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Defense Against Biotics - What's The Deal?


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#26
Khavos

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RangerSG wrote...
Ok, so no matter how many times we point out something that will work, you're going to say it doesn't. Because you think biotics must trump everything.

So what's the point of having a conversation about something when you're not really interested in actually interacting with answers?

Actually, I think biotics were an incredibly stupid idea that Mass Effect didn't need in the least bit.  Tech could've very easily filled the "mage" role.

As far as "interacting with answers," goes, I believe pointing out the inconsistencies or outright contradictions is a way of interacting.  Biotics are portrayed very inconsistently depending on which source you're pulling from, which is why I'm curious if there's a consensus and, more importantly, what that consensus is based upon.  Thus far, it seems to entirely be speculation or outright, "This works, because I say so."  

Modifié par Khavos, 01 février 2014 - 07:22 .


#27
Khavos

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Lord Watson wrote...

Cover, armor, and dodge + bullet to the face worked for me.

Even if biotics were effective at long range the sight radius from eyes to hand isn't that long, and as Swoby pointed out that'd require some extreme accuracy and/or luck. Being off by a mm equals missing by several feet at long range.

Good point.  I never thought about the "aiming" aspect of biotics.  

Alright, so range is likely a valid one.  Cover is one of the ones that works from a gameplay standpoint, but pretty clearly wouldn't from a "lore" standpoint.  If you can pick up a dude in heavy armor with your biotics, chances are you can pick up a crate.  

Modifié par Khavos, 01 février 2014 - 07:26 .


#28
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Khavos wrote...

RangerSG wrote...
Ok, so no matter how many times we point out something that will work, you're going to say it doesn't. Because you think biotics must trump everything.

So what's the point of having a conversation about something when you're not really interested in actually interacting with answers?

Actually, I think biotics were an incredibly stupid idea that Mass Effect didn't need in the least bit.  Tech could've very easily filled the "mage" role.
 


There's more to biotics than the gameplay/mage role. The reason why they included isn't just for the gameplay, but story. There's always been this bit in the lore about how it may point to new evolutionary possibilities (especially with humans, who are new to the whole thing, and struggling with it). That's Mass Effect's overall story in a nutshell.. having all of these new possibilities and responsibities thrust on a young humanity. And what they do with it or what lengths they go to tap into it. Tech is an entirely different pathway, with it's own unique stories.

If you mean the underlying mechanics could be replaced with tech, sure.. but it serves a purpose storywise.

Modifié par StreetMagic, 01 février 2014 - 08:39 .


#29
Khavos

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I'd agree with you if it were actually evolutionary, but it's not. It comes from eezo exposure. It's basically a Spiderman origin story.

#30
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Khavos wrote...

I'd agree with you if it were actually evolutionary, but it's not. It comes from eezo exposure. It's basically a Spiderman origin story.


Fair enough. It is like Spidey.. just more cases of it.

The evolutionary bit comes more from researchers believing and/or trying to reliably trigger high biotic power levels. There's this idea floating around that humans have a lot of potential. Why? I don't know. They haven't really gone into it yet. Just hints here and there. Harbinger was also interested in it. So was Leviathan.

Modifié par StreetMagic, 01 février 2014 - 09:50 .


#31
Han Shot First

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Khavos wrote...

Han Shot First wrote...

Khavos wrote...

I'm unclear why you think biotic attacks wouldn't be effective at range.


They can't be used at long ranges.

What's your source for that, out of curiosity?


In Mass Effect 2 and Mass Effect 3 I believe all the maps were small. It has been awhile since I've played either game, but as far as I can remember in both games when you first saw the enemy they usually looked to be within 100 meters of Shepard. In Mass Effect 1 however you did have some very large maps on the uncharted worlds, and if you had Shepard and company dismount early from the Mako to engage enemies on foot you would need to be at close range in order to use biotics. IIRC (again, its been awhile) some of the assault rifles/sniper rifles had longer ranges.

Granted gameplay and lore are not always the same thing. But since the lore on biotics says nothing about range you're left with gameplay and speculation. Given the difficulty in controlling biotic powers as described in the books, and taking into account the significant limitations of both the human eye and guesswork aiming, it is difficult to imagine biotics as anything other than a short range weapon. This is probably one instance where the gameplay would bear at least some semblance to the reality for those particular characters.


Khavos wrote...

 Biotics are portrayed very inconsistently depending on which source you're pulling from, which is why I'm curious if there's a consensus and, more importantly, what that consensus is based upon.  Thus far, it seems to entirely be speculation or outright, "This works, because I say so." 


The very nature of this thread invites speculation because Mass Effect is an RPG rather than a futuristic military sim. You're basically asking questions about the tactical doctrine of the Alliance (or their alien equivalent) in dealing with enemy biotics, when of course no such field manuals would exist in game. What information there is in the codex regarding the organization or tactics of the various military factions tends to be sparse, and since it is typically (if not always) written by people with no prior military experience, it doesn't always make sense.

In short there is no way to answer how a biotic can be countered without speculating. If the ground rules for discussion are going to be 'no speculation,' than there can be no discussion.

Back to speculating...

Modern infantry tactics are dominated by the machine gun. With much higher rates of fire, more ammunition, and longer ranges than assault rifles, machine guns are by far the most deadly weapon at a rifle squad's disposal. As such all squad and platoon level infantry tactics revolve around getting their own machine guns into a position to do the maximum amount of damage to the enemy or suppressing the enemy so that they can be outflanked by a maneuver element. Of course the flip side to that is that the enemy is likely fielding its own machine guns, and they pose just as a big a threat to you as your guns do to them. Thus you have both sides with the goal of maneuvering for a better position and attempting to knock out each other's guns.

How does that relate to biotics?

The machine gunner is simultaneously both the deadliest person in a fire team, and the most in danger. The second he opens up on that gun, if the enemy is in a position to effectively engage him most of the incoming is going to be headed his way.

I see biotics as being in a similar predicament. Like the machine gunners they might have the potential to do a fvckton of damage or to suppress the enemy, but if the enemy isn't completely suppressed the moment they're identified as biotics they are going to be drawing lots of fire. If you are a run-of-the-mill rifleman, you probably don't want to stick too close to the biotic. On the hand they'd probably be popular with the machine gunners. Finally they'd have someone to share the incoming with. Image IPB

The introduction of biotics to warfare would have likely caused some shifts in tactics. Machine guns are probably still a greater threat at range, but biotics *might* be considered a greater one at close range. In either case, both are going to be priorities. I imagine that like machine gunners biotics would have a high potential for inflicting a lot of damage, but the flip side would be that they would also be a lot more likely be to be wounded or killed than a rifleman.

There are also a multitude of ways in which biotics can be wounded or killed, as they aren't invulnerable. Barriers can give way just like standard shielding. Machine guns, as ever, would remain a threat. So would enemy riflemen. Activating their abilities or being identified by their lighter equipment could get a mortar or artillery strike called on them. Is the biotic within grenade range? Any enemy snipers providing overwatch? Does the enemy field its own biotics? Are the opposing infantry supported by armor or perhaps an anti-tank element, armed with rocket launchers or rocket propelled grenades? 

Any and all of the above could be thrown a biotic once he activates an ability or is otherwise identified.

Modifié par Han Shot First, 01 février 2014 - 10:30 .


#32
Han Shot First

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Khavos wrote...

Lord Watson wrote...

Cover, armor, and dodge + bullet to the face worked for me.

Even if biotics were effective at long range the sight radius from eyes to hand isn't that long, and as Swoby pointed out that'd require some extreme accuracy and/or luck. Being off by a mm equals missing by several feet at long range.

Good point.  I never thought about the "aiming" aspect of biotics.  

Alright, so range is likely a valid one.  Cover is one of the ones that works from a gameplay standpoint, but pretty clearly wouldn't from a "lore" standpoint.  If you can pick up a dude in heavy armor with your biotics, chances are you can pick up a crate.  


Crates are commonly used for cover in the games. But how often is combat going to occur on some loading dock or warehouse? A biotic isn't always going to be able to swat aside cover. The boulder an enemy rifleman is behind might be firmly attached to a mountain, for instance. Or maybe he is firing over the lip of a gully or a foxhole or a trench, or is in a heavily fortified bunker. Or maybe its on a world with tree analogues. Jack or Samara or Liara might have able to topple or shatter the equivalent of an ancient oak, but I doubt the average biotic could.

A biotic might be able to remove cover in some instances, but certainly not all. That ability would be situational at best. And once a biotic does swat aside cover they are also at risk. If you are a rifleman and you see an enemy soldier suddenly flare up and lift the boulder one of the members of your fire team was behind, you are immediately going to shift your fire to that biotic. That is of course assuming that the enemy hasn't got you suppressed by their machine guns or by mortar or artillery fire. Image IPB

Biotics are powerful to be sure, but they wouldn't be the end-all-and-be-all of infantry combat in the Mass Effect universe. They've got some vulnerabilities and they'd need support from other elements in order to function effectively.

Modifié par Han Shot First, 01 février 2014 - 10:53 .


#33
Wulfram

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Dreadnoughts.

#34
jkflipflopDAO

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Just another part of the story that was maimed for the third act. It's like they completely forgot their own backstory.

#35
dreamgazer

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jkflipflopDAO wrote...

Just another part of the story that was maimed for the third act. It's like they completely forgot their own backstory.


Care to elaborate any further?

#36
SlottsMachine

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Random musing that may or may not have anything to do with this thread, but wasn't there an ability in ME1 that could screw with biotics. Damping maybe.

#37
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BULLETS, MOTHER****ER!

#38
dreamgazer

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General Slotts wrote...

Random musing that may or may not have anything to do with this thread, but wasn't there an ability in ME1 that could screw with biotics. Damping maybe.


(nods)

#39
MyChemicalBromance

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I always figured it would have been fairly easy to canonize Biotics not going through shields from ME2 on.


Just say the Mass Effect Field generators (which are what allow soldiers to operate on planets with gravity different than their home planet's) have been integrated with the suit's combat systems. When a biotic attack like throw or lift is detected, increase the mass of the soldier at the moment of impact.

As for why that ability is lost when shields drop, say that the suit prioritizes critical systems and any extra energy goes to recharging the shield capacitors.

As for enemies that rely solely on biotic barriers, well, good luck explaining that. You could say the biotics are performing the same action the suit does, but standalone biotic barriers weren't part of the lore in ME1 (they merely amplified the suit's barriers). I still pretend that that's what's happening in the later games.

Modifié par MyChemicalBromance, 02 février 2014 - 07:21 .


#40
Khavos

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Yeah, but I just think there's too much uncertainty in using gameplay as a reliable guide to how biotics "really" work in the Mass Effect universe. You can get through nearly every second of ME3, for example, simply doing Charge -> Nova -> Nova -> Charge -> Nova -> Nova -> Charge ad infinitum. That seems pretty suspect from what the novels (apparently) tell us about biotic exhaustion.

Similarly, the mechanics change in each and every game. The change is a lot more subtle from ME2 to ME3, but it's still there. I'd like to say biotics are ineffective against kinetic shielding (as I think it's the only way to explain how non-biotics could possibly hold ground against biotics), but while ME2 tells us that's entirely the case, and ME3 tells us that's mostly the case, the novels/comics say, "Nope, not at all."

So it's confusing.  Honestly, I doubt even Bioware could give us a straight answer.  Even as far as cutscenes go, we've got Jack ripping through three YMIR mechs with a charge, Samara levitating herself for the hell of it in at least two separate scenes in two separate games (which would be a dumb waste of energy if exhaustion was as serious an issue as claimed), and we've got Thane apparently deciding that punching people is far more effective than biotic abilities.  So, none of it's consistent.  

Modifié par Khavos, 02 février 2014 - 07:37 .


#41
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Khavos wrote...

Yeah, but I just think there's too much uncertainty in using gameplay as a reliable guide to how biotics "really" work in the Mass Effect universe. You can get through nearly every second of ME3, for example, simply doing Charge -> Nova -> Nova -> Charge -> Nova -> Nova -> Charge ad infinitum. That seems pretty suspect from what the novels (apparently) tell us about biotic exhaustion.


I think one of the keys to an exceptional biotic isn't just the power, but the power recharge and stamina. Biotic Shepard would be one of these. Also, if you talk to Jack after the Citadel party, she hints at this about herself while she's doing pullups. She doesn't tire out easily. Although I forget the lines now.. it was tied into her not having a hangover as well. Gameplay wise, I think they tried to reflect that a bit? Her and Samara are faster than Adept Shep. And in Armax, Jack gets a nice bonus to recharging all powers (err.. 160% I think?).

I've only read the first two novels so far. Skarr and Hendel seem to be more brute/soldier heavy, with the occassional "holy crap" biotic move. And Gillian is just beginning to learn.

Modifié par StreetMagic, 02 février 2014 - 09:47 .


#42
Khavos

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I'll fully admit to not having read any of the novels (or the comics), but the people who have on these boards usually paint biotics in them as impossible to defend against, but requiring the user to take a long nap after so much as a Throw.

#43
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Khavos wrote...

I'll fully admit to not having read any of the novels (or the comics), but the people who have on these boards usually paint biotics in them as impossible to defend against, but requiring the user to take a long nap after so much as a Throw.


Well, on a sidenote, I recommend them (so far). Easy reading, but it's entertaining. The first one isn't about biotics so much, but Saren is pretty hardcore. Good backstory for ME1.

#44
AlexMBrennan

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Yeah, only a badass could have tortured an innocent bystander stuck in the ICU - seriously, if you get off on reading detailed descriptions of torture then the books are for you... else, maybe not so much.

#45
cap and gown

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StreetMagic wrote...

I think one of the keys to an exceptional biotic isn't just the power, but the power recharge and stamina. Biotic Shepard would be one of these. . . .  Gameplay wise, I think they tried to reflect that a bit? Her and Samara are faster than Adept Shep. And in Armax, Jack gets a nice bonus to recharging all powers (err.. 160% I think?).


Even with their 25% cool down bonus they are still slower than Adept Shepard.

#46
Zehealingman

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IMO, the think that stops biotics are....

-) Shooting the guy before he has time to summon his barrier.
-) Taking down his biotic-amps. (http://masseffect.wi...om/wiki/Damping) But I don't believe that this would work with Asari, them beeing natural biotics. You could always use neuroshock against them I guess.

But talking about biotics is very difficult, I mean over the couse of the games the biotics changed a lot. I just mean...

In ME1 they were not projectiles, had a longer cooldown. Ignored shields. (My favourite way.)

ME2 they were projectiles for Shepard only, Miranda/Jack/Samara/Jacob/Thane were instant.
biotic explosions only occur via Warp. Immunity against shields and armor(save Warp.)

ME3 they were spammable projectiles with a laughable cooldown. Explosions everywhere. (I don't like the ME3 biotics that much.) Immunity against shields and armor.

In ME:Inflitrator (set during the ME3 storyline) they ignored shields aswell.

#47
Khavos

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Mark Alarton wrote...

IMO, the think that stops biotics are....

-) Shooting the guy before he has time to summon his barrier.

I may be missing a massive piece of lore, but what stops biotics from using shield harnesses the same as non-biotics?  I've always wondered about that, honestly.  Barrier seems like something you'd throw up when your shields finally go down.

-) Taking down his biotic-amps. (http://masseffect.wi...om/wiki/Damping) But I don't believe that this would work with Asari, them beeing natural biotics. You could always use neuroshock against them I guess.

Yeah, damping's one of those things that seems to have quietly disappeared from the lore, which I think is unfortunate.  

But talking about biotics is very difficult, I mean over the couse of the games the biotics changed a lot.

Yup.  I find it frustrating, from an "understanding just what they are and how to counter them" perspective.

#48
cap and gown

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Khavos wrote...

Yup.  I find it frustrating, from an "understanding just what they are and how to counter them" perspective.


The best defense against biotics is plot armor. I hear it is an ultra-rare drop, however. Kai Leng must have lucked out and got some.

Modifié par cap and gown, 02 février 2014 - 02:01 .


#49
Zehealingman

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Well, if the biotic uses a shield and summons his barrier if the shield is down... run. ;) Just kidding, let me think of something...uhm...

-) Stealth, silenty walk to him and use a knife. The knife won't activate his shield and he probally doesn't have his barrier up 24/7, if a biotic barrier would be able to protect the user from a knife anyways. I also believe that shields don't react if you get at very very close range, so betraying the biotic and shooting him in the back would work.

-) ''Professional'' weaponary.

Rocketlaunchers, grenades, etc. should probally go through shields. ''classical weapons''(The guns we use in the 21th century) would not activate the shields aswell I guess, with the bullets travelling not fast enough.

Combine that with dampening and you'll probally be victourious.

Now, I have no idea how ME2/3 handles the shield/biotic barrier stuff. In ME1 everyone wore armor with shields, including Liara and Kaidan. In ME2 Jack/Miranda/Samara/Liara/Thane/Jacob etc use barriers. It says so in the squadmate screen. For Shepard the shield bar, which is blue for soldiers,inflitrators,etc., is purple if you are an adept or a vanguard. The animation if you get shot is slightly differtent too.
But I guess the logical thing would be Shepard and biotic squadmates wearing shields and would be able to summon a barrier if the situation calls for it. Kasumi herself also has a shield and it doesn't look like she is wearing some kind of armor. So I guess Jacob, Thane, Jack have some kind of shields build in their armor. For Samara and Miranda I have no idea, I let Miranda wear the DLC armor everytime outside of the Normandy :/.

And yeah I agree, shame that dampening is gone. :crying:

EDIT: Or manage to exhaust the biotic somehow, they aren't godlike soldiers who can spam Warp/Throw 24/7.

Modifié par Mark Alarton, 02 février 2014 - 02:16 .


#50
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cap and gown wrote...

StreetMagic wrote...

I think one of the keys to an exceptional biotic isn't just the power, but the power recharge and stamina. Biotic Shepard would be one of these. . . .  Gameplay wise, I think they tried to reflect that a bit? Her and Samara are faster than Adept Shep. And in Armax, Jack gets a nice bonus to recharging all powers (err.. 160% I think?).


Even with their 25% cool down bonus they are still slower than Adept Shepard.


What's Adept's rating then? I thought it was slightly slower.

Especially without special dlc armors and such.