If only, Titanfall wasn't too bad a game all things considered, I'd say mechanics wise it was the best shooter of 2014, it just had a bad release time, coupled with little release content.
Titanfall at had lot more shortcomings that just little release content and unfortunate release schedule. The base idea was great no doubt and the basic execution not shoddy either, but the backend processes were completely FUBARed. A MP only game with such fundamental issues like client desyncs (one player sees one thing on his screen, another player something different) isn't just a big no-no, it is THE big no-no. Also a non-existent matchmaking system. Respawn did claim they had a matchmaking system that was supposed to learn players and then matchmake them based on that, but apparently that system was a very slow learner, or broken, either way ended with the same results, no match balance. Plus all the other issues where an online player can only shake his head, like having no private lobbies. Sure, they patched it in lateron, but that is something that HAS to be in the game on launch.
The issues Battlefront III might have in contrast to Titanfall isn't that it tries to be different, it's that it may try to be too similar to DICE's other mainstay franchise, Battlefield.





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