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Full-Control is the new ME


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16 réponses à ce sujet

#1
Woodstock504

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 How about being able to control anyone in the squad. Kinda like DA: Orirgins.  Ranks don't change. The commander is still the commander...etc.  imagining that whatever you do with the character you switched to, is an order. (From you- the true commander.  
Exp.  in battle, send liara to take cover behind me and order her to use pull, send Tali up front, (as cmdr) Activate overkill for suppresive fire then switch to Tali and wreck shotgun havoc.    Only cmdr can call shots so switch as needed.  the squad AI is just A without the I.       

OR instead of orderering liara to pull (since it'll only go at where your crosshairs are), switch to her and then use it. Getting that roun the corner curveball...THEN switch to tali (since she's closer to the pulled enemy and has no cool down time) and blast.
 Talk about having full control of the battlefield...  I think it'd be a step up.   It kinda makes since with Shepard gone and all.  

Also as far as exploration, Less locations, more detail to the ones we have.  Is what I'm thinking.  Me2-3 had many many beautiful places, but weren't very explorable.. I hate that about em. The one thing.  Bring out that mass effect sci-FYI nature imagination and give us fully explorable environments with believable hazards.  

The new Mako is an amphibious, submersible, all terrain tank-Jet. 

Dead- mass effect -space.

#2
SwobyJ

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Interesting.

I thought you meant RP-wise (being able to mind-whammy others into doing what you want, which I think KOTORII might have had an element of? I forget).

But in these ways, I also...wouldn't be surprised of.

Why did you say Dead Mass Effect Space? :)

#3
known_hero

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I agree with the OP. Mass Effect is becoming a little too run-n-gunny, IMO. I would like to see more a tactical style for ME4. The full control combat is a good idea. What you describe kinda reminds me of the old Socom games. Most recently, XCOM: Declassified has utilized this style of gameplay..


Modifié par known_hero, 31 janvier 2014 - 09:22 .


#4
Wulfram

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I'd like it, but it'd be a pretty radical change to a pretty successful gameplay formula.

I think adding DA style tactics, that allow you to give the characters rules about who to attack and what powers to use, would be a good way to give the player easier and more effective control of supporting character without changing the gameplay too much.

#5
AlexMBrennan

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You can do all of that already - try pressing shift/q/e.

Dragon Age is different from what you want because there is no need to keep switching back to the nominal leader.

However, what you describe sounds a lot like the XCOM: The Bureau Declassified system - you have to move your guys' "shadow" to give orders, and he AI is completely useless without extensive micromanagement. Check out min 14+ to see how that worked out.

I think adding DA style tactics, that allow you to give the characters rules about who to attack and what powers to use, would be a good way to give the player easier and more effective control of supporting character without changing the gameplay too much.

What would be the point? Short of bugged powers (marksman) you don't want them to use, NPCs only really have one power to use on enemies whenever it's ready.

Modifié par AlexMBrennan, 01 février 2014 - 07:52 .


#6
SNascimento

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No. You should just give orders. But I'd like something like Republic Commando, where you could order your squad to breach door or defend pre-defined positions.

#7
Allison_Lightning

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From a person who learnt how to shoot with a controller for this series, no. I like the combat design of this games and the RPG style of ME/ME2, although with props for actual biotic acknowledgement in the third game. There was an immersion factor being restricted to Shepard alone gave and this is from a huge KotOR fan. You order your squad around as you are the commander but ultimately if you go down, it's over which was critical for the feel. But being able to give more detailed orders rather than just move here/use power on mook/concentrate fire/retreat/form up would be good.

And I want more locations but with the ability to explore them. I'd like the Mako back unless they are going to tweak the new ship so you can see its health and can actually fly it- the Hammerhead was a joke.

#8
known_hero

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AlexMBrennan wrote...



However, what you describe sounds a lot like the XCOM: The Bureau Declassified system - you have to move your guys' "shadow" to give orders, and he AI is completely useless without extensive micromanagement. Check out min 14+ to see how that worked


What you described sounds similar to what I described

:lol:

Modifié par known_hero, 01 février 2014 - 08:44 .


#9
cap and gown

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I do not like the DA:O system. I want to be the commander, not the squad. I want to be the Warden, not Morrigan, Lelliana, and Allister too.

#10
Texhnolyze101

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cap and gown wrote...

I do not like the DA:O system. I want to be the commander, not the squad. I want to be the Warden, not Morrigan, Lelliana, and Allister too.


Playing as the protag and protag only gets incredibly boring after a while and it would have been far more fun and interesting if you had full squad control.

#11
samurai crusade

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I like the idea of playing as the squad too. I think it was the old Ghost Recons let you do that (could take control of the sniper, move everyone else to where you wanted, I feel like blowing something up so switch to the guy with the grenade launcher)

I liked playing my other characters in dragon age. I would have enjoyed this in mass effect but I guess that's why they added multiplayer (just lacked bots for when I solo)

One thing I would add, the ability to send my not-in-use squad mates to a mission for xp, $, or whatever like assassins creed. The planets are big, no reason the can't hop on the shuttle and drop off somewhere else. They were just siting there doing nothing half the time

#12
Zakuspec089

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Socom had something like this, it should be kept a third person shooter/rpg not the way of Kotor/DA.

#13
We'll bang okay

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I like that idea mainly because if the main character goes done its not game over back to the last save, and i can finally have the squad mates go where i want them to go.

Modifié par Douglas n7, 02 février 2014 - 04:40 .


#14
ItsFreakinJesus

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known_hero wrote...

I agree with the OP. Mass Effect is becoming a little too run-n-gunny, IMO. I would like to see more a tactical style for ME4. The full control combat is a good idea. What you describe kinda reminds me of the old Socom games. Most recently, XCOM: Declassified has utilized this style of gameplay..



I would like this a lot.  Still provide the tried and true squad mechanics, but allow us to utilize a broader tactical approach by taking control of other characters for flanking manuvers and whatnot. 

And then remove the ability to use squad powers when not playing as the main character to balance things out.

Then we could have missions that don't star the main character, which would be a nice change of pace.

#15
N0rke

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101ezylonhxeT wrote...

cap and gown wrote...

I do not like the DA:O system. I want to be the commander, not the squad. I want to be the Warden, not Morrigan, Lelliana, and Allister too.


Playing as the protag and protag only gets incredibly boring after a while and it would have been far more fun and interesting if you had full squad control.

That's your opinion. My opinion is that I find it much more fun to play one character and one character only. I cranked down DA:O's difficulty because I liked the story, but absolutely despised the combat system. It's all a matter of personal preference.

#16
Woodstock504

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Allison_Lightning wrote...

You order your squad around as you are the commander but ultimately if you go down, it's over which was critical for the feel. But being able to give more detailed orders rather than just move here/use power on mook/concentrate fire/retreat/form up would be good.

And I want more locations but with the ability to explore them. I'd like the Mako back unless they are going to tweak the new ship so you can see its health and can actually fly it- the Hammerhead was a joke.


I agree to an extent.  However, whoever is in command can still die if not in use. (like an rts game).   you switch at the wrong moment or skip a strategic opportunity and checkmate.   Now using the squad, if you die, control goes back to cmdr. And it's up to him to med.  (why not just have a medic squadmate to add more angles).

IMO it's kinda lame to brush off the fact that if cmdr dies in action his squad no longer exists..(especially now that Shepard is gone; and knowing that if cmdr could save the galaxy by himself. He probably still wouldn't try. But i also understand that there may just be no hope for an elite squad without proper guidance and we can assume they all die shortly afterward...  But let's not.  As if the rank and title wouldn't eventually be passed on to one of the other squad mates...      
 

i think it'd be selfish not to let the other characters shine and have the since of playing a bigger role in the whole of the     title.    It doesn't have to be about the cmdr. It could be about this team of badasses that leave an impression on the galaxy.  Why create another Shepard, and so soon, and why just one guy gets all the glory..

Also the whole squad swapping thing could be optional... Maybe depending on difficulty or personal preferences . Or jus used to manually position  squadmates.  I'm jus sayin.  I like sharing ideas

Modifié par Woodstock504, 03 février 2014 - 04:17 .


#17
AlexMBrennan

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But i also understand that there may just be no hope for an elite squad without proper guidance and we can assume they all die shortly afterward... But let's not.

It's called the anthropic principle aka "That's not what happened" - we are playing Shepard's story, so obviously Shepard couldn't have been killed by a stray bullet on Eden Prime so that's why we have to reload when that happened.