I've played all classes with Sentinel being the least played. I have nothing against the class. My number 1 class I play is soldier followed closely by engineer and adept.
What is your canon Shepard's story?
#101
Posté 01 avril 2014 - 08:53
- geth47 aime ceci
#102
Posté 01 avril 2014 - 09:26
I've played all 6 classes and excluding ME1 where they all suck vanguard was my favorite. It was the most fun/badass; my canon Shepard is vanguard. Sentinel was probably the best but didn't give a rush like the vanguard. The tech armor in ME2 made my femshep look fat. Adepts have many powers but in ME3 it just came down to power 1 + power 2 = biotic combo. The powers didn't differ much. Adepts never got a game-changing power like some of the other classes (infiltrator, sentinel, vanguard). Singularity? For me it was a poor man's double pull. Something like stasis works well but that's a bonus power that any Shepard can get.
From the way Shepard comes across in the series I could only seen canon Shepard being a soldier or possibly a vanguard. It's just the impression I get from things like the cutscenes.
For a series like Mass Effect (shooter with space magic) they should never have any kind of fighting going on during the cutscenes, unless it's a ship battle. I think ME3 became a little too reliant on the cutscene and it shows because instead of players sitting back and enjoying the cutscene they are constantly wondering questions like why Shepard isn't doing X or Y and it creates a disconnect between the combat and story sections when they should be building off each other.
As for the classes I think they should focus on making them more different from each other outside of their unique move. For example, the Soldier class should have passives and abilities that do more than just increase gun damage by +x%. The combos I think should be scaled back so every ability doesn't detonate every other ability and there's explosions every where, perhaps make the Adept unique as the only class that can perform combos by themselves reliably. The abilities themselves should have some lore based reason for how they work, like Lift/Pull uses biotics to nullify gravity in a localized area so enemies are suspended helplessly in the air, compare this to an ability like Reave which is... biotic vampirism? Is there an explanation for how Reave saps life force away?
Just my few cents.
#103
Posté 01 avril 2014 - 09:48
Not "life force." "Organic energy." Gotta get your science right.For a series like Mass Effect (shooter with space magic) they should never have any kind of fighting going on during the cutscenes, unless it's a ship battle. I think ME3 became a little too reliant on the cutscene and it shows because instead of players sitting back and enjoying the cutscene they are constantly wondering questions like why Shepard isn't doing X or Y and it creates a disconnect between the combat and story sections when they should be building off each other.
As for the classes I think they should focus on making them more different from each other outside of their unique move. For example, the Soldier class should have passives and abilities that do more than just increase gun damage by +x%. The combos I think should be scaled back so every ability doesn't detonate every other ability and there's explosions every where, perhaps make the Adept unique as the only class that can perform combos by themselves reliably. The abilities themselves should have some lore based reason for how they work, like Lift/Pull uses biotics to nullify gravity in a localized area so enemies are suspended helplessly in the air, compare this to an ability like Reave which is... biotic vampirism? Is there an explanation for how Reave saps life force away?
Just my few cents.
#104
Posté 02 avril 2014 - 08:06
Is there an explanation for how Reave saps life force away?
my best guess there, is something like: reave kind of works like "force siphon" or "life drain" in kotor... the biotic uses control over dark energy to form some kind of conduit bridging the "vampire" and the target, and uses it to siphon off "life force" like a wireless dark energy transmitter. that's the best explanation I've got.
#105
Posté 02 avril 2014 - 04:45
Soldier.
Maybe Vanguard.
Kinda Infiltrator.
I can never see canon Shepard as an infiltrator. I was reaching even suggesting vanguard. Shepard would behave more like Kasumi otherwise in cutscenes; not just charge into a room with an assault rifle in hand.
#106
Posté 02 avril 2014 - 06:18
I can never see canon Shepard as an infiltrator. I was reaching even suggesting vanguard. Shepard would behave more like Kasumi otherwise in cutscenes; not just charge into a room with an assault rifle in hand.
These are the 'types' of Infiltrator from squadmates, imo:
-Garrus ME1-3 (direct facing, focus on Combat)
-Kasumi ME2-3 (indirect facing, focus on Tech)
-Thane ME2 (hybrid with Vanguard, so only applicable with the Sniping aspect)
-Legion ME2 (hybrid with Engineer, so only applicable with the Sniping aspect)
-EDI ME3 (hybrid with Engineer, so only applicable with the Stealth aspect)
So really only Garrus and Kasumi apply as great examples of Infiltrators.
I'd say Shepard is more of a Garrus type, except when it comes to his stealth class power.
And well, Garrus is a mini-Shep in a few ways.
It's easy to imagine 'more canon script' Shepard as an Infiltrator, but only in the Combat sense. Weapon use, sniping, some tech use but not specialty. Maybe have a bonus power that is a basic Biotic skill.
I want to make clear though, I wouldn't put Infiltrator at the top of the list. Instead, I'd go:
1. Soldier, outright
2. Vanguard, because biotic use is at least recognized; there is also story emphasis on interactions between the Red and Blue
3. Infiltrator, because Shep is still Combat focused
4. Engineer, really just because Omega DLC now recognizes it
5. Adept, because while biotic use is recognized and Shep has a pretty good implant, the story doesn't focus on that at all
6. Sentinel, because a Shep without Combat just doesn't seem to fit ANY media about him (Tech Armor makes it believable enough later on though)
#2 and #3 may tie. #5 and #6 may tie. Note that this is not very biased - I'm playing a Sentinel right now and consider it fitting in just fine. I'm just saying that I think Bioware is starting from a Soldier 'archetype', and building from there. Liara's 'Adeptness', for example, is a lot different than Shepard's, etc. Ideally, I'd say this is part of Bioware's plan to feature characters from all the 6 player classes.
My hopes for the next game:
1. Adept (in a way like the Inquisitor will have ability to deal with Fade tears, even if he is a Warrior)
2. Sentinel
3. Vanguard
4. Soldier
5. Engineer
6. Infiltrator
And then, in my imagination for later onnn (1-3 games after 'ME4'):
1. Engineer
2. Infiltrator
3. Sentinel
4. Adept
5. Soldier
6. Vanguard
And thenn maybe focus on hybrid class stories
.
This all may mean nothing, but it's so far how I interpret how class interacts with story in Mass Effect (and really, all Bioware games).
#107
Posté 02 avril 2014 - 09:03
6. Sentinel, because a Shep without Combat just doesn't seem to fit ANY media about him (Tech Armor makes it believable enough later on though)
Although the class description does list it like this (biotic/tech focus, no "combat"), my Sentinel MainShep uses shotgun training, incendiary ammo (in ME1, wish it was possible to give this to her in the other games), explosive armor, melee attacks in ME3, etc. She plays like a combat expert who wants to set the battlefield on fire.
#108
Posté 03 avril 2014 - 12:27
As another poster stated, your most "honest" Shep story (and therefore the one we should consider our canon) is the one from your first playthrough, where everything is new and consequences are completely unknown.
By that logic I don't have a canon Shepard then. I played ME on the PS3 and it wasn't until December 2012 that ME1 was finally released. For years I watched the games on YouTube. I'm a very patient person.
#109
Posté 03 avril 2014 - 12:57
Although the class description does list it like this (biotic/tech focus, no "combat"), my Sentinel MainShep uses shotgun training, incendiary ammo (in ME1, wish it was possible to give this to her in the other games), explosive armor, melee attacks in ME3, etc. She plays like a combat expert who wants to set the battlefield on fire.
I always considered a Sentinel a hybrid of all three schools. Tech Armor really lends itself to primarily relying on weapons, like how Charge and Tactical Cloak do.
#110
Posté 03 avril 2014 - 01:04
Cloaker with a shotgun. Doesn't get any better than that.I can never see canon Shepard as an infiltrator. I was reaching even suggesting vanguard. Shepard would behave more like Kasumi otherwise in cutscenes; not just charge into a room with an assault rifle in hand.
- SporkFu aime ceci
#111
Posté 03 avril 2014 - 02:00
I always considered a Sentinel a hybrid of all three schools. Tech Armor really lends itself to primarily relying on weapons, like how Charge and Tactical Cloak do.
My MainShep seemed to use her powers and shotgun equally in combat. She still had pretty fast cooldowns on powers after a few upgrades too, even with a shotgun/pistol/SMG combo, it was still around 150% at least. Tech Armor is great for her "fight like a Vanguard" style. She just runs towards a group of enemies and detonates it. I guess that all fits into the class' description of crowd control, but a more aggressive version.
#112
Posté 03 avril 2014 - 02:05
#113
Posté 03 avril 2014 - 02:30
I don't really see my canon shep as the first one I made. my canon shep is the one I had the most fun with, and have reran several additional playthroughs with. funny, she was my 2nd shepard, or 2nd, 5th, 9th, & 12th shepards (though I don't really count those replays).
Same here, MainShep was my second playthrough. My first playthrough of ME1 ended up with a lot of mistakes and some decisions that weren't true to the character because I wasn't aware that a different choice was available or would allow me to move forward in the game. That took a couple replays to fix.
#114
Posté 03 avril 2014 - 02:57
Same. Got ninjamanced by Ashley; wanted to avoid that without nuking her. Didn't help that my first Shepard came out of the character creator looking like he was just scraped out of some POW camp where he was being starved to death.Same here, MainShep was my second playthrough. My first playthrough of ME1 ended up with a lot of mistakes and some decisions that weren't true to the character because I wasn't aware that a different choice was available or would allow me to move forward in the game. That took a couple replays to fix.
Cheek Gaunt sucks.
- Zazzerka et Steelcan aiment ceci
#115
Posté 03 avril 2014 - 02:59
Cheek width was my bigger issue
#116
Posté 03 avril 2014 - 03:01
Besides the fact that I watched the series long before I played it, the other reason I don't consider my first playthrough canon is because I didn't know what I was doing.
In ME1 I put points into assault rifles when I was using pistols because I didn't know how to switch weapons. So embarrassing when I finally realized. I wasn't aware about all the absurd weapon/armor upgrades.
In ME2 I didn't know about planet scanning. Hence, I couldn't afford any upgrades including the ones for the ship. There are some things in the games you have to headcanon like Shepard knowing that these things are needed on a suicide mission.
In ME3 I again didn't know about the new planet scanning. I didn't know where people were on the Citadel. Ex: I missed Miranda on the first visit.
I also played a soldier when I was so new to the series because it seemed simple. Things like biotics seemed too complicated for a first run. It turned out that I hated soldier so much too. I didn't even use my powers like adrenaline rush because I was unfamiliar with the controls (ex: how to assign powers ex: tap R2; not hold to use them)
So no, I could never consider my first playthrough "canon." It was a mess and far less fun than the canon playthrough on my OP. I also went into my canon playthrough with a "this is how my Shepard will think" mentality that reflected many of the choices I'd make. It made the Shepard more believable. My first one was just trigger-happy on renegade for lolz.
#117
Posté 03 avril 2014 - 03:02
My biggest issue was the lips. They never came out right for me.
#118
Posté 03 avril 2014 - 03:04
#119
Posté 03 avril 2014 - 03:06
My canon can cast Flare like, once every eight seconds, so I'm going with the idea that he was born in the centre of an exploding star.
- DeinonSlayer, Steelcan et SwobyJ aiment ceci
#120
Posté 03 avril 2014 - 03:16
My canon can cast Flare like, once every eight seconds, so I'm going with the idea that he was born in the centre of an exploding star.
And to think that if they kept in line with the lore, he'd need to slam down an energy drink and probably take a nap after every time he did it.
- Zazzerka aime ceci
#121
Posté 03 avril 2014 - 03:19
And to think that if they kept in line with the lore, he'd need to slam down an energy drink and probably take a nap after every time he did it.
Ha, yeah. In the MEU, sugar-free Red Bull would be worth it's weight in gold.
#122
Posté 03 avril 2014 - 03:21
Charging around the battlefield like a drunk rhino is pretty fun to, especially with dark channel, its like a twisted game of tag
- DeinonSlayer aime ceci
#123
Posté 03 avril 2014 - 03:42
Same. Got ninjamanced by Ashley; wanted to avoid that without nuking her. Didn't help that my first Shepard came out of the character creator looking like he was just scraped out of some POW camp where he was being starved to death.
Cheek Gaunt sucks.
My first Shepard got ninjamanced too, but on the replay!
I had ignored a few characters that I didn't care for during my first playthrough, so I tried to go through their conversations the next time around with this character, only to have Liara's romance trigger because Shepard told her that he wasn't interested. NG+ again, recruit her last this time.
He came out really good in the character creator, but I spent a long time on him. I gave him more of a thick neck/face shape to make him look like he's got more muscle.
In ME1 I put points into assault rifles when I was using pistols because I didn't know how to switch weapons. So embarrassing when I finally realized. I wasn't aware about all the absurd weapon/armor upgrades.
I was just as bad during my first playthroughs. I couldn't figure out why my aim was so bad with certain weapons in ME1 because I wasn't aware that my Vanguard couldn't put points into them, and my Shepard's hilarious melee death by husks at the beginning of ME2 because I didn't know how to reload the guns. I just kept punching them, wondering if it was even possible to get Shepard killed off on Casual (and it is).
#124
Posté 03 avril 2014 - 04:46
My first Shepard got ninjamanced too, but on the replay!
I had ignored a few characters that I didn't care for during my first playthrough, so I tried to go through their conversations the next time around with this character, only to have Liara's romance trigger because Shepard told her that he wasn't interested. NG+ again, recruit her last this time.
He came out really good in the character creator, but I spent a long time on him. I gave him more of a thick neck/face shape to make him look like he's got more muscle.
I was just as bad during my first playthroughs. I couldn't figure out why my aim was so bad with certain weapons in ME1 because I wasn't aware that my Vanguard couldn't put points into them, and my Shepard's hilarious melee death by husks at the beginning of ME2 because I didn't know how to reload the guns. I just kept punching them, wondering if it was even possible to get Shepard killed off on Casual (and it is).
It wasn't until like my 8th Shepard that I realized in ME2 that select (on PS3) actually puts away your weapon. Luckily it doesn't affect gameplay. The most infuriating discoveries are those that make the game more fun and/or easier that you overlook for the longest time.
I died many times on casual in ME2. Engineers/adepts/soldiers were weaker than infiltrators/vanguards/sentinels for me. I even died sometimes with infiltrators and vanguards but early on with those I upped the difficulty to normal.
#125
Posté 03 avril 2014 - 05:23
It wasn't until like my 8th Shepard that I realized in ME2 that select (on PS3) actually puts away your weapon. Luckily it doesn't affect gameplay. The most infuriating discoveries are those that make the game more fun and/or easier that you overlook for the longest time.
I died many times on casual in ME2. Engineers/adepts/soldiers were weaker than infiltrators/vanguards/sentinels for me. I even died sometimes with infiltrators and vanguards but early on with those I upped the difficulty to normal.
I didn't know that about select either. I wonder if it works on Xbox 360.
It's rare that my Shepards get killed off on Casual after I learn the controls, but there were two times that stand out in ME3 - one was a bad dodge roll in front of a mech at Grissom Academy (not my fault, I hit the button to take cover and Shep leaped out instead) and the other was at Rannoch by Reaper beam (totally my fault for not thinking to actually move Shep out of the way).





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