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Will we have an more pratical spirit healer?


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#51
Hellion Rex

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hhh89 wrote...
Meh, my Berseker Reaver warrior didn't need any help. He was stronger when he was hurt, and he could heal himselfB).


By devouring the life force of others...:(

#52
Lulupab

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hhh89 wrote...

Rassler wrote...

eluvianix wrote...

I normally pick up the Healing spell and its upgrade, just in case. But otherwise, I always had another mage be a spirit healer. Otherwise, I somehow get tunnel vision, and normally don't notice that a party member needs help until they are practically dead. Fighting Corypheus as a Blood and Force Mage, and not bringing Anders into the party, was really hard. Many a four letter word were shouted in anger.


Lol don't remind me. I actually fell in love with Anders for that reason. Many times I was like at 5% cursing everything as I was about to die then I hear shouting "I've got your back" from Anders and bam, healed. How can you not love this lol. 

Meh, my Berseker Reaver warrior didn't need any help. He was stronger when he was hurt, and he could heal himselfB).


Reaver Berserker was really owerpowered . It made Templar spec totally useless and only people who liked it for lore reasons took it, it simply offered nothing good and it paled in comparison to Berserker Reaver combination.

Anyway I was rouge on my that playthrough and rouges are squishy :)

I honestly want a spirit of hope (strongest of all spirits) to be involved with a spirit healer either the protagonist or a companion. Drawing power from deepest sources of fade to oblitirate evil and heal anything. But that's just wishful thinking lol :whistle:

#53
The Elder King

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eluvianix wrote...

hhh89 wrote...
Meh, my Berseker Reaver warrior didn't need any help. He was stronger when he was hurt, and he could heal himselfB).


By devouring the life force of others...:(

My enemies. I'd kill them anyway, so I don't see the problem. Better than sucking the life force of your companions
:whistle:.

#54
The Elder King

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@Rassler: Agreed on both Berseker-Reaver and spirit-based power, if they're not based on merging.

#55
Rosey

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As someone who plays a healer in most mmo's, I'd absolutely love for healing spells to not be a specific specialization for mages. As well as some passive talents other classes and specializations can take that increase healing done by potions or bandages. Field Medic type things for the warriors and rogues in our party who aren't green soldiers by any stretch at this point in the world.

Not having access to "Heal everyone to full with zero consequences" is something I look forward to. Making choices on what I fight, when I fight it, and even if weather fighting it at all is even worth it are things you just don't see in games. So a lack of access or a limited access.. or an abundance of little side healing boosters or bandages etc that maybe don't heal you to full and cause you to have to stop half-way to your destination are extremely awesome ideas that I hope will make a visit to the DA world :D

#56
Ibn_Shisha

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Jaison1986 wrote...

 Spirit healer was the best specialization for mages in DA:O, drastically increasing surviability for the team. However, Bioware totally gimped it in DA 2. Unless Hawke was an spirit healer, you would need to rely on Anders on that role. And it was completely impratical combat wise. Activating his healing aura cuts off his abilities to use offensive spells and cut down his mana bar by half. And it was barelly worth it since you literally needs to hug Anders in order for it to work, and the healing rate is extremelly slow. 

So can we please have an spirit healer that is more pratical in Inquisition?

Have you tried the non-lethal Spirit Healer/Force Mage build from the Wiki?  Once you get all the component parts, it's actually not bad.

#57
nightscrawl

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David Gaider wrote...

More pertinent question: what if there was no mage specializing in healing, period? Or, better yet, what if the system was set up so that having a mage specializing in healing wasn't an absolute requirement?

Just throwing that out there. :)


David Gaider wrote...

Except that, were such a thing to happen, I would not be involved at all. That would be the Combat Designers.

And I'm not saying such a thing is definitely happening. I am, however, suggesting that when one asks questions one should not assume that the basis behind that question is definitely remaining as it was in DA2. ;)

I understand that you didn't explicitly confirm or deny anything here, but from the tone of these posts I'll take away a positive message; that things aren't going to remain as rigid as they were for mage healing.

This can only be a good thing, particularly in light of the single spec option that has been bandied about. If spirit healer is one of the specializations and healing were required, particularly in higher difficulty modes, then all mage PCs would feel forced into taking that spec, or speccing their mage followers for healing and bringing them along. Sometimes, even though choices are available, situations can be such that you feel obligated to pick a certain one, thereby reducing the freedom of choice that many options implies.

Typically, players will gravitate toward the options that are perceived as "the best," even if they are ones the player might not have chosen on their own for various reasons. The devs for WoW saw this over many years with so-called "cookie-cutter" class builds and eventually changed the talent system in such a way as to allow players considerably more freedom to pick what they want for the reasons they want. There are of course certain talents and glyphs (these alter abilities) that are better than others for certain situations, but are rarely required and are easily switched out.

As a mage player, I'll look forward to seeing what you all are doing with it. I'm particularly curious as to any sort of non- blood mage or spirit healer specs, like force, that have been designed. I think there are probably many mage players who don't want to be a blood mage, but have no desire to heal, and believe there should be an option for them, as force was.

Modifié par nightscrawl, 01 février 2014 - 06:46 .


#58
TeamLexana

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I didn't like the healing aura thing on Anders either but he did have access to the regular heal spell that Merrill didn't, so that's why he got dragged around far more often and he even had skills like Martyr I think it was called? that would cut down the cooldown on spells so he could heal more often then a Mage Hawke and Bethany.

#59
Beliar86

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I always liked having a 1 tank 1 healer 1 support 1 damage set up:/ With some good tweaking of tactics it made it to where I could just run around as only my PC without micromanaging combat while still maintaining a challenge.

Modifié par Beliar86, 01 février 2014 - 07:40 .


#60
Adanu

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David Gaider wrote...

Jaison1986 wrote...
So can we please have an spirit healer that is more pratical in Inquisition?


More pertinent question: what if there was no mage specializing in healing, period? Or, better yet, what if the system was set up so that having a mage specializing in healing wasn't an absolute requirement?

Just throwing that out there. :)


So long as you have combat, you have a need for a healer role. Wishful thinking doesn't stop this. All you'll do is frustrate people.

#61
Steelcan

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if that means it frees up a slot for arcane warrior I'm all in

#62
KC_Prototype

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David Gaider wrote...

Jaison1986 wrote...
So can we please have an spirit healer that is more pratical in Inquisition?


More pertinent question: what if there was no mage specializing in healing, period? Or, better yet, what if the system was set up so that having a mage specializing in healing wasn't an absolute requirement?

Just throwing that out there. :)

Can you elaborate? I'm a little confused on what you said there.

#63
KC_Prototype

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For me, Wynne was the ultimate spiritual healer and a very effective one. Anders on the other hand was an mediocre one at best and yes, his panchea ability cut off all other abilities.

#64
deuce985

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David Gaider wrote...

Jaison1986 wrote...
So can we please have an spirit healer that is more pratical in Inquisition?


More pertinent question: what if there was no mage specializing in healing, period? Or, better yet, what if the system was set up so that having a mage specializing in healing wasn't an absolute requirement?

Just throwing that out there. :)


I definitely want to see this happen. I discussed it in another thread the other day. I do not like it when RPGs force my characters in specific roles. Healing is almost a requirement and you must have at least one mage with healing(mainly on higher difficulties). That means I have to spec at least one mage into healing and sacrifice the potential of seeing whatever versatility I want. I would prefer to see a healing system where all mages has it available to them at the start or better yet, the possibility other classes can pick this role up in some form. Rogues use combat ability pots? Warriors use healing auras? Some more effective than others depending on the situations.

Basically, I want to be able to spec my characters into versatile roles on nightmare without worrying about forcing classes into required roles. Having basic roles like you need a healer or tank makes sense but the classes need versatility. Example, bringing arcane warriors back so I don't HAVE to force my warrior into a tank build. If Bioware is going to put roles like that in combat then more classes need to have the freedom of adapting to those roles. That gives me the freedom to at least try different builds out with other classes without feeling like I'm backed into corners for a certain build on a class. Nothing is more annoying than feeling like the game dictates how I should spec my characters instead of me.

Modifié par deuce985, 01 février 2014 - 06:28 .


#65
aphelion4

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I would be incredibly disappointed if healing was no longer a viable specialization. I've always found support roles to have more depth and be far more interesting than a mindless dps derp fest. To my disappointment DA2 made healing less fun (the lack of modded spells sucked too). I realize it's not for everyone, but there are already damage dealing focuses with every class. That being the only possible choice is boring. :/

I would love the option of being a support mage with no ridiculous 40 second cool downs (healing, buffs, debuffs, that kind of thing). ._.

#66
Klystron

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A paladin-like specialty would be nice, like a Templar except they would use their connection to the Maker to heal people instead of killing them.

As a mage I like having backup healing abilities, and was always disappointed at having to take the spirit healer spec to get group heal and revival. All the moreso when I had to activate healing aura in DAII.

Just give the mage a base healing tree that doesn't suck, and I'll be very happy.

#67
Maria Caliban

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David Gaider wrote...

Jaison1986 wrote...
So can we please have an spirit healer that is more pratical in Inquisition?


More pertinent question: what if there was no mage specializing in healing, period? Or, better yet, what if the system was set up so that having a mage specializing in healing wasn't an absolute requirement?

Just throwing that out there. :)

Then I'd probably play a spirit healer. :P

People tell me that having a mage specializing in healing wasn't an absolute requirement in DA:O and DA II, but they were still very useful and for my first playthrough, I found I 'needed' one.

#68
CybAnt1

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A paladin-like specialty would be nice, like a Templar except they would use their connection to the Maker to heal people instead of killing them.


Not in this game. Since no one knows if the Maker exists or not, people "using" their connection to It to heal (or do anything else) goes against a fundamental precept of the gameworld. It would have to exist for that to happen ... 

Just give the mage a base healing tree that doesn't suck, and I'll be very happy.


I thought Gaider's post contained sufficient ambiguity to make sure no NDAs or kittens were harmed in the process of stating it. However, I "read" it as hinting they might, just might, not even have a "base" healing tree (let alone a spec one), but possibly a) putting healing into a lot of trees, perhaps besides Creation and/or B) offering some possibility for rogues & warriors to heal through some kind of medic/first aid skill ... could be one of the new "exploration skills". 

#69
Sylvius the Mad

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David Gaider wrote...

Jaison1986 wrote...
So can we please have an spirit healer that is more pratical in Inquisition?


More pertinent question: what if there was no mage specializing in healing, period? Or, better yet, what if the system was set up so that having a mage specializing in healing wasn't an absolute requirement?

Just throwing that out there. :)

It is good to have the devs back.  You're just spraying hope everywhere.  You're like a hope fountain.

#70
Direwolf0294

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I didn't like spirit healers in DA:O because they were

A: required
B: over powered

I don't think any class or spec should be required in a group in order to succeed. DA2 tonned it down a bunch with heals, but unfortunately tanks were still required.

#71
MadCat221

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Why does Gaider's comment make me worry about cover healing or something?

#72
SgtSteel91

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MadCat221 wrote...

Why does Gaider's comment make me worry about cover healing or something?


There's no health regen, I think they mentioned.

#73
freche

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David Gaider wrote...

Jaison1986 wrote...
So can we please have an spirit healer that is more pratical in Inquisition?


More pertinent question: what if there was no mage specializing in healing, period? Or, better yet, what if the system was set up so that having a mage specializing in healing wasn't an absolute requirement?

Just throwing that out there. :)

Was it ever a requirement? :blink:
I used it in DAO simply because it was THE best specialisation but it was hardly a requirement. 

#74
Bad King

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Jaison1986 wrote...

 Spirit healer was the best specialization for mages in DA:O, drastically increasing surviability for the team. However, Bioware totally gimped it in DA 2. Unless Hawke was an spirit healer, you would need to rely on Anders on that role. And it was completely impratical combat wise. Activating his healing aura cuts off his abilities to use offensive spells and cut down his mana bar by half. And it was barelly worth it since you literally needs to hug Anders in order for it to work, and the healing rate is extremelly slow. 

So can we please have an spirit healer that is more pratical in Inquisition?


I'd dispute this claim. The party heal spell was a godsend, but I seem to remember the rest of the skill bar being meh- the creation heals were more cost effective and more spammable iirc. Arcane Warrior was the best spec for a mage, closely followed by Blood Mage.

#75
Mikoto8472

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I usually play a mixed mage with the build slightly tipped towards damage dealer. But the first specialization is always Spirit Healer.

In DAO I loved Spirit Healer-it was a godsend. In DA2 however I found it pointlessly annoying to have to switch on healing aura, then cast revive/group heal before switching it off again. And during that time I couldn't fire off a single offensive spell.

I do hope they fix it back towards DAO's system in Inquisition.