lolme0120 wrote...
Tyrant112580 wrote...
lol, Depends on who is using the GIme0120 wrote...
Depends on who is using the DI.
Less-so.
Drell assassin vs Geth Infiltrator
#76
Posté 01 février 2014 - 05:41
#77
Posté 01 février 2014 - 06:11
Drell Assassin.
A strategically placed Recon mine set for radius and debuff means all you have to concentrate on is TC shooting. Everything in the scan radius is debuffed 25% and it becomes a turkey shoot.
The GI PM/TC and then shoot combo takes time and the next enemy that comes isnt debuffed so rinse and repeat.
Hunter mode just annoys me, crap all over the screen.
#78
Posté 03 février 2014 - 03:38
Tokenusername wrote...
DI doesn't get bonus damage with the Javelin.
Worthless lizard.
How dare you?!?!?!
#79
Posté 03 février 2014 - 04:00
me0120 wrote...
ArgentN7 wrote...
This discussion can only be solved in the Thunderdome.
1v1 me babby
Please make sure to post the result...
Modifié par Stillsean, 03 février 2014 - 04:01 .
#80
Posté 03 février 2014 - 04:07
#81
Posté 03 février 2014 - 04:13
NuclearTech76 wrote...
GI but it's close if both are well played. The setup time of the recon mine plus HM are the only things that makes the GI come out on top IMHO.
This. IMO, DAI GI and QMI are the top 3 damaging infiltrators.
#82
Posté 03 février 2014 - 04:24
Agree. No idea why but it seems QMI is underrated by some on BSN. I hear "Win" every time I lob an Arc Nade especially agains those bastards the Geth.CrashUrStox wrote...
NuclearTech76 wrote...
GI but it's close if both are well played. The setup time of the recon mine plus HM are the only things that makes the GI come out on top IMHO.
This. IMO, DAI GI and QMI are the top 3 damaging infiltrators.
#83
Posté 03 février 2014 - 04:28
NuclearTech76 wrote...
Agree. No idea why but it seems QMI is underrated by some on BSN. I hear "Win" every time I lob an Arc Nade especially agains those bastards the Geth.CrashUrStox wrote...
NuclearTech76 wrote...
GI but it's close if both are well played. The setup time of the recon mine plus HM are the only things that makes the GI come out on top IMHO.
This. IMO, DAI GI and QMI are the top 3 damaging infiltrators.
Cloaked arc grenades with a power amp IV are totally balanced
#84
Posté 03 février 2014 - 04:42
http://kalence.drupa...13B55314!E.E9GK
Modifié par Stillsean, 03 février 2014 - 04:42 .
#85
Posté 03 février 2014 - 04:42
CrashUrStox wrote...
NuclearTech76 wrote...
Agree. No idea why but it seems QMI is underrated by some on BSN. I hear "Win" every time I lob an Arc Nade especially agains those bastards the Geth.CrashUrStox wrote...
NuclearTech76 wrote...
GI but it's close if both are well played. The setup time of the recon mine plus HM are the only things that makes the GI come out on top IMHO.
This. IMO, DAI GI and QMI are the top 3 damaging infiltrators.
Cloaked arc grenades with a power amp IV are totally balanced
What!? Are you kidding?!? No way! They suck ass!
They should have been buffed.
Biower buff Arc Nades pls.
#86
Posté 03 février 2014 - 05:09
#87
Posté 03 février 2014 - 05:18
Stillsean wrote...
http://kalence.drupa...24B55314!5DF95O
http://kalence.drupa...13B55314!E.E9GK
Sniper GI without sniper cloak... WAT?!
Also, double penetration on Jav with Phasics so you don't need to headshot sh!t to OHK it. Double penetration just shreds bosses that suffer from double/triple hits.
Another point, assault loadout would probably be a better bet than sniper amp because 3 extra thermal clips is like 3 extra missiles on an infiltrator, but with more style.
Fixed your links too.
Modifié par CrashUrStox, 03 février 2014 - 05:18 .
#88
Posté 03 février 2014 - 05:22
I don't see how anyone who has used a weapon on the GI, then proceeded to use that same weapon on any other kit can possibly claim the GI isn't superior with that weapon.
That's simply in game experience, the GI is the ultimate weapons platform. That is truth.
Put a shogun in the hands of an AIU or an assault rifle in the hands of the TGI or a sniper rifle on the DAI and you will get close to the GI ... but that's it, just close
#89
Posté 03 février 2014 - 05:22
CrashUrStox wrote...
Cloaked arc grenades with a power amp IV are totally balanced
Great fun to have on your team also.
#90
Posté 03 février 2014 - 05:30
Zyzimorph wrote...
CrashUrStox wrote...
Cloaked arc grenades with a power amp IV are totally balanced
Great fun to have on your team also.
Especially when you are playing a phoenix adept on Hazard Ghost vs Geth
#91
Posté 03 février 2014 - 06:03
#92
Posté 04 février 2014 - 01:26
Thanks for fixing my links. Am just showing my typical builds for both characters. My GI is built to use any weapon, so I must sacrifice sniper cloak. I skipped homing nades for DAI so that I can have that extra something on the day I decide to put the Black widow on him.CrashUrStox wrote...
Stillsean wrote...
http://kalence.drupa...24B55314!5DF95O
http://kalence.drupa...13B55314!E.E9GK
Sniper GI without sniper cloak... WAT?!
Also, double penetration on Jav with Phasics so you don't need to headshot sh!t to OHK it. Double penetration just shreds bosses that suffer from double/triple hits.
Another point, assault loadout would probably be a better bet than sniper amp because 3 extra thermal clips is like 3 extra missiles on an infiltrator, but with more style.
Fixed your links too.
#93
Guest_IamBECKY_*
Posté 04 février 2014 - 01:41
Guest_IamBECKY_*
#94
Posté 04 février 2014 - 01:53
Drell and boring do not belong in the same sentence.MasterReefa wrote...
Drell infiltrator is boring. Yeah I said it.
#97
Posté 04 février 2014 - 02:16
MasterReefa wrote...
Drell infiltrator is boring. Yeah I said it.
You're boring
#98
Posté 04 février 2014 - 02:18
Gimme a Drell anytime over that stupid nightstand lamp.
Modifié par Leland Gaunt, 04 février 2014 - 02:19 .
#99
Posté 04 février 2014 - 02:30
Activate Tactical Damage Boost, use a power, shoot
#100
Posté 04 février 2014 - 03:04
megabeast37215 wrote...
The truth is.. all infiltrators are boring, and with the exception of the Shadow, they all play the same way.
Activate Tactical Damage Boost, use a power, shoot
All kits are boring, they all play the same way - using powers and/or weapons while moving around the map.





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