Mages: lets start being realistic.
#126
Posté 31 janvier 2014 - 05:13
200 hit points could mean you are surviving, say, 20 sword blows. In reality, what's "really" happening outside the abstraction, is that you are so good at maneuvering, evading, making sure your shield or armor blocks, parrying, or whatever else, that out of those 20, most are glancing or not very deep blows.
It's not that a normal human could survive 20 "full on" sword hits. It's just that #20 is the one that finally kills you because you're bleeding, fatigued, wounded, battered, and - now you get the one that does you in.
For monsters, hit points mean, they really are big, and tough, and monstrously hard to kill, like you would expect. After all, you would expect to need a lot of hits to take down a high dragon.
In theory, that's how it's all supposed to work.
#127
Posté 31 janvier 2014 - 05:16
#128
Posté 31 janvier 2014 - 05:17
EDIT: I do agree though, hit points should never be taken literally and those things I lsited, mainly happens because they look awesome. I was just trying to illustrate why some people might interpret hit points literally.
Modifié par EmperorSahlertz, 31 janvier 2014 - 05:20 .
#129
Posté 31 janvier 2014 - 05:21
EmperorSahlertz wrote...
Hawke being stabbed through the gut and liftet up by the Arishok, The Warden being mauled by a bear, eaten by a dragon, crushed by an Ogre, doesn't leave much room for interpretation.
Don't forget Hawke impaling themselves with a staff.
#130
Posté 31 janvier 2014 - 05:22
#131
Posté 31 janvier 2014 - 05:24
#132
Posté 31 janvier 2014 - 05:46
EmperorSahlertz wrote...
Didn't KotOR do just that? Can't remember sepcifically but I could ahve sworn that the combat animations in that game was actually duels, and not just a bunch of mobs wailing on eachother endlessly until one tobbled.
Sometimes it did. Sometimes it looked like the vibroblade or lightsaber went into your opponents stomach and they had a few hitpoints left and the fight continued.
#133
Posté 31 janvier 2014 - 05:50
EmperorSahlertz wrote...
Didn't KotOR do just that? Can't remember sepcifically but I could ahve sworn that the combat animations in that game was actually duels, and not just a bunch of mobs wailing on eachother endlessly until one tobbled.
Only if the weapon types matched.
#134
Posté 31 janvier 2014 - 05:51
Well, at least it is an approximation of the ideal animations.dragonflight288 wrote...
EmperorSahlertz wrote...
Didn't KotOR do just that? Can't remember sepcifically but I could ahve sworn that the combat animations in that game was actually duels, and not just a bunch of mobs wailing on eachother endlessly until one tobbled.
Sometimes it did. Sometimes it looked like the vibroblade or lightsaber went into your opponents stomach and they had a few hitpoints left and the fight continued.
#135
Posté 31 janvier 2014 - 06:34
Orian Tabris wrote...
I'd like to point out that not all spells have an actual cast time. My bet is on the mage - assuming it is a spell without a cast time, and they know which spell they're casting - because there's no wait time. As for the archer, they'd have to be extremely powerful, able to pull an arrow out of the quiver, put it to the wire/string, and pull on that wire/string. I'm guessing that a properly pulled arrow would be faster than a spell, but not enough to bridge the gap.Realmzmaster wrote...
If mages are so powerful why hasn't Tevinter beaten the Qunari and turn them into slaves? Why haven't the mages taken out the dwarves? Could it be that dwarves have a resistance to magic and have a high tolerance to lyrium?
The problem that a mage has is that any spell requires time to cast. In that time a templar will close any distance between the templar and the mage which can mean one dead mage. Or an archer will loose an arrow. So who will be faster the archer or the mage? My bet is on the archer.
What about the rogue templar who can hide in the shadows? How will the mage detect his/her presence before he/she strikes?
Depends on the style of archery. The Mongol style archer can achieve 10 arrows in 4.9 seconds hitting all targets. This was accomplished by Lars Andersen. The previous record was 7 arrows and targets in 15 seconds.
The arrows fired are still powerful enough to pentrate chain mail.
The English longbow archer can achieve 3 arrows in 4.2 seconds. Mongol style archery was for mobile combat on horse back, but could be used on the ground.
The Mongol archer was not as concerned with distance because that was the point of the horse to close that distance. The Mongol archer shoots instinctively.
The English archer was concerned with power, distance and accurracy. My money is still on the archer and Templar. Templars are not limited to just sword and shield.
Modifié par Realmzmaster, 31 janvier 2014 - 07:52 .
#136
Posté 31 janvier 2014 - 06:41
#137
Posté 31 janvier 2014 - 06:53
As for the last part of yours post, is the same reason whey your character isn't killed when an archer hits him, or why my Warden survived being used as a chewing gum by 'Andraste'.
#138
Posté 31 janvier 2014 - 07:42
#139
Posté 31 janvier 2014 - 07:45
#140
Posté 31 janvier 2014 - 07:46
HiroVoid wrote...
Didn't Cassandra mow down blood mages in Dawn of the Seeker as fast as Hawke did in gameplay?
She was decapitating people faster than I've seen in a long time.
#141
Posté 31 janvier 2014 - 07:49
Well, there you have it. Canon, official material of a single templar mowing down a bunch of mages outside of gameplay.eluvianix wrote...
HiroVoid wrote...
Didn't Cassandra mow down blood mages in Dawn of the Seeker as fast as Hawke did in gameplay?
She was decapitating people faster than I've seen in a long time.
#142
Posté 31 janvier 2014 - 07:51
HiroVoid wrote...
Well, there you have it. Canon, official material of a single templar mowing down a bunch of mages outside of gameplay.eluvianix wrote...
HiroVoid wrote...
Didn't Cassandra mow down blood mages in Dawn of the Seeker as fast as Hawke did in gameplay?
She was decapitating people faster than I've seen in a long time.
She almost failed to stop a catastrophe planned by blood mages. She had help, the fact that it was from another mage and a spirit healer no less is amusing.
#143
Posté 31 janvier 2014 - 07:54
That doesn't really refute my point about a lone templar cutting down a bunch of mages combat-wise.Rassler wrote...
HiroVoid wrote...
Well, there you have it. Canon, official material of a single templar mowing down a bunch of mages outside of gameplay.eluvianix wrote...
HiroVoid wrote...
Didn't Cassandra mow down blood mages in Dawn of the Seeker as fast as Hawke did in gameplay?
She was decapitating people faster than I've seen in a long time.
She almost failed to stop a catastrophe planned by blood mages. She had help, the fact that it was from another mage and a spirit healer no less is amusing.
Modifié par HiroVoid, 31 janvier 2014 - 07:54 .
#144
Posté 31 janvier 2014 - 07:56
HiroVoid wrote...
That doesn't really refute my point about a lone templar cutting down a bunch of mages combat-wise.Rassler wrote...
HiroVoid wrote...
Well, there you have it. Canon, official material of a single templar mowing down a bunch of mages outside of gameplay.eluvianix wrote...
HiroVoid wrote...
Didn't Cassandra mow down blood mages in Dawn of the Seeker as fast as Hawke did in gameplay?
She was decapitating people faster than I've seen in a long time.
She almost failed to stop a catastrophe planned by blood mages. She had help, the fact that it was from another mage and a spirit healer no less is amusing.
So? Win in combat lose the whole country.
#145
Posté 31 janvier 2014 - 07:57
in fact
a mage has the potential to destroy armies or cities alone, while a templar has ZERO chance of attaining anything like that potential
#146
Posté 31 janvier 2014 - 08:02
Well, at least for the first part, mages have a limit. It's called mana which is a point that's been cited before. Of course, having a lot of lyrium or sacrificing a bunch of people helps with increasing power, but the former is hard to obtain without having a contract with the dwarves and the latter is morally bad and is only going to inspire people to fight against the mages harder (I believe the latter reason was actually pointed out by a Tevinter mage as to why not to use blood magic in certain situations which in his case was against the Qunari).Tarek wrote...
in theory mages have unlimited power, while templars have a limit....
in fact
a mage has the potential to destroy armies or cities alone, while a templar has ZERO chance of attaining anything like that potential
#147
Posté 31 janvier 2014 - 08:05
templar: " I have magic resistance, prepare to die..."
mage:" that's nice but this 2 ton boulder is not... so im gonna telekenticaly throw it on ur face... bye"
squish
#148
Posté 31 janvier 2014 - 08:07
But is it a magic boulder? .....seriously, I don't know how this worked gameplay-wise in previous games, so I don't know if it just counted as physical or nature damage, or if their was some kind of magic attack related with it.Tarek wrote...
also if something is resistant to magic, a mage can always use the environment to destroy it
templar: " I have magic resistance, prepare to die..."
mage:" that's nice but this 2 ton boulder is not... so im gonna telekenticaly throw it on ur face... bye"
squish
On the other hand, that's why most templars focus as tanks.
#149
Posté 31 janvier 2014 - 08:07
Rassler wrote...
HiroVoid wrote...
Well, there you have it. Canon, official material of a single templar mowing down a bunch of mages outside of gameplay.eluvianix wrote...
HiroVoid wrote...
Didn't Cassandra mow down blood mages in Dawn of the Seeker as fast as Hawke did in gameplay?
She was decapitating people faster than I've seen in a long time.
She almost failed to stop a catastrophe planned by blood mages. She had help, the fact that it was from another mage and a spirit healer no less is amusing.
The point being made is that she is still mowing down blood mages like there is no tomorrow. A mage that cannot get his/her spells off in time are dead mages. In close combat the advantage goes to the warrior, templar or rogue.
A mage who throws an AOE like fireball on a rapidly closing foe is going to catch himself/herself in the effect. A mage requires distance to be effective which is why they are the artillery of the fantasy world. Mages like artillery need protection otherwise it will be overran.
Mages need time to cast the spells especially spells that have the ability to wipe out large numbers of warriors. Someone has to buy the mage that time.
Also sheer numbers will take down any foe. There are more mundanes than there are mages or templars. The mages will run out of mana at some time. You then have dead mages.
If mages are as powerful as many think they would have conquered Thedas by now, but that is not the case.
#150
Posté 31 janvier 2014 - 08:12
Realmzmaster wrote...
]
The point being made is that she is still mowing down blood mages like there is no tomorrow. A mage that cannot get his/her spells off in time are dead mages. In close combat the advantage goes to the warrior, templar or rogue.
A mage who throws an AOE like fireball on a rapidly closing foe is going to catch himself/herself in the effect. A mage requires distance to be effective which is why they are the artillery of the fantasy world. Mages like artillery need protection otherwise it will be overran.
Mages need time to cast the spells especially spells that have the ability to wipe out large numbers of warriors. Someone has to buy the mage that time.
Also sheer numbers will take down any foe. There are more mundanes than there are mages or templars. The mages will run out of mana at some time. You then have dead mages.
If mages are as powerful as many think they would have conquered Thedas by now, but that is not the case.
Because mages didn't want to rule over Thedas. There are plenty of mages like Bethany or Wynne etc... who just want peace, even many of the apostates.
We don't know what is the limit for mages power? Who is to say mages cannot come together in numbers, lets say 100, and cast a spell that rots all food and water in a huge area? What then? The precius lyrium wont save the templars anymore and they will die cause of thirst/hunger.
Everything is specualtion until stuff are revealed.
Modifié par Rassler, 31 janvier 2014 - 08:13 .





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