mages also can use hails of arrows, balistas, and all sorts of manner of range combat....With magic.The Flying Grey Warden wrote...
Alright. So the templars use hails of arrows, balistas, and all sorts of manner of range combat. Or they'll have the rogues, and yes there are templar rogues, to sneak up to thr mages and then neutralize their magic. Either way, the whole range argument isnt very sound when you actually look at both sides fairly.
2.Mage Rogues ans mages have counter to rogues.
If you going on range combat, mages win out no matter what.
1. Mages get no military training, at least the circle mages, who make up the majority of mages in thedas. So really, no they wouldn't be good archers, balista manners, or able to use other sources of ranged combat outside of spells. Not unless we're dealing with an all arcane warrior army, in which case I would call shinnanigans on.
2. What are these counter measures to rogues that mages can apparently always have active to prevent being backstabbed?
2.The entire force magic tree for one.
Qistina wrote...
As far as i remember, Templar cannot resist Force Magic
leaguer of one wrote...
I understand that but their is nothing in the lore that show s mages can't learn force magic or how to use trap gliphs. Even considering the lore these are still anti- rogue spells.