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Mages: lets start being realistic.


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#176
Hellion Rex

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MisterJB wrote...
Paralyze and Shatter only work if the victim doesn't pass a physical resistance check which counts Constitution points. Sword and Shield Warriors rely heavily on Constitution which means my PC would have TONS of Constitution.
Your crowd control is not even going to slow me down.


Ahem. Gravitic Sphere on you, cast Haste on me, run in the opposite direction.

#177
Lulupab

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MisterJB wrote...

Rassler wrote...

MisterJB wrote...

Hey, if you want to discuss gameplay powers...

BullWark of the Ages + Blood Thirst + Blessing of the Fade + Peon's Plight.
First, I become immune to damage then I increase attack and movement speed twice; at the cost of no life points, because, again, immune to damage; which means I can get close to you before you cast a spell; and even if you do manage to cast one, Blessing of the Fade increases resistance to hostile spells; and then I either kill you instantly; double critical hit or critical hit you.

Lol, bring it on mages.


You are immune to DAMAGE not crowd control. You will share the arisock's fate, paralyzed, screaming in pain, cannot even find time to drink potion, your immunity fades and you die.

Lets not forget shatter aka instant death unless you are boss which you are not :wizard:

Paralyze and Shatter only work if the victim doesn't pass a physical resistance check which counts Constitution points. Sword and Shield Warriors rely heavily on Constitution which means my PC would have TONS of Constitution.
Your crowd control is not even going to slow me down.


Lol you mean over 30 seconds of crowd control is not enough? Petrify and arcane prison. It has shatter capability and you will stand in one place turned into stone or screaming in pain. More importantly say hello to mind control. Also don't forget shapeshifting into a swarm which is immune to all form of physical damage. A warrior cannot kill 1000 of bugs before dying cause of infectious bites.

You should have at least chosen DA2 as battleground, in DAA or DAO mages are freaking op. Every gaming strategy site confirms it. Mages are the king class in DAO, hands down.

#178
Hellion Rex

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Rassler wrote...
There is also an spell that grants full magical immunity. Its in spirit tree. It also makes you immune to holy smite and cleanse aura.


Neither Spell Shield, Dispel Magic, or Anti Magic Ward can dispel Templar powers, and those are the only defensive spells in the Spirit Tree, minus Force Field.

#179
General TSAR

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Tarek wrote...

also if something is resistant to magic, a mage can always use the environment to destroy it

templar: " I have magic resistance, prepare to die..."

mage:" that's nice but this 2 ton boulder is not... so im gonna telekenticaly throw it on ur face... bye"

squish


Flawless logic, except moving a two ton boulder requires a lot of concentration and one Holy Smite will break that.

#180
Lulupab

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eluvianix wrote...

Rassler wrote...
There is also an spell that grants full magical immunity. Its in spirit tree. It also makes you immune to holy smite and cleanse aura.


Neither Spell Shield, Dispel Magic, or Anti Magic Ward can dispel Templar powers, and those are the only defensive spells in the Spirit Tree, minus Force Field.


That depends on who casts it first. Anti magic wards makes you immune to magic. Holy smite deals spirit damage (magic) and magically stuns you. Cleanse aura mechanics is exactly same as dispel magic of mage.

If the mage is affected by anti magic ward then the mage is immune to holy smite and cleanse aura until the ward duration is over. During this time the mage is also immune to spells of spirit warrior so its not only the templars.

Modifié par Rassler, 31 janvier 2014 - 09:58 .


#181
dragonflight288

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Rassler wrote...

eluvianix wrote...

Rassler wrote...

If we are considering in game mechanics then mages can render themselves invulneravle temporarily, put templars to sleep etc... but not all mages are capable of that so there is that. But most templars should be mere grunts as well, it takes more than 10 years to master Templar talents.

The real question is, what will mages use in the war? The tevinter for example use elephants, normal soldiers armed to the teeth tec... Every war has its own strategies, we'll see what this one will need.

Where does it say that it takes 10 years to develop Templar abilities?


I don't exactly remember, but I thought a reference was made? Usually it takes a decade for a templar to be promoted to a full knight, which usually happens after they are fully trained. I don't think you simply drink/injest lyrium and become a templar all of a sudden. It takes years and regualr usage to grant magic resistance.


Not necessarily. In DA2, if Hawke says Kerren isn't possessed, Cullen decides to let him stay in the templars, pending a 10 year probation period to make sure he isn't possessed. 

#182
Lulupab

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dragonflight288 wrote...

Rassler wrote...

eluvianix wrote...

Rassler wrote...

If we are considering in game mechanics then mages can render themselves invulneravle temporarily, put templars to sleep etc... but not all mages are capable of that so there is that. But most templars should be mere grunts as well, it takes more than 10 years to master Templar talents.

The real question is, what will mages use in the war? The tevinter for example use elephants, normal soldiers armed to the teeth tec... Every war has its own strategies, we'll see what this one will need.

Where does it say that it takes 10 years to develop Templar abilities?


I don't exactly remember, but I thought a reference was made? Usually it takes a decade for a templar to be promoted to a full knight, which usually happens after they are fully trained. I don't think you simply drink/injest lyrium and become a templar all of a sudden. It takes years and regualr usage to grant magic resistance.


Not necessarily. In DA2, if Hawke says Kerren isn't possessed, Cullen decides to let him stay in the templars, pending a 10 year probation period to make sure he isn't possessed. 


I didn't mean that encounter, I need to look it up.

#183
MisterJB

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Rassler wrote...
Lol you mean over 30 seconds of crowd control is not enough? Petrify

Doesn't work. Physical Resistance Check.

and arcane prison.

Immune to damage.
 

More importantly say hello to mind control.

It's a sole battle, useless.

Also don't forget shapeshifting into a swarm which is immune to all form of physical damage. A warrior cannot kill 1000 of bugs before dying cause of infectious bites.

Still immune to damage.

You should have at least chosen DA2 as battleground, in DAA or DAO mages are freaking op. Every gaming strategy site confirms it. Mages are the king class in DAO, hands down.

Intelligently specced and sufficiently leveled Warriors and Rogues can stand up to any mage.

#184
Wothen

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AutumnWitch wrote...

Wothen wrote...

AutumnWitch wrote...

Realmzmaster wrote...

You keep using Anders but fail to mention that Justice powered Anders up to a level that most mages do not obtained. Anders/Justice is the exception not the rule.

I agree with you that it depends on the power of the individual mage, warrior, templar or rogue. That is not what the OP was stating. IMHO on average a warrior will kill a mage in close combat.

The mage will have the advantage at a distance. The rogue on the other hand will have the advantage if neither the nage nor templar see the rogue coming. For example a rogue goes into Stealth like in DAO. The rogue fires an arrow of slaying at the mage. You will have one dead mage. I know because this is what I did in DAO. The only time it will not work is if the mage is at a high level.


Mages have a lot of good defensive and highly powered robes as well and with the right runes, rings etc to pump up defence. In both DAO and DA2 once I reach level ten-ish most arrows do little to no damage on my Mage (for short periods of time) once I reach level 15ish arrows pretty much are negligible unless there are a lot of archers at one time. (She has a higher defence and armour than Aveline with all of her upgrades until Ave get the Mages Friend Shield with the 3 rune slots and then its still nearly the same).

About the ONLY thing that non-mages can do to hurt my Mage is the assassin back-stab but usually once they do that once I know they are there and ZAP! they are done.

I don't know, I think it comes down to how each person makes their build and what the function is.


Mages are ridiculously good on DA:2 its not even funny
They can fight in close ranges just as well as a warrior, do the same damage of the rogue and have steady aoe, I hope they tone it down or bring the other classes into par

However, I thought this discussion in general was about fluff powers not gameplay powers




I am sorry you will have to please excuse me, I am a not a "gamer" and my whole breadth of knowledge on Mages in games is the DA series which I LOVE. I also love using mages and have honed my time playing them into very efficient, dangerous characters. Sorry.


Why so agressive?
Im sorry if I made my tone offensive in my post, it was not my intention

#185
Br3admax

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Why are we arguing about gameplay mechanics again?

#186
Grieving Natashina

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AutumnWitch wrote...

Its funny you mention the Arishok. Now days, after understanding how to make a good mage. When I battle the Arishok (even on hard) he literally doesn't step two feet or get one attack off before he dies, the look on his face is priceless. If you play your spells right he doesn't have a chance. Even on nightmare he seldom gets to move and maybe he will get one hit in me and that's because I have to take the time to drink a lyrium potion. About the only way to stop a powerful mage is in numbers.

That being said, I don't know what the birth rate of Mages are in Thedas (relative to non-mages) but as they can keep most of them in the Mage towers I have to assume its pretty low. So that is why the mages don't rule all of Thedas, there just isn't enough of them.


As a mage, I feel a little sorry for the Arishok.  The formula that I used was this:

One part Elemental
One part Force
Blend Well!

Congrats, you have a dead Arishok very quickly.  It almost feels cheap, but I remember running my ass off the first time.  

Image IPB

#187
Realmzmaster

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Rassler wrote...


There is also an spell that grants full magical immunity. Its in spirit tree. It also makes you immune to holy smite and cleanse aura.



What spell are you talking about? I can see no spell in DAO or DA2 that grants full magical immunity.

#188
Lulupab

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MisterJB wrote...

Rassler wrote...
Lol you mean over 30 seconds of crowd control is not enough? Petrify

Doesn't work. Physical Resistance Check.

and arcane prison.

Immune to damage.
 

More importantly say hello to mind control.

It's a sole battle, useless.

Also don't forget shapeshifting into a swarm which is immune to all form of physical damage. A warrior cannot kill 1000 of bugs before dying cause of infectious bites.

Still immune to damage.

You should have at least chosen DA2 as battleground, in DAA or DAO mages are freaking op. Every gaming strategy site confirms it. Mages are the king class in DAO, hands down.

Intelligently specced and sufficiently leveled Warriors and Rogues can stand up to any mage.


You have got to be kidding me, your damage immunity is just temporary. The resistance check doesn't mean it will always resist, the fact that its two spells one of them will most definitely connect.

There is misdirection hex, goodbye damage. Storm of century while anti magic ward is on myself. You are dead.

The possibilities are limitless while you only have one puny lame combo which can be kited to death until immunity is over and killed. Please your making me laugh. The last resort is blood wound of blood mage which CANNOT BE RESISTED BY ANY MEANS as stated in the spell's description, its a crowd control with very decent damage.

#189
Grieving Natashina

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Rassler wrote...

snip


eluvianix wrote...

snip



I critical backstab you both while are you distracted.  I get 120g and 300 experience.  

You know, there is a helluva lot more regular fighters than just Templars or plain warriors you know.   Probably more of us regular mundanes than mages out there.  Or Templars, for that matter.

Watch your back. ;)

Modifié par Starsyn, 31 janvier 2014 - 10:16 .


#190
Lulupab

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Realmzmaster wrote...

Rassler wrote...


There is also an spell that grants full magical immunity. Its in spirit tree. It also makes you immune to holy smite and cleanse aura.



What spell are you talking about? I can see no spell in DAO or DA2 that grants full magical immunity.


dragonage.wikia.com/wiki/Anti-Magic_Ward

#191
AutumnWitch

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Starsyn wrote...

AutumnWitch wrote...

Its funny you mention the Arishok. Now days, after understanding how to make a good mage. When I battle the Arishok (even on hard) he literally doesn't step two feet or get one attack off before he dies, the look on his face is priceless. If you play your spells right he doesn't have a chance. Even on nightmare he seldom gets to move and maybe he will get one hit in me and that's because I have to take the time to drink a lyrium potion. About the only way to stop a powerful mage is in numbers.

That being said, I don't know what the birth rate of Mages are in Thedas (relative to non-mages) but as they can keep most of them in the Mage towers I have to assume its pretty low. So that is why the mages don't rule all of Thedas, there just isn't enough of them.


As a mage, I feel a little sorry for the Arishok.  The formula that I used was this:

One part Elemental
One part Force
Blend Well!

Congrats, you have a dead Arishok very quickly.  It almost feels cheap, but I remember running my ass off the first time.  

Image IPB





Gawd I love that comic ROFL....that and the one with the male Hawke trying to NOT romace Anders are my two all times favourite from DA2

#192
HiroVoid

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Br3ad wrote...

Why are we arguing about gameplay mechanics again?

Because its fun?

#193
dragonflight288

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Starsyn wrote...

AutumnWitch wrote...

Its funny you mention the Arishok. Now days, after understanding how to make a good mage. When I battle the Arishok (even on hard) he literally doesn't step two feet or get one attack off before he dies, the look on his face is priceless. If you play your spells right he doesn't have a chance. Even on nightmare he seldom gets to move and maybe he will get one hit in me and that's because I have to take the time to drink a lyrium potion. About the only way to stop a powerful mage is in numbers.

That being said, I don't know what the birth rate of Mages are in Thedas (relative to non-mages) but as they can keep most of them in the Mage towers I have to assume its pretty low. So that is why the mages don't rule all of Thedas, there just isn't enough of them.


As a mage, I feel a little sorry for the Arishok.  The formula that I used was this:

One part Elemental
One part Force
Blend Well!

Congrats, you have a dead Arishok very quickly.  It almost feels cheap, but I remember running my ass off the first time.  

Image IPB




lol. So true.

#194
AutumnWitch

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dragonflight288 wrote...

Starsyn wrote...

AutumnWitch wrote...

Its funny you mention the Arishok. Now days, after understanding how to make a good mage. When I battle the Arishok (even on hard) he literally doesn't step two feet or get one attack off before he dies, the look on his face is priceless. If you play your spells right he doesn't have a chance. Even on nightmare he seldom gets to move and maybe he will get one hit in me and that's because I have to take the time to drink a lyrium potion. About the only way to stop a powerful mage is in numbers.

That being said, I don't know what the birth rate of Mages are in Thedas (relative to non-mages) but as they can keep most of them in the Mage towers I have to assume its pretty low. So that is why the mages don't rule all of Thedas, there just isn't enough of them.


As a mage, I feel a little sorry for the Arishok.  The formula that I used was this:

One part Elemental
One part Force
Blend Well!

Congrats, you have a dead Arishok very quickly.  It almost feels cheap, but I remember running my ass off the first time.  

Image IPB




lol. So true.


She was obviously trying to make him tired and fall over from a heart attack. I mean let's face it, all he does is sit on his little throne and eat bad Lowtown junkfood all day. It was bound to happen...yep..that's it...well that's what I heard in the Hangedman anyway.

#195
Grieving Natashina

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I think I beat the Arishok in about 90 seconds on my Force/Ele Mage. I'm not trying to be hyperbolic either.

There is one thing that mages have against them: They get tired. The MP/Mana mechanic in most RPGs reflect a mage's energy level. The more fatigued they are = the less mana they have.

In Thedas, they also usually don't have the luxury to just quaff a Lyrium potion either, since the Chantry has a lock on that. Even if they go through the black market, they wouldn't be able to get the quantities they'd need for a large scale war. The Templars would probably have regular fighters with them, and I think the mages would get overrun.

Modifié par Starsyn, 31 janvier 2014 - 10:28 .


#196
Realmzmaster

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Rassler wrote...


You have got to be kidding me, your damage immunity is just temporary. The resistance check doesn't mean it will always resist, the fact that its two spells one of them will most definitely connect.

There is misdirection hex, goodbye damage. Storm of century while anti magic ward is on myself. You are dead.

The possibilities are limitless while you only have one puny lame combo which can be kited to death until immunity is over and killed. Please your making me laugh. The last resort is blood wound of blood mage which CANNOT BE RESISTED BY ANY MEANS as stated in the spell's description, its a crowd control with very decent damage.


The problem with Storm of the Century is that Spell Might must be active, then Blizzard and Tempest must be casted for a conjuration time of 4 seconds. Anti-magic ward is a two edged sword. The spell only lasts 10 seconds and stops both beneficial and hostile spells. Also the cooldown is 30 seconds. The Templar still has Cleanse which removes the anti-magic ward

Blood Wound allows a physical resistance check so the target can still be moving toward the mage or release an arrow or storm of arrows. The spell itself cannot be resisted but the effects can be.

Modifié par Realmzmaster, 31 janvier 2014 - 10:33 .


#197
dragonflight288

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Starsyn wrote...

I think I beat the Arishok in about 90 seconds on my Force/Ele Mage. I'm not trying to be hyperbolic either.

There is one thing that mages have against them: They get tired. The MP/Mana mechanic in most RPGs reflect a mage's energy level. The more fatigued they are = the less mana they have.

In Thedas, they also usually don't have the luxury to just quaff a Lyrium potion either, since the Chantry has a lock on that. Even if they go through the black market, they wouldn't be able to get the quantities they'd need for a large scale war. The Templars would probably have regular fighters with them, and I think the mages would get overrun.


That might also be why the Circle/Chantry only wanted/allowed 7 mages to go to Ostagar....

although they let the Orlesians have as many mages as they wanted during the rebellion in Stolen Throne. 

#198
MisterJB

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Rassler wrote...
You have got to be kidding me, your damage immunity is just temporary.

So are your spells but I'm not seeing you take than into account. 

 
The resistance check doesn't mean it will always resist, the fact that its two spells one of them will most definitely connect.

Yes it does. That is exactly what it means. With enough Constitution, you can just shrug all spells that have to pass a check off.



There is misdirection hex, goodbye damage. Storm of century while anti magic ward is on myself. You are dead.

Oh please, is that supposed to be impressive?
Cleanse Area removes both the hex and the storm.
Or I can just tank it with Bulwark of the Ages.
Or if I can't use either at the moment, I'll just use my super speed gained from Blood Thirst and Blessing of the Fade to move out of the affected area. And neither of them have a time limit and thus, they'll outlive your storm.
Or I can just use the 25% Spell Resistance from Blessing of the Fade plus the natural Constitution from being a Shield Warrior to just tank the storm as I use my super speed to reach you and use heavy hitter attacks such as Peon's Plight.
Plus, Storm of the Century takes a ton of time to cast

The last resort is blood wound of blood mage which CANNOT BE RESISTED BY ANY MEANS as stated in the spell's description, its a crowd control with very decent damage.

Bulwark of the Ages makes you immune to ALL damage period. That includes Blood Wound.
Plus I won't be paralyzed.

Modifié par MisterJB, 31 janvier 2014 - 10:35 .


#199
MattH

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Templars run around in metal armor, a bolt of lightning should work wonders on them.

#200
Br3admax

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MH19 wrote...

Templars run around in metal armor, a bolt of lightning should work wonders on them.

If it comes from magic, it really wouldn't.