Of course this depends on party composition but I never saw the benefit of equiping mages with heavy armor. As for blood mage, why!? Potions are so cheap and combined with the regen spell you can cast spells all day long.Bad King wrote...
Jaison1986 wrote...
Spirit healer was the best specialization for mages in DA:O, drastically increasing surviability for the team. However, Bioware totally gimped it in DA 2. Unless Hawke was an spirit healer, you would need to rely on Anders on that role. And it was completely impratical combat wise. Activating his healing aura cuts off his abilities to use offensive spells and cut down his mana bar by half. And it was barelly worth it since you literally needs to hug Anders in order for it to work, and the healing rate is extremelly slow.
So can we please have an spirit healer that is more pratical in Inquisition?
I'd dispute this claim. The party heal spell was a godsend, but I seem to remember the rest of the skill bar being meh- the creation heals were more cost effective and more spammable iirc. Arcane Warrior was the best spec for a mage, closely followed by Blood Mage.
Will we have an more pratical spirit healer?
Débuté par
Jaison1986
, janv. 31 2014 11:34
#76
Posté 03 février 2014 - 06:15
#77
Posté 03 février 2014 - 06:28
David Gaider wrote...
Jaison1986 wrote...
So can we please have an spirit healer that is more pratical in Inquisition?
More pertinent question: what if there was no mage specializing in healing, period? Or, better yet, what if the system was set up so that having a mage specializing in healing wasn't an absolute requirement?
Just throwing that out there.
Are you trying to turn this game into dark souls Mr Gaider?
#78
Posté 03 février 2014 - 06:52
freche wrote...
As for blood mage, why!? Potions are so cheap and combined with the regen spell you can cast spells all day long.
Probably for one of the best crowd control spells in the game.
#79
Posté 03 février 2014 - 07:02
I see, I usually have both my warden and Leliana skilled with bows. Contrary to what most people seems to belive, bow usage is redicolus powerful if built correctly. Two Scatter Shot is always enough for any situation.
Modifié par freche, 03 février 2014 - 07:02 .
#80
Posté 03 février 2014 - 10:05
I just want Heal and Group Heal without having to activate an aura first. That plus the cooldowns made healing in DA2 such a pain.
#81
Posté 03 février 2014 - 10:12
With the changes to health recovery, I'll be curious to see how healing is even implemented. If "Heal" is in the game, then having a mage that can cast it would make the game much easier, but would also produce situations where you sit around waiting for the spell to recharge. In the gameplay footage we've seen, health recovery wasn't much of an issue but we know that the combat wasn't an example of how it will actually play, just what it will look and feel like.
I wouldn't mind the Spirit Healer spec being replaced with something like a "Spirit Medium" - like Rhys in Asunder. You could briefly summon spirits to scout or bolster your allies (Spirit of Valor helps with damage and armor, Spirit of Compassion helps with health regeneration, etc.).
I wouldn't mind the Spirit Healer spec being replaced with something like a "Spirit Medium" - like Rhys in Asunder. You could briefly summon spirits to scout or bolster your allies (Spirit of Valor helps with damage and armor, Spirit of Compassion helps with health regeneration, etc.).
#82
Posté 03 février 2014 - 10:25
I did feel like I had to always bring Anders with me in DA because he was the healer - except the playthrough where I was the healer. Which was my very last playthrough. I love being the healer in MMO's, but something about it being a single player game - I want to kill things, not heal NPC's while they kill things.
I preferred how in DA:O, all mages had the option to take healing spells. Tho it was slightly OP to to have 2-3 mages in your party at once, all with healing abilities - I can see how that makes it difficult to balance the game.
I think they could get rid of spirit healer and just put some of those heal spells/defensive buffs throughout the different mage skill trees. And then just make them use a lot of mana/have really long cooldowns to keep them from getting OP.
I preferred how in DA:O, all mages had the option to take healing spells. Tho it was slightly OP to to have 2-3 mages in your party at once, all with healing abilities - I can see how that makes it difficult to balance the game.
I think they could get rid of spirit healer and just put some of those heal spells/defensive buffs throughout the different mage skill trees. And then just make them use a lot of mana/have really long cooldowns to keep them from getting OP.





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