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What is your canon Shepard's story?


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#151
SporkFu

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A Sentinel has all of those along with the amazing tech armor as a class exclusive power. They also get the exclusive lift grenades for excellent crowd clearance. Adepts get ...singularity... which you admit to not use. So why be an adept in ME3?

No, I said I didn't use singularity extensively. Still used it, just didn't spam it like I would the other three if I only had three hotkeys to map.



#152
ImaginaryMatter

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A Sentinel has all of those along with the amazing tech armor as a class exclusive power. They also get the exclusive lift grenades for excellent crowd clearance. Adepts get ...singularity... which you admit to not use. So why be an adept in ME3?

 

Pull is often superior for setting up combos vs Warp, as it is faster, harder to avoid, and can prime multiple targets; which allows for Shepard to dispatch mooks by himself quicker. Cluster Grenades are the Superior Grenade type, if the person likes using Grenades.

 

Okay that's about it. Adepts do have the superior recharge speed but that's only really useful for Warp/Flare.



#153
Steelcan

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Which would you recommend for a vanguard?



#154
Hadeedak

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I like lash. I almost never use it, because I'm an awful spazzy vanguard and given my druthers, stick entirely to charge, biotic death fist, and shotgun. But if you spec lash for shield-wrecking, you can just be a force of punting-everything-in-directions.

 

I swear my favorite part of vanguard is that we don't need grenades, just our fist.



#155
ImaginaryMatter

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Which would you recommend for a vanguard?

 

Keep in mind I don't use Nova or the Explosive Burst evolution for Incendiary Ammo because the two are pretty OPed and thus lame in my opinion.

 

I go for Lash. With Pull the Vanguard can rapidly cleave through the unprotected mooks. They both have like that 1 sec cooldown, so Shepard can alternate really fast between them. Plus the sound of the electric whipping noise from Lash with a loud boom at the end of it is a symphony to my ears. With Liara's Warp (also evolved for combo damage), the Lash will also one shot the Marauder/Centurians.

 

The problem with the Warp/Flare bomb is reducing that recharge speed to a comfortable level. Adepts don't really lose anything because they almost exclusively rely on combos which have a set amount of damage so I have no problem with loading them up on recharge speed. Vanguards on the other hand probably want to focus on weapon or power damage instead.



#156
metalfenix

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lash could be useful for a sentinel?

 

EDIT: Oh, and sorry for the offtopic, but had to ask :whistle:


Modifié par metalfenix, 03 avril 2014 - 08:55 .


#157
congokong

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Which would you recommend for a vanguard?

 

Which what? Which bonus power? I used barrier. Fortification is arguably better but barrier made more sense for a biotic. It gave a nice defense boost and boosted my powers at the cost of a recharge speed nerf. Another reason I used it though is because it's a passive power and as a console player I could only hotkey three powers.

 

I always wanted to try dominate but never did.



#158
ImaginaryMatter

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lash could be useful for a sentinel?

 

EDIT: Oh, and sorry for the offtopic, but had to ask :whistle:

 

Probably not as much as something like a Vanguard. Sentinels already have Throw as a detonate power and while Lash can be used to prime biotic combos I always found it awkward to do so. I think they benefit more from Reave, versus Warp it travels instantly (so enemies don't dodge it), hit's multiple targets (so the Double Throw evolution can possible detonate 2 combos at a time, and it gives a little nifty additional boost to damage resistance.

 

Edit: My favorite bonus power for the Sentinel is Fortification just so Shepard can feel pretty comfortable with a whole 'lota damage resistance. One of my favorite builds is to then fill every weapon slot with the best and biggest weapon complete with the heaviest and most awesome weapon mods. This will easily result in -200% weapon recharge speed and with the penalty from Tech Armor and Fortification Shepard will have like 40 second long cooldowns on his abilities but have no fear! The rank 5 evolution of Throw has an option that will instantly reset the timer if Throw is used to detonate a combo, so that encumbrance means nothing!



#159
ImaginaryMatter

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Which what? Which bonus power? I used barrier. Fortification is arguably better but barrier made more sense for a biotic. It gave a nice defense boost and boosted my powers at the cost of a recharge speed nerf. Another reason I used it though is because it's a passive power and as a console player I could only hotkey three powers.

 

I always wanted to try dominate but never did.

 

Dominate isn't bad but generally all the other abilities are better. However, it is fun to dominate Phantoms and have them stab other members of Cerberus. On Engineers they can create quite the army of pawns.



#160
SwobyJ

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I find Dominate very enjoyable and fitting for my Vanguard MainShep.



#161
teh DRUMPf!!

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Dominate isn't bad but generally all the other abilities are better. However, it is fun to dominate Phantoms and have them stab other members of Cerberus. On Engineers they can create quite the army of pawns.

 

Engineer is truly the ultimate troll class. Doubly so with Dominate as a bonus power.


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#162
ImaginaryMatter

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Engineer is truly the ultimate troll class. Doubly so with Dominate as a bonus power.

 

I always hold off on as many quests as I can before recruiting Tali. With her and EDI we can almost triple our numbers on the field of battle. Eventually the enemies get so confused you can just stroll up and shoot at them point blank.


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#163
eyezonlyii

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As an Adept, I found Warp/Lash, Lash/Throw Lash/Shockwave (I know Right?) to be my favorite combos. I just think in the next ME an Adept/Soldier/Engineer should be able to choose 5 or 6 powers from all of their respective areas. And maybe be able to customize the dodge animation. Just imagine getting to pick between the combat roll, tele-dash and the acrobatic flip. #roleplay 



#164
SporkFu

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Stasis/Lash makes a fun combo too, but means Liara has to be with you, unless you only use it on Omega.



#165
congokong

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Engineer is truly the ultimate troll class. Doubly so with Dominate as a bonus power.

 

The engineer was very fun, but only in ME3 when the drone was more than a distraction. Add to that the turret and you had a lot of helpers. Despite this from my experience the engineer wasn't as good as vanguards, sentinels, and infiltrators. Those classes had ways to hit very hard and find ways of protecting themselves. Vanguards had biotic charge. Sentinels had tech armor. Infiltrators had tactical cloak. Shotguns hit the hardest but only vanguards and sentinels had the survivability to use them effectively; especially in ME2. I hear people had shotgun infiltrators in ME3 but I never tried it.

 

Obviously you play the class that's most fun but I noticed I had to up the difficulty for some classes to make the game less easy.



#166
Mordokai

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I finished the trilogy with infiltrator, vanguard, engineer and adept. Of those four, I found engineer to be the best, most fun to play and able to take enemies out the fastest. Yes, I actually had more fun with engineer than vanguard and was able to kill things faster. Sacrilege, throw the heathen on the bonfire... yadayadayada. I know, but damn, if it wasn't fun. She was also my most renegade character so far(not total renegade, but closest), so yeah... she was mostly out of the mold, as far as my Shepards go. She is my canon Shepard. And one day, I'll tell you her story.



#167
ImaginaryMatter

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The engineer was very fun, but only in ME3 when the drone was more than a distraction. Add to that the turret and you had a lot of helpers. Despite this from my experience the engineer wasn't as good as vanguards, sentinels, and infiltrators. Those classes had ways to hit very hard and find ways of protecting themselves. Vanguards had biotic charge. Sentinels had tech armor. Infiltrators had tactical cloak. Shotguns hit the hardest but only vanguards and sentinels had the survivability to use them effectively; especially in ME2. I hear people had shotgun infiltrators in ME3 but I never tried it.

 

Obviously you play the class that's most fun but I noticed I had to up the difficulty for some classes to make the game less easy.

 

I found the Cryo Blast/Shotgun Engineer to move through the game pretty easily, she can constantly push forward using the Drone, Cryo Blast, and then Overload/Incinerate.


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#168
SporkFu

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When I played an engineer I didn't use the turret at all, not investing any points in it until everything else was maxed out. Instead I sabotaged all the enemy turrets (where applicable) and let them do the work while I fired sabotage/overload combos into the fray. Yes indeed, engineers are great fun.


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#169
themikefest

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 I have the most fun playing as an Engineer. I've played a few missions without firing my weapon once letting the combat drone and sentry  turret do all the work while I crouch behind cover and hearing "Taking Casualties" from the Cerberus troopers.


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#170
DeinonSlayer

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I have the most fun playing as an Engineer. I've played a few missions without firing my weapon once letting the combat drone and sentry  turret do all the work while I crouch behind cover and hearing "Taking Casualties" from the Cerberus troopers.

Never played a drone-centric engineer. I might have to try that. How would you recommend building them?

#171
Mordokai

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Never played a drone-centric engineer. I might have to try that. How would you recommend building them?

Combat drone: Level 4: Shields and Damage

Level 5: Shock

Level 6: Chain Lighting

 

Sentry Turret: Level 4: Shock

Level 5:  Cryo Ammo

Level 6: Flamethrower

 

Plenty of battlefield control, as well as good priming capabilities.


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#172
themikefest

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Never played a drone-centric engineer. I might have to try that. How would you recommend building them?

Combat drone

Rank 4 increase shields and damage

Rank 5 increase damage and shields

Rank 6 rockets

 

Sentry turret

Rank 4 increase shields and damage

Rank 5 cryo ammo

Rank 6 rockets



#173
congokong

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I found the Cryo Blast/Shotgun Engineer to move through the game pretty easily, she can constantly push forward using the Drone, Cryo Blast, and then Overload/Incinerate.

Oh, I'm sure there are many people who have found ways to excel at the engineer. It's hard for an engineer to use shotguns in any game without reliable shield recovery though. I played an engineer twice and I found them naturally weaker/less badass than other classes.

 

The big reason I look down on the engineer though is that the class isn't that fun until ME3. In ME1 all the classes are boring but engineers were weaker. In ME2 it just paled in comparison to the vanguard. Engineers hide behind a crate, launch a drone, shoot from a dstance with your pistol or SMG, and maybe use an overload here and there to remove a shield so your pistol would kill them faster. Vanguards charged right into their face and took them down with one shot (enemy shield/barriers up or not) at point-blank range.

 

Engineers always had trouble hitting hard. Their bonuses when more into things like drone damage rather than weapon damage. In ME1 they couldn't invest points into most weapons except maybe after unlocking it as a bonus skill. They also lacked things like immunity and instead had hull repair. They couldn't use shotguns, assault rifles, or sniper rifles in ME2 until the Collector ship as a bonus weapon. Even when they could, they didn't have durability nor a quick method to reach the enemy to fight in close quarters with a shotgun.



#174
ImaginaryMatter

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Never played a drone-centric engineer. I might have to try that. How would you recommend building them?

 

It depends on the play style and matching the drones evolutions to that playstyle.

 

The drones will alternate between all the attacks available to them when targeting an enemy at a certain range. For example the Sentry Turret will alternate between it's Shock and Flamethrower evolutions for enemies within the turret's melee range (assuming both are chosen) the Combat Drone will alternate between it's rank 5 Shock Evolution (which is completely separate from it's main attack) and it's main attack.

 

Shepard's Power Damage bonuses will increase the damage of all the drones attacks and abilities. However, the rank 6 Tech Vulnerability evolution of Sabotage will not effect the drones' damage.

 

The Combat Drone's rank 6 Rocket evolution will change the drone's AI. The rockets need a minimum range of 4m to fire and a Combat Drone armed with rockets will back up to fire at enemies, sometimes the enemies will chase them (which is pretty funny).

 

For the Sentry Turret I always choose:

Rank 4: Shields and Damage

Rank 5: Armor Piercing

Rank 6: Flamethrower

 

The best part about the sentry turret is its Flamethrower, it does good damage, panics enemies, and can prime Fire combos. To best utilize this I constantly reposition the Turret to enemy spawn points or a cluster of them. Because of this I choose the Shields and Damage evolution to make it bulkier, also with the Shock evolution the Turret will alternate between shocking and burning enemies which I find to be inferior to the turret simply keeping open the door to hell and setting everything within range ablaze. I've never seen the Cryo Ammo evolution freeze anything while the armor piercing evolution will increase damage and penetrate Guardian shields.

 

The Combat Drone is a bit trickier. I personally don't like my drone playing the martyr (or Voltorb) but a self destruct build should probably look like: Detonate/Shock/Chain (rockets will cause the drone to run away and not explode next to enemies), this will insure that the drone charges enemies and explodes quickly. I personally always choose Shields and Damage for it's rank 4 and 5 evolution. The rank 6 evolution is where the drone gets specialized. If you want it to deal damage choose Rockets, if you want it to serve as a pseudo tank choose Chain.

 

I always play my Drone Engineer as a shotgun engineer. Utilizing the drones to distract enemies so Shepard can close in and Cryo Blast to freeze them. For a bonus power you can choose Defense Drone if you like to keep close and keep up the drone theme, Dominate for more minions, or Defense Matrix.

 

And the final step is to name your drones. I have Dribbles (Combat Drone) and Shoots (Sentry Turret).


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#175
ImaginaryMatter

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Oh, I'm sure there are many people who have found ways to excel at the engineer. It's hard for an engineer to use shotguns in any game without reliable shield recovery though. I played an engineer twice and I found them naturally weaker/less badass than other classes.

 

The big reason I look down on the engineer though is that the class isn't that fun until ME3. In ME1 all the classes are boring but engineers were weaker. In ME2 it just paled in comparison to the vanguard. Engineers hide behind a crate, launch a drone, shoot from a dstance with your pistol or SMG, and maybe use an overload here and there to remove a shield so your pistol would kill them faster. Vanguards charged right into their face and took them down with one shot (enemy shield/barriers up or not) at point-blank range.

 

Engineers always had trouble hitting hard. Their bonuses when more into things like drone damage rather than weapon damage. In ME1 they couldn't invest points into most weapons except maybe after unlocking it as a bonus skill. They also lacked things like immunity and instead had hull repair. They couldn't use shotguns, assault rifles, or sniper rifles in ME2 until the Collector ship as a bonus weapon. Even when they could, they didn't have durability nor a quick method to reach the enemy to fight in close quarters with a shotgun.

 

Ya, the ME1 Engineer is pretty underwhelming. But in ME2 she does gain several advantages namely Cryo Blast (probably the most underrated ability in the game) and Combat Drone. The drone's job isn't so much to tank as it is to provide that pivot distraction for the enemy (they last for more than enough time), allowing the Engineer to sprint and gun them down in the back (Shuriken fills in decently before the Shotgun comes available). I also find the Engineers cooldown is best spent towards freezing enemies. Protection in ME2 (especially on mooks) burns down a lot faster than health; freezing allows the Engineer to both incapacitate them, increase damage dealt, and flinch them.

 

Distracting and sprinting is a poor man's Charge but the Engineer is perfectly capable of utilizing her tools to safely close in as well as anyone else (barring the Vanguard of course). In addition she has access to all the elements allowing her to disable all enemies from a far. And finally she does have AI Hacking which is an other underrated ability given the amount of security droids in the game. She is a lock down specialist and with all the ways she can quickly incapacitate groups of enemies she is more than capable of closing in to dispatch things with a shotgun. I don't know if she's better than the other classes (she is my favorite in ME2) but she is as capable as all of them. Plus I she is one of the better classes utilizing the GPS.