I agree. I'm looking forward to more information regarding how that will work.Jaison1986 wrote...
Well, when the devs confirm that health regeneration and healing potions are more limited then before, an healing focused specialization sounds more vital then ever.
Will we have an more pratical spirit healer?
#26
Guest_Lady Glint_*
Posté 31 janvier 2014 - 04:25
Guest_Lady Glint_*
#27
Posté 31 janvier 2014 - 04:39
#28
Posté 31 janvier 2014 - 04:40
The no attack spells Spirit Healer thing was annoying, though. It created hassle, rather than interesting gameplay.
Modifié par Wulfram, 31 janvier 2014 - 04:43 .
#29
Posté 31 janvier 2014 - 04:54
#30
Posté 31 janvier 2014 - 04:57
David Gaider wrote...
superdeathdealer14 wrote...
I could really get behind that.
On a more serious note: All hail David Gaider.
Except that, were such a thing to happen, I would not be involved at all. That would be the Combat Designers.
And I'm not saying such a thing is definitely happening. I am, however, suggesting that when one asks questions one should not assume that the basis behind that question is definitely remaining as it was in DA2.
Mages unable to heal at all, no in-combat healing items period. Semi-confirmed rumor.
#31
Posté 31 janvier 2014 - 05:05
David Gaider wrote...
Jaison1986 wrote...
So can we please have an spirit healer that is more pratical in Inquisition?
More pertinent question: what if there was no mage specializing in healing, period? Or, better yet, what if the system was set up so that having a mage specializing in healing wasn't an absolute requirement?
Just throwing that out there.
Assuming combat mechanics are such that having a dedicated healer isn't needed, that would certainly be a good thing.
I totally understand OP's point. I personally did without Anders' healing aura for precisely the reasons given. It drastically reduced his combat effectiveness for a very small gain in healing capabilities.
In the end, I simply became more reliant on potions (which from what I understand of DAI, is going to be a more limited resource)
#32
Posté 31 janvier 2014 - 05:08
#33
Posté 31 janvier 2014 - 05:10
David Gaider wrote...
Jaison1986 wrote...
So can we please have an spirit healer that is more pratical in Inquisition?
More pertinent question: what if there was no mage specializing in healing, period? Or, better yet, what if the system was set up so that having a mage specializing in healing wasn't an absolute requirement?
Just throwing that out there.
If I didn't have to spec a mage into healing, I would be overjoyed. Fantastic teaser there...
#34
Posté 31 janvier 2014 - 05:12
CybAnt1 wrote...
"Don't need a specialized healer" could mean, "healing spells are now found in more general schools no longer dedicated specifically to healing". They could be in spell schools available to a level 1 mage, as opposed to only in a specialization they need to take at level 7.
You didn't need to be level 7 to take the creation tree though. Which, even then wasn't all healing.
#35
Posté 31 janvier 2014 - 05:12
Making the team even less dependent on a healer would be a good thing. I like the idea of the game encouraging a party that contains all of the classes, but not one that makes you build one of those classes a specific way to succeed.
#36
Posté 31 janvier 2014 - 05:13
iakus wrote...
David Gaider wrote...
Jaison1986 wrote...
So can we please have an spirit healer that is more pratical in Inquisition?
More pertinent question: what if there was no mage specializing in healing, period? Or, better yet, what if the system was set up so that having a mage specializing in healing wasn't an absolute requirement?
Just throwing that out there.
Assuming combat mechanics are such that having a dedicated healer isn't needed, that would certainly be a good thing.
I totally understand OP's point. I personally did without Anders' healing aura for precisely the reasons given. It drastically reduced his combat effectiveness for a very small gain in healing capabilities.
In the end, I simply became more reliant on potions (which from what I understand of DAI, is going to be a more limited resource)
Honestly that was not how I saw Anders should be played. You should have vengeance active at all times except when someone is dead or its a boss battle and survival is key not just dps. While Vengeance is active Anders can heal all others but himself and a good player should be able to attract the attention else where.
Though on topic I'd like to say make spirit healers semi-offensive. Like give them a spell that deals damage if cast on enemy but heals if cast on ally. This way they won't be boring and the player needs to be careful with their cool downs as dealing damage makes you unable to heal for a while.
#37
Posté 31 janvier 2014 - 05:18
You didn't need to be level 7 to take the creation tree though. Which, even then wasn't all healing.
True enough - it has a spell called "heal" but contrary to what it might sound like, it restores no actual hit points, simply speeds up health regeneration.
The rest are all buffs, and "tactically placeable" glyphs. So, it has no "offensive" spells per se.
Basically, the "no direct offense" mage school.
#38
Posté 31 janvier 2014 - 05:26
#39
Posté 31 janvier 2014 - 05:33
#40
Posté 31 janvier 2014 - 05:43
Rassler wrote...
Honestly that was not how I saw Anders should be played. You should have vengeance active at all times except when someone is dead or its a boss battle and survival is key not just dps. While Vengeance is active Anders can heal all others but himself and a good player should be able to attract the attention else where.
Though on topic I'd like to say make spirit healers semi-offensive. Like give them a spell that deals damage if cast on enemy but heals if cast on ally. This way they won't be boring and the player needs to be careful with their cool downs as dealing damage makes you unable to heal for a while.
Except we're not talking about his Vengeance abilities, but his Panacea power, which needs to be active to get access to his group heal and revive abilities. I only activate that when things are really dire.
#41
Posté 31 janvier 2014 - 06:12
#42
Posté 31 janvier 2014 - 06:21
Jaison1986 wrote...
Spirit healer was the best specialization for mages in DA:O, drastically increasing surviability for the team. However, Bioware totally gimped it in DA 2. Unless Hawke was an spirit healer, you would need to rely on Anders on that role. And it was completely impratical combat wise. Activating his healing aura cuts off his abilities to use offensive spells and cut down his mana bar by half. And it was barelly worth it since you literally needs to hug Anders in order for it to work, and the healing rate is extremelly slow.
So can we please have an spirit healer that is more pratical in Inquisition?
It would be ideal if healing abilities didn't hinder combative talents.
As WoT has referenced healing (and nature) playing a focal point for the Elvhen school of magic, I'm wondering how the combative and healing abilities of the Dalish mage protagonist will be.
#43
Posté 31 janvier 2014 - 06:26
Just wondering how a healer wouldn't be necessary if say there was no regen whatso ever?David Gaider wrote...
Jaison1986 wrote...
So can we please have an spirit healer that is more pratical in Inquisition?
More pertinent question: what if there was no mage specializing in healing, period? Or, better yet, what if the system was set up so that having a mage specializing in healing wasn't an absolute requirement?
Just throwing that out there.
What...your knocking on deaths door...tough luck! You could try crawling to the keep 20 miles away and rest there lol
#44
Posté 31 janvier 2014 - 06:31
wiccame wrote...
Just wondering how a healer wouldn't be necessary if say there was no regen whatso ever?David Gaider wrote...
Jaison1986 wrote...
So can we please have an spirit healer that is more pratical in Inquisition?
More pertinent question: what if there was no mage specializing in healing, period? Or, better yet, what if the system was set up so that having a mage specializing in healing wasn't an absolute requirement?
Just throwing that out there.
What...your knocking on deaths door...tough luck! You could try crawling to the keep 20 miles away and rest there lol
Maybe the Iinquisitor can activate a Pocket Plane ability?
#45
Posté 31 janvier 2014 - 06:31
#46
Posté 31 janvier 2014 - 06:35
#47
Posté 31 janvier 2014 - 06:44
iakus wrote...
Rassler wrote...
Honestly that was not how I saw Anders should be played. You should have vengeance active at all times except when someone is dead or its a boss battle and survival is key not just dps. While Vengeance is active Anders can heal all others but himself and a good player should be able to attract the attention else where.
Though on topic I'd like to say make spirit healers semi-offensive. Like give them a spell that deals damage if cast on enemy but heals if cast on ally. This way they won't be boring and the player needs to be careful with their cool downs as dealing damage makes you unable to heal for a while.
Except we're not talking about his Vengeance abilities, but his Panacea power, which needs to be active to get access to his group heal and revive abilities. I only activate that when things are really dire.
That's what I meant. Basically always have vengeance active when things get dire or at boss fights switch to panacea. Best way to play Anders.
#48
Posté 31 janvier 2014 - 06:46
eluvianix wrote...
I normally pick up the Healing spell and its upgrade, just in case. But otherwise, I always had another mage be a spirit healer. Otherwise, I somehow get tunnel vision, and normally don't notice that a party member needs help until they are practically dead. Fighting Corypheus as a Blood and Force Mage, and not bringing Anders into the party, was really hard. Many a four letter word were shouted in anger.
Lol don't remind me. I actually fell in love with Anders for that reason. Many times I was like at 5% cursing everything as I was about to die then I hear shouting "I've got your back" from Anders and bam, healed. How can you not love this lol.
#49
Posté 31 janvier 2014 - 07:02
TBH, I don't see any other way to :David Gaider wrote...
More pertinent question: what if there was no mage specializing in healing, period? Or, better yet, what if the system was set up so that having a mage specializing in healing wasn't an absolute requirement?
Just throwing that out there.
- Keep mage from being completely required/overpowered.
- Make the new design of no regeneration actually relevant.
So I'm pretty sure that it'll be in the game, and I approve strongly.
#50
Posté 31 janvier 2014 - 07:06
Meh, my Berseker Reaver warrior didn't need any help. He was stronger when he was hurt, and he could heal himselfB).Rassler wrote...
eluvianix wrote...
I normally pick up the Healing spell and its upgrade, just in case. But otherwise, I always had another mage be a spirit healer. Otherwise, I somehow get tunnel vision, and normally don't notice that a party member needs help until they are practically dead. Fighting Corypheus as a Blood and Force Mage, and not bringing Anders into the party, was really hard. Many a four letter word were shouted in anger.
Lol don't remind me. I actually fell in love with Anders for that reason. Many times I was like at 5% cursing everything as I was about to die then I hear shouting "I've got your back" from Anders and bam, healed. How can you not love this lol.





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