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Mages: lets start being realistic.


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#401
dragonflight288

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Rubios wrote...

>fictional videogame characters with magical aptitudes
>realism

Choose one.


Let me think for about 2 seconds.

Fictional videogame character with magical aptitudes trumps realism in a fantasy setting video game every time. At least for me. 

#402
St. Victorious

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Nuloen wrote...

Realmzmaster wrote...

Tarek wrote...

lol dont be silly

the concept of magic is that it comes from within the mage's "mind" and no one can control other people's minds... except mages :P, that rock aint stoping until it rests nice and easy on the templars face.... and though a templar can resist auras and spells he cant resist gravity, in the game they tend to ignore some stuff for the sake of story, but if they want to apply the lore of the world in DA, templars are just target practice for true mages.

a templar or any other non magical creature is dead meat when facing a TRUE master of the art
, a true mage is considered a mini god in most games/storys lore.... gandlaf, saroman, Davith Fur, Alimixela, Jagar thane, Kael thas...etc

true wizards are usually thousands of years old, versed in magic and knowlege and need armies to defeat them

no crack head in a a tin can is gonna beat a mage that can bedn time and space, hell if the mage is REALLY powerful he will just summon a few fade horrors, or just blood magic the templars brain out from his ass. :wizard:


You really destroyed your own agrument by mentioning mages and wizards from settings that have nothing to do with the DA universe. [/b]The OP is talking about mages and templars in the DA universe.

Templars in the DA universe are walking magic off switches. 

Casting magic requires concentration. That boulder will never hit if the casters concentration is broken. This is why mages have to invest in combat training otherwise their spells get interrupted if they take damage like an arrow to the eye.  Also considering the point that there is no spell that allows the mage to move a boulder of that size in the DA Universe. No mage in DA has telekinesis.

 The closest spell is Fist of the Maker by the force mage that pulls enemies downward. There is no magical equivalent to botics (ME) in DA.


just???? but he!! :blink:

1. if you will be hit with arrow in eye you would be probably dead(most of kings that died on battlefield died this way)
2.so what isnt in your spell trees doesnt exist in DA?so invisibity doesnt exist in DA?so using parts of human body to make frankenstein like monster isnt possible in DA? and what was that spell that throw tempar against that metal eagle during Last Straw[b]?

3.i was(my character)shot or hit many times in DA:O and DAII and still didnt got interupted while casting


Actually, lets separate combat mechanics from story mechanics for a minute. Combat is flashy and unrealistic in pretty much all games. I'll agree to there being more spells than those you can put into combat as they can only put so much in. And actually there is an entire tree called "Telekinesis" in DAO.

And as we know cutscene deaths are real deaths. Murderknife can instantly put anyone in the grave, but I need to hack something 37 times with a sword my own body weight to end it in combat. Point is, magic is flashy in game, but the mechanics of the story are another thing. 

#403
AutumnWitch

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KC_Prototype wrote...

I like peace but when it comes down to it, mages over Templars! Mages are bad ass and have power to destroy the world. Templars are just typical men, always fearing the unknown and magic is very unknown. Also, those are very good drawings of mages, are those concept art? If not, Bioware should surely use those characters and clothing in DA:I.


And lets face it, Templars are addicts and when someone gets sacked from the Templar order they do nothing to help them with their addiction. If they are that cruel to their own why the hell would I want them in charge of anything?

#404
Realmzmaster

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St. Victorious wrote...



Actually, lets separate combat mechanics from story mechanics for a minute. Combat is flashy and unrealistic in pretty much all games. I'll agree to there being more spells than those you can put into combat as they can only put so much in. And actually there is an entire tree called "Telekinesis" in DAO.

And as we know cutscene deaths are real deaths. Murderknife can instantly put anyone in the grave, but I need to hack something 37 times with a sword my own body weight to end it in combat. Point is, magic is flashy in game, but the mechanics of the story are another thing. 


The telekinesis tree in DAO does not allow the mage to pick up a boulder and throw it. That tree consists of MInd Blast, Force Field, Telekinetic weapons and Crushing Prison. It is not telekniesis in the define sense of moving objects from one place to another. Also the preferred term is Psychokinesis by the parapsychology community. 

It also does not require the use of spells. It is an inherent mental power not magic. Telekinesis falls under the heading of Psionics. Psionics requires pure mental discipline. In the D & D world Psychokinesis is used to refer to the moving, melting, transforming or blasting a target.

Modifié par Realmzmaster, 01 février 2014 - 09:02 .


#405
St. Victorious

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Dude, you just read way too much into that. Stop trying to define and categorize things in a setting where you can fling fireballs and run at full speed in plate mail. The devs want to call it telekinesis so let them. Its not D&D, its Dragon Age.

#406
leaguer of one

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St. Victorious wrote...

Nuloen wrote...

St. Victorious wrote...

Tarek wrote...

a templar or any other non magical creature is dead meat when facing a TRUE master of the art, a true mage is considered a mini god in most games/storys lore.... gandlaf, saroman, Davith Fur, Alimixela, Jagar thane, Kael thas...etc
:wizard:


Well you just ended your own argument. This isn't any of those settings. This is Thedas, where there are walking magic off switches. You can't apply the rules of other fiction and expect the results to come out naturally. 

Think about the scene in DA2 when Meredith is introduced. A saarabas has a spell in hand, ready to end Hawke for good, then poof, spell gone and sword through chest. This is how it works in Thedas. 

yes nobody is able to concentrate on spell when he has sword in his chest:lol:(and soul is slowly going to the Fade)


The spell dies before the sword is inserted between the rib cage, not after. There's even a moment of confusion before Meredith finishes him.  

And that's because Meredith was close...I like to see a Templar do that at a distance.

#407
St. Victorious

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There's no given range for a Templars abilities. You can say "they have to be close" but its a baseless accusation until the devs give us figures. I suspect that its not football fields in distance, but probably greater than right on top of them.

#408
Lotion Soronarr

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Rassler wrote...
Details that can be interpreted. I thought a full patrol of grey wardens and dozens of Templars should reach 100.


There was only a handfull of them there.
Neither templars nor especially Grey Warden usually go out in great numbers.


Also it was a single spell that killed all those people, what do you think would happen if they were prepared? Stab Anders more?


Doesn't matter if it was a single spell.
A single knife can kill you when you are asleep too.


Quote" I don't see myself when I change, only the reflection in their eyes and the sound of their screams. My arm lashes out and silverite doesn't so much break as explode in a shower of molten metal. The sword melts, running down the templars chest, and I follow up with a wave of flames which scorch the flesh from his face, leaving only bone so hot it smolders. The trees are burning… the tent… everything around us."

This is delibirately making fun of Templars and normal warriors, all they learned throughout whole their did not help even the very least bit. They died like sheep.


So he used multiple fire spells and burned everything down.

#409
Realmzmaster

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St. Victorious wrote...

There's no given range for a Templars abilities. You can say "they have to be close" but its a baseless accusation until the devs give us figures. I suspect that its not football fields in distance, but probably greater than right on top of them.


Cleanse has a 6 meter radius. Cleansing wave has a radius of 10 meters. Lasting Cleanse has a radius of 10 meters plus a duration of 10 secoinds in DA2. 

Annulment gives a templar +50% magic resistance.

#410
St. Victorious

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Combat abilities aren't accurate. I've already stated that. You may say that but then in the opening scene of DAI Knight Commander Newvillain might snuff the magic of 6 mages 40 yards off.

#411
Realmzmaster

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St. Victorious wrote...

Combat abilities aren't accurate. I've already stated that. You may say that but then in the opening scene of DAI Knight Commander Newvillain might snuff the magic of 6 mages 40 yards off.


Where does it state that Newvillian was 40 yards away?

#412
St. Victorious

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Its not a literal example. Its the point that until the devs say so about range/abilities, nothing can be assumed. Combat is made to be somewhat balanced and if Templars could shut down all mages anywhere on the battlefield at any time then they'd be rendered useless. So they have effective given ranges that may or not not apply outside of combat.

#413
Realmzmaster

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St. Victorious wrote...

Its not a literal example. Its the point that until the devs say so about range/abilities, nothing can be assumed. Combat is made to be somewhat balanced and if Templars could shut down all mages anywhere on the battlefield at any time then they'd be rendered useless. So they have effective given ranges that may or not not apply outside of combat.


The numbers I quoted are from the Dragon Age wiki and Bioware has given no inclination that those numbers are wrong. The wiki gives measurements for all the spells and/or abilities. So I can only go by the information given.

#414
Hellion Rex

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St. Victorious wrote...

There's no given range for a Templars abilities. You can say "they have to be close" but its a baseless accusation until the devs give us figures. I suspect that its not football fields in distance, but probably greater than right on top of them.

Indeed. Evangeline did it across from a large ballroom from Asunder. I would say it varies, based on the experience of templar, the situation, and the type of magic being blocked/cleansed, and if it's blood magic.

Modifié par eluvianix, 02 février 2014 - 12:19 .


#415
Silfren

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Realmzmaster wrote...

St. Victorious wrote...

Its not a literal example. Its the point that until the devs say so about range/abilities, nothing can be assumed. Combat is made to be somewhat balanced and if Templars could shut down all mages anywhere on the battlefield at any time then they'd be rendered useless. So they have effective given ranges that may or not not apply outside of combat.


The numbers I quoted are from the Dragon Age wiki and Bioware has given no inclination that those numbers are wrong. The wiki gives measurements for all the spells and/or abilities. So I can only go by the information given.


Whether or not Bioware has said those numbers are wrong, if those numbers are not cited, they're basically worthless.  Nothing on the wiki can be counted on without a source.

#416
Nuloen

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eluvianix wrote...

St. Victorious wrote...

There's no given range for a Templars abilities. You can say "they have to be close" but its a baseless accusation until the devs give us figures. I suspect that its not football fields in distance, but probably greater than right on top of them.

Indeed. Evangeline did it across from a large ballroom from Asunder. I would say it varies, based on the experience of templar, the situation, and the type of magic being blocked/cleansed, and if it's blood magic.

can templar even stop blood mage? becouse they are using health instead of mana

#417
Hellion Rex

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Nuloen wrote...

eluvianix wrote...

St. Victorious wrote...

There's no given range for a Templars abilities. You can say "they have to be close" but its a baseless accusation until the devs give us figures. I suspect that its not football fields in distance, but probably greater than right on top of them.

Indeed. Evangeline did it across from a large ballroom from Asunder. I would say it varies, based on the experience of templar, the situation, and the type of magic being blocked/cleansed, and if it's blood magic.

can templar even stop blood mage? becouse they are using health instead of mana

Templars can stop blood magic, but that is MUCH harder to do. Evangeline is able to briefly block blood magic laced fire in Asunder, before it overwhelms her. We have no direct evidence on how upper tier blood magic, like blood boiling, demon summoning, or mind control, directly affects templars in the lore.

#418
The Six Path of Pain

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Control space and time??? Am I missing a few codex entries? Last time I checked the Mages in dragon age are very limited when it comes to magic.

#419
thetinyevil

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Lotion Soronnar wrote...

Wyh cna tempalrs beat mages?


1) They outnumber the mages

2) They are an elite, specailized anti-mage force. Their training and powers are designed around fighting mages. As Alistair said, "against a non-mage, I'm just a guy with a sword"

3) Swords still kill squishy people

4) They can disspell magic and protect themselves from magic

5) Blood magic isn't special - it's just more powerful, thus harder to defend against, but it doesn't completely ignore templar defenses.

6) Templars are organized and motivated.

Don't forget they are consumed by the hate of 10,000 suns and would like nothing better then to drown mage child and infants by the hundrands. And they would if the chantry didn't need their weapons...I mean mages.

#420
TheKomandorShepard

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The Six Path of Pain wrote...

Control space and time??? Am I missing a few codex entries? Last time I checked the Mages in dragon age are very limited when it comes to magic.


True i always say that. :D



thetinyevil wrote...

Lotion Soronnar wrote...

Wyh cna tempalrs beat mages?


1) They outnumber the mages

2)
They are an elite, specailized anti-mage force. Their training and
powers are designed around fighting mages. As Alistair said, "against a
non-mage, I'm just a guy with a sword"

3) Swords still kill squishy people

4) They can disspell magic and protect themselves from magic

5)
Blood magic isn't special - it's just more powerful, thus harder to
defend against, but it doesn't completely ignore templar defenses.

6) Templars are organized and motivated.

Don't
forget they are consumed by the hate of 10,000 suns and would like
nothing better then to drown mage child and infants by the hundrands.
And they would if the chantry didn't need their weapons...I mean mages.




If they were doing that i would actually support them sadly the prefer play into locking hulk what tends end badly.And for what chantry needs mages they do more damage than  they are worth much much more only thing why chantry would need them is maintain their influence and have excuses to do certain things... As far i renember they don't even like using them and will do that when they are only forced... 

#421
Realmzmaster

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Silfren wrote...

Realmzmaster wrote...

St. Victorious wrote...

Its not a literal example. Its the point that until the devs say so about range/abilities, nothing can be assumed. Combat is made to be somewhat balanced and if Templars could shut down all mages anywhere on the battlefield at any time then they'd be rendered useless. So they have effective given ranges that may or not not apply outside of combat.


The numbers I quoted are from the Dragon Age wiki and Bioware has given no inclination that those numbers are wrong. The wiki gives measurements for all the spells and/or abilities. So I can only go by the information given.


Whether or not Bioware has said those numbers are wrong, if those numbers are not cited, they're basically worthless.  Nothing on the wiki can be counted on without a source.


The numbers serve as an approximation since Bioware has not detailed the actual distances in any documentation.  Gameplay documentation is a request that I have made even if it is only in a pdf file stored on disc. 
The numbers presented could be larger or smaller in effect, but they still put the templar close enough to affect the mage.
I prefer to have approximations than no information at all. 

Modifié par Realmzmaster, 02 février 2014 - 04:16 .