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Official Star Wars: Battlefront 3 Thread


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#151
Aimi

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A new campaign could reiterate on the old ones and give it more flavor, adding unique, scripted challenges that aren't attainable in an instant action game. Galactic conquest was probably the most repetitious and tedious experience for me in that game. It's not really liberating to have to spend time grinding for credits just to play as certain unit types. In this day and age, it can be revamped into something more refreshing.
 
As for space battles, I think they certainly have a place in battlefront, as unrestricted space combat combined with different ship types led to some depth in actual play. Add in some battlefield-esque flight mechanics and it has potential.


It could totally do that if, y'know, they had infinite resources and whatnot. Seems like they made a judgment call and decided to go with what they viewed as core gameplay - improving the big battles with lots of dudes and fun Star Wars stuff - than something they viewed as peripheral. 'If you can't do it right' and all that. They also, presumably, have metrics on what modern Battlefield players spend their time on, and are taking that into consideration. I think it's a good call; obviously you don't. Which is fine, and all. You do you.

I'm not sure how to respond to a claim that space battles had 'depth' when they were specifically designed to have less depth than a ground battle. There's no point-capture mechanic, and defense is predicated on just killin' stuff. The objectives on the capital ships were supposed to take the place of point capping, but lacked the tactical value that point capture gave to ground battles: points were valuable in and of themselves, in addition to impacting enemy reinforcement counts, whereas killing the space battle objectives didn't really impact the enemy's fighting power (nor could they be efficiently or plausibly rebuilt or repaired, which would add the sort of depth you were looking for).

In practice, space battles in BF2 comp-stomp games consisted of the player zooming over to the enemy capital ship in their vehicle of choice and bombing the crap out of the enemy's stuff either in the vehicle or as a 'boarding party'. Any other form of play was very very suboptimal. "Zzz I am in a Y-wing let's go land and kill the autoturret system ok back in the fighter oh look there goes the frigate let's toddle on over to the capital ship zzz here go the shields now it's time to hit the the sensor array..." I dreaded space battles in Galactic Conquest, not because they were difficult (lol) but because they were mind-numbingly boring. In pvp, it was a dps race, which can be fun because other players, but still lacks the 'depth' you emphasized. I'm not sure how you develop that in an interesting way; the ship-destruction points race would probably have to be retooled but building a new system from the ground up is kind of a big deal.

In any event, depth and quality of gameplay weren't what was good about the BF2 space battles in my opinion - rather, it was doing something slightly different from a ground battle to make things a bit less repetitive overall, while banking on players being all "aw cool a space battle" and being willing to forgive a lot in order to play that. I mean, "aw cool a space battle" is not a bad argument. If you think space battles are fun because space, then, y'know, that's something it'd be sad to miss out on. But pointing to the space battles of BF2 as either a beacon of good gameplay or a plausible template for further development mostly seems like lolstalgia goggles to me. I think that the space battles work best as a sort of side diversion thing; as integrated core gameplay, they leave a lot to be desired. That's the sort of thing that would be perfect for an add-on or whatever, if it were to come up in the new Battlefront.
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#152
felipejiraya

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So this will be Titanfall: Star Wars Edition?



#153
Gravisanimi

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So this will be Titanfall: Star Wars Edition?

If only, Titanfall wasn't too bad a game all things considered, I'd say mechanics wise it was the best shooter of 2014, it just had a bad release time, coupled with little release content.


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#154
Cassandra Saturn

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updated the thread and its title today.

#155
wolfsite

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Another Article

 

http://www.escapistm...al-Film-Trilogy

 

Major features of this one is there are solo campaigns and that the Battle of Jakku will be free DLC with pre-orders getting early access to it.



#156
SmilesJA

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Hahaha, this looks like it's going to be amazing and all people here can do is complain that there won't be content from the sh*tty prequels? Stay entitled, BSN.

 

It's because the prequels are part of the Star Wars universe and there are plenty of people who love the prequels. The fact that it doesn't even include content from it may alienate some fans.



#157
Robbiesan

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Anyone ever play X-Wing?  Waaaaay back.  Shipped on floppy disks.  Remember those?

 

I remember one particular mission I would love to have them recreate.

 

Squad of Rebels must attack and destroy an Imperial Star Destroyer.  Imagining auto-guns on the Destroyer, but players would be in fighters.  Ties holding off Rebels until reinforcements arrive (timer based).  Rebels attacking relentlessy (shield gens, then various weakspots), requiring true teamwork to hold off fighters while Y-Wings torpedo the target.

 

I would sooooo love this.  EA/Dice, in case you can see any of this: Make It So!!


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#158
Xerxes52

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Disappointing to say the least. The three things I would have wanted from the previous titles (in order of importance) would have been Galactic Conquest (solo, co-op), Instant Action (offline MP with bots), and Campaign (solo, co-op). First two are starting to look very unlikely and the third is confirmed to be gone.

 

At best, I'm going into "wait and see" mode. At worst, I'll just pass on this game. Don't really care about MP focused shooters unless there's an offline component with bots for some such, like Unreal Tournament, Gears of War, the recent COD titles, etc.



#159
ObserverStatus

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I think this guy has it figured out pretty well.

 


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#160
Vroom Vroom

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This is the Battlefront 3 that I wanted: 

 

 

 

Free Radical, why did you have to die? 



#161
Captain Obvious

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http://www.ign.com/a...fdbed7010000052

 

Well, would you look at that: a former BioWare writer is penning a Battlefront novel.


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#162
Neoleviathan

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The game looks pretty good. & I suspect they'll be adding features from the new films down the line. But no single player campaign is a no sale for me. I might try it at a friends when I can, but I'm not going to invest in a game that doesn't offer me anything & that I can't count on friends getting into. I'll wait for the next installment & hope they add more attractive features. Hope it plays fantastic, might just watch some letsplays.

#163
RZIBARA

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I dont understand why anyone cares about no single player campaign. It was the weakest part of BF2. Space battles being gone is disappointing, but we get to fly ships in ground battles instead, and guess what? I'd much prefer that (just like BF1).

 

This game is sounding good



#164
Jehuty

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I like the system from Elite Squadron where on a planet there was a ground, air, space and ship areas. You could fly from the surface to space with ease.  



#165
Vroom Vroom

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I dont understand why anyone cares about no single player campaign. It was the weakest part of BF2. Space battles being gone is disappointing, but we get to fly ships in ground battles instead, and guess what? I'd much prefer that (just like BF1).

 

This game is sounding good

I enjoyed the campaign and replayed it over and over. It had objectives and scenarios that you couldn't get any where else (Droids versus Empire). 



#166
Jehuty

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I enjoyed the campaign and replayed it over and over. It had objectives and scenarios that you couldn't get any where else (Droids versus Empire). 

That was a nice change of pace. 



#167
X Equestris

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I like the system from Elite Squadron where on a planet there was a ground, air, space and ship areas. You could fly from the surface to space with ease.


Yeah, and it tied the theaters together space to ground and ground to space cannons. It even had a pretty solid campaign.

I enjoyed the campaign and replayed it over and over. It had objectives and scenarios that you couldn't get any where else (Droids versus Empire).


Those two or three missions where you fought the Separatist remnants were great. As a matter of fact, that period could use a little more fleshing out in the future. Seeing the Empire fighting Separatist holdouts would be interesting.

#168
Jehuty

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I've always liked the Empire over the rebels.

 

I hope they take the best parts from RS and ES and blend them with II, add a fleshed out campaign and several maps and perhaps some character customization for each class and I'd be happy.

 

I would love to have Commander Cody's armor and have it painted white and crimson with the ARC trooper back skirts and karmas.   



#169
X Equestris

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I'm going to hope their use of the word 'locations' rather than maps implies that there might be several maps set on each of the four locations.
 
Though any more hopes seem likely to be dashed as per the rest of today's announcements.


It looks like both our hopes might be realized, I was flipping through comments on one of EA Star Wars' Facebook posts, and someone asked how many maps there would be. They didn't give an exact number, but they did say something to the effect of "numerous maps set against the backdrops of Endor, Hoth, Sullust, and Tatooine."
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#170
Cypher0020

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I heard there's no campaign for this game. I get it, no single player story mode or anything....but how can you have a game...with just shooting people?

 

is there character creation? An overall objective?

 

I want to be a Jedi, a Sith, or a bounty hunter or something.........


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#171
Vegeta 77

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It does not bother me there is no campaign Dice are not that good with story and most people will be buying it for the multiplayer. But maybe disney did not want dice to add a new story to star wars.

 

Shame about there being no prequel content yes the original trilogy is better but i like the gear and vehicles from the prequels more. Like with the clones having different colour armour.

 

And there will be less weapons and vehicles now that its original trilogy only for now shame would have liked to see the juggernaut,AT-TE and the LAAT gunship in multiplayer and Rex, Cody armours.  



#172
General TSAR

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Nothing more than a DLC skin or at best expansion for Battlefield.


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#173
Kaiser Arian XVII

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Anyone ever play X-Wing?  Waaaaay back.  Shipped on floppy disks.  Remember those?

 

I played X-Wing a few months ago.

It was overrated.

Rogue Squadron was much better. Even StarFighter. Heck I wish I could play Jedi StarFighter on my PC.



#174
wolfhowwl

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I'm going to hope their use of the word 'locations' rather than maps implies that there might be several maps set on each of the four locations.

 

Though any more hopes seem likely to be dashed as per the rest of today's announcements.

 

The four locations just refers to the Star Wars planets (Tatooine, Hoth, Endor, and Sullust) the vanilla maps will be on.



#175
AventuroLegendary

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It could totally do that if, y'know, they had infinite resources and whatnot. Seems like they made a judgment call and decided to go with what they viewed as core gameplay - improving the big battles with lots of dudes and fun Star Wars stuff - than something they viewed as peripheral. 'If you can't do it right' and all that. They also, presumably, have metrics on what modern Battlefield players spend their time on, and are taking that into consideration. I think it's a good call; obviously you don't. Which is fine, and all. You do you.

 

Well, I never said that the implementation of space battles was perfect, did I? The depth in question was the added dimension of managing marine boarding squads while simultaneously bombing the enemy assets. It was essentially a race to the other team's moneybags, but a fun one in multiplayer (or in my experience). With a user-friendly commander-squad system that DICE has managed to refine over the years, for the most part, it would make the actual fights seem more coordinated and logical. Commanders and squad leaders would need to actually prioritize goals. Different ships could be given varied uses, crews and values when it comes to actually winning the battle, and not just serve as fancy turret bases and targets.

 

As for the actual space battles themselves, more SPESS would mean having a higher ship count per map, as opposed to land locations where, as Battlefields 2-4 taught us, too many aircraft units would be souring. Ships could have tighter controls, polished interfaces and concise hit detections as opposed to the more floaty combat in Battlefront 2, poor man's Tie Fighter or not. Heck, Battlefront 2 in general hasn't aged terribly well and seeing it transition to a "next-gen" model in all of its original luster is something interesting to see.

 

Ultimately, I think I kind of proved your point. These new ideas sound great but will take a lot more time and aspirin to actually put in place. I'll remain pessimistic but not dismissing of the game until it's actually released.


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