St. Victorious wrote...
Actually, lets separate combat mechanics from story mechanics for a minute. Combat is flashy and unrealistic in pretty much all games. I'll agree to there being more spells than those you can put into combat as they can only put so much in. And actually there is an entire tree called "Telekinesis" in DAO.
And as we know cutscene deaths are real deaths. Murderknife can instantly put anyone in the grave, but I need to hack something 37 times with a sword my own body weight to end it in combat. Point is, magic is flashy in game, but the mechanics of the story are another thing.
The telekinesis tree in DAO does not allow the mage to pick up a boulder and throw it. That tree consists of MInd Blast, Force Field, Telekinetic weapons and Crushing Prison. It is not telekniesis in the define sense of moving objects from one place to another. Also the preferred term is Psychokinesis by the parapsychology community.
It also does not require the use of spells. It is an inherent mental power not magic. Telekinesis falls under the heading of Psionics. Psionics requires pure mental discipline. In the D & D world Psychokinesis is used to refer to the moving, melting, transforming or blasting a target.
Modifié par Realmzmaster, 01 février 2014 - 09:02 .