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What is your canon Shepard's story?


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#126
SwobyJ

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Although the class description does list it like this (biotic/tech focus, no "combat"), my Sentinel MainShep uses shotgun training, incendiary ammo (in ME1, wish it was possible to give this to her in the other games), explosive armor, melee attacks in ME3, etc. She plays like a combat expert who wants to set the battlefield on fire. 

 

Yeah I think I need to reinforce that I think all classes 'work'.

 

But I do hypothesize that all 6 will get their own 'stories' with different contexts. We just experienced the Soldier one. We'll see if I'm right about the future games or not!



#127
The Sarendoctrinator

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Yeah I think I need to reinforce that I think all classes 'work'.

 

But I do hypothesize that all 6 will get their own 'stories' with different contexts. We just experienced the Soldier one. We'll see if I'm right about the future games or not!

 

Oh, I know. Just saying it is possible to play the "support/crowd control" class (as it seemed to be back in ME1) more like a tank. But that's my playstyle - unless I'm really trying to think in-character during combat, they'll all fight like tanks. 

 

I think I get what you mean. Shepard does act more like the Soldier class during cutscenes, suddenly having an assault rifle even if you didn't bring one (not that my Shepards would complain about a helpful gun appearing out of nowhere) and not using any biotic or tech abilities even when it would be much more convenient. 


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#128
ImaginaryMatter

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Yeah I think I need to reinforce that I think all classes 'work'.

 

But I do hypothesize that all 6 will get their own 'stories' with different contexts. We just experienced the Soldier one. We'll see if I'm right about the future games or not!

 

That's why I think Shepard should never be doing any kind of action during a cut scene.

 

Then for the dialogue parts add more class unique animations. Like remember that mercenary you can threaten during Thane's recruitment mission back in ME2? Perhaps, a biotic character flings him out the window with space magic instead of pushing him. It would be a more complicated task programing wise (although I'm not sure by how much) but it would add a nice little touch to the game.



#129
The Sarendoctrinator

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That's why I think Shepard should never be doing any kind of action during a cut scene.

 

Then for the dialogue parts add more class unique animations. Like remember that mercenary you can threaten during Thane's recruitment mission back in ME2? Perhaps, a biotic character flings him out the window with space magic instead of pushing him. It would be a more complicated task programing wise (although I'm not sure by how much) but it would add a nice little touch to the game.

 

I've always enjoyed watching enemies being thrown biotically through windows, even more so when Shepard does it.  :D



#130
DeinonSlayer

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I've always enjoyed watching enemies being thrown biotically through windows, even more so when Shepard does it.  :D

Does anyone else here position a squadmate capable of Shockwave or Throw to pitch enemies off the bridge/off the building/down shafts in Thane's recruitment?

It's funny how anyone lifted off the top of the Shadow Broker's ship gets struck by lightning.
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#131
SporkFu

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Does anyone else here position a squadmate capable of Shockwave or Throw to pitch enemies off the bridge/off the building/down shafts in Thane's recruitment?

It's funny how anyone lifted off the top of the Shadow Broker's ship gets struck by lightning.

I've never tried that. Sometimes it happens coincidentally, and it's funny when it does. Hmm... next time I do a trilogy run.



#132
The Sarendoctrinator

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Does anyone else here position a squadmate capable of Shockwave or Throw to pitch enemies off the bridge/off the building/down shafts in Thane's recruitment?

It's funny how anyone lifted off the top of the Shadow Broker's ship gets struck by lightning.

 

I will now. I think every time my Shepard managed to launch someone off a building, it was a happy accident. Once I realized that the windows will break if you throw mercs into them, I started doing that on purpose. But husks are the most fun because they bounce all around the walls.  :lol: Love the rag-doll effects. 

 

And now my Shepards are jealous that your Shepards get to throw people into lighting fields. 



#133
Zazzerka

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I've never tried that. Sometimes it happens coincidentally, and it's funny when it does. Hmm... next time I do a trilogy run.

 

Yeah, if you don't head into those missions with the express purpose of launching as many mooks to their deaths as you can, you're doing it wrong.



#134
ImaginaryMatter

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Does anyone else here position a squadmate capable of Shockwave or Throw to pitch enemies off the bridge/off the building/down shafts in Thane's recruitment?

It's funny how anyone lifted off the top of the Shadow Broker's ship gets struck by lightning.

 

No I don't use my squadmates for that purpose...

 

because that job is already taken by Shepard!

 

That's why I always run Shockwave on my Vanguard, there are some moments in the game when that ability is priceless.


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#135
The Sarendoctrinator

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Yeah, if you don't head into those missions with the express purpose of launching as many mooks to their deaths as you can, you're doing it wrong.

 

Next time, I'll have Shepard bring Jack with him and they can keep score. 



#136
congokong

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It's rare that my Shepards get killed off on Casual after I learn the controls, but there were two times that stand out in ME3 - one was a bad dodge roll in front of a mech at Grissom Academy (not my fault, I hit the button to take cover and Shep leaped out instead) and the other was at Rannoch by Reaper beam (totally my fault for not thinking to actually move Shep out of the way). 

 

I was referring to casual in ME2. For me casual in ME2 felt as difficult as normal in ME3. With engineers/adepts/soldiers I would play normal in ME3 while with vanguards/infiltrators/sentinels I'd play hardcore. The adjustments balanced it out. That has led me to believe engineers/adepts/soldiers are inferior classes. They have no way to hit really hard and/or recover barriers/shields.



#137
Steelcan

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does anyone else use reave's area of effect to set up massive multi biotic explosions?



#138
DeinonSlayer

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does anyone else use reave's area of effect to set up massive multi biotic explosions?

OK, wow - several things I need to try then.
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#139
Steelcan

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OK, wow - several things I need to try then.

Reave with its area of effect evolution, plus chage/shockwave, and have Javik and Liara present to set off anyone else

 

 

I got like 6 cannibals and 3 husks once



#140
DeinonSlayer

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I guess I need to come up with a reason to play an Adept. Need a personality to model them on. A new one.

#141
themikefest

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With the bonus power lash and playing as an adept makes for some funny scenes



#142
Steelcan

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I guess I need to come up with a reason to play an Adept. Need a personality to model them on. A new one.

 

Male of FemShep?



#143
DeinonSlayer

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Either. My last biotic was a vanguard femshep, let's go maleshep this time.

Need a personality model for a Sentinel too. Seems gimmicky to me, but I guess it's in how you build them.

One more femshep, one more maleshep.

#144
SporkFu

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Nearly finished my trilogy run as an adept femshep. End of citadel DLC is all that's left before the assault on Cerberus HQ. It has been a tremendous amount of fun making combos work, but even despite all those explosions in ME2+3, and despite throwing Kai Leng all over the place, there was no more enjoyable bit than using lift on Sarenbot at the end of ME1. Heh.



#145
ImaginaryMatter

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does anyone else use reave's area of effect to set up massive multi biotic explosions?

 

Depends on the class. For my Adept I run Flare so I can launch the devastating Warp/Flare combo (both abilities grant a detonation bonus for damage, force, and radius). The resulting explosion plus the explosion from Flare will evaporate anything within an 8m radius including Ravagers, Centurians/Marauders, and Cerberus Turret/Shield Pylon placements.

 

When I run by full weapon loadout Sentinel build with the instant recharge/double throw evolution for Throw I use Kaidan's Reave to set up multiple combos, and when playing my Vanguard I again use Kaidan's Reave and detonate with Shockwave.



#146
congokong

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The thing about adepts is that the things posters are mentioning (bonus powers like flare and reave) can be accomplished by the other biotic classes. Vanguards and sentinels have their own attributes on top of this.

 

I think the biggest reason I won't play adept again though is because as a console player I can only hot-key three powers. Three powers?! For an adept?!



#147
Steelcan

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hmmm maybe I should get Omega just for Flare...



#148
SporkFu

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The thing about adepts is that the things posters are mentioning (bonus powers like flare and reave) can be accomplished by the other biotic classes. Vanguards and sentinels have their own attributes on top of this.

 

I think the biggest reason I won't play adept again though is because as a console player I can only hot-key three powers. Three powers?! For an adept?!

I play on PC, but... Warp+Throw+Lash/Flare. What else does an adept need? I think those were the only powers I used extensively. With inferno armor and cooldown bonuses wherever I could get them, I could spam all three to my heart's content.



#149
ImaginaryMatter

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hmmm maybe I should get Omega just for Flare...

 

And Lash both of the abilities are good.

 

I would say Lash is the better just because Flare is much more situational based on it's super long recharge time that definitely has to be worked around. Infiltrators can ignore the cooldown altogether with Tactical Cloak (assuming you like to add biotics to non-biotic Shepards). As for Adepts using it with Warp (well anyone I guess since Liara learns Warp) it will kill Centurians, Marauders, Ravagers, Cerberus Shield Pylon clusters even if Shepard focuses on Recharge Speed (lowering it's cooldown to ~4.5 sec) it's still a long time and shouldn't replace the standard Prime/detonate with Throw combo for single enemies or smaller groups of basic unshielded mooks. The key is to know that it is to know when to use it and when not to. But for those larger, better defense groups it can turn using a series of combos into a one-and-done deal, allowing Shepard to move up to a new location while it recharges. I should note that it works much better with Liara, who can prime with Warp, even enemies behind cover, this will also immobilize them temporarily so they don't dodge it which makes me feel silly.

 

Lash is also amazing and in most cases I would say it's better. It's basically an awesome combined version of Pull and Throw. It has a quick cooldown (~ 1.1 sec with a +200% weapon loadout). It will grab enemies and hurl them into the air with the right angle, with the shield piercing evolution it will do this to shielded enemies and Kai Leng. It also both primes and detonates biotic combos with a combo damage evolution. Plus, it will strip those pesky Guardians of their shields.


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#150
congokong

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I play on PC, but... Warp+Throw+Lash/Flare. What else does an adept need? I think those were the only powers I used extensively. With inferno armor and cooldown bonuses wherever I could get them, I could spam all three to my heart's content.

A Sentinel has all of those along with the amazing tech armor as a class exclusive power. They also get the exclusive lift grenades for excellent crowd clearance. Adepts get ...singularity... which you admit to not use. So why be an adept in ME3?