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Multiclassing - malee+caster


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#26
Groove Widdit

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Doesn't anyone like Red Dragon Disiple? They make you a big hitter if you're a mage. I comboed sorcer/monk at first because the monk gets AC without wearing armor, so there's no casting issues with armour. My dude's only level 3 monk and he can stun an opponent, then kick the crap out of him.



#27
kamal_

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Doesn't anyone like Red Dragon Disiple? They make you a big hitter if you're a mage. I comboed sorcer/monk at first because the monk gets AC without wearing armor, so there's no casting issues with armour. My dude's only level 3 monk and he can stun an opponent, then kick the crap out of him.

RDD does not advance spellcasting, so it's not popular for mage characters except for RP. RDD is much more popular for melee characters, who take a level or a casting class (normally bard) so they can qualify for RDD. A common build would be Barbarian X, Bard 1, RDD for instance.

 

Eldritch Knight gives d10 hit points, high BAB and advances arcane spellcasting, making it a very common choice for melee-mage hybrids. Arcane Trickster is the common choice for rogue/mage hybrids.



#28
Dann-J

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I certainly had a lot of fun playing as a draconic bard-barian in the OC. In MotB I also started taking EK as a fourth class. He was a lousy bard and not much of a caster, but anyone who dared to say so got their skull caved in for their troubles.



#29
Naeryna

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What if I want to pick mix between paladin and cleric? Or between sorcerer and cleric? Or maybe spirit shaman and barbarian? Is it manageable to put multiple points into wisdom and charisma and/or strength?



#30
Arkalezth

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What if I want to pick mix between paladin and cleric? Or between sorcerer and cleric? Or maybe spirit shaman and barbarian?

 
It depends on the build (warrior builds with a few spells can work), but generally speaking, half-half mixes are bad when at least one of the classes is a casting type. On the other hand, a few levels on a class shouldn't be too problematic.

 

Is it manageable to put multiple points into wisdom and charisma and/or strength?

Into two stats, yes, into three, it can be, but it's complicated and you may end up being mediocre at everything. That said, I have a shaman/warpriest on a PW who has invested on strength, wisdom and charisma and she works well enough.

 

If you're thinking of anything specific, I can be more specific.



#31
Naeryna

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I mean favored soul/fighter (or paladin/FS).



#32
Arkalezth

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In that case, the best approach, by far, is going heavy on FS with a couple of levels on the other classes (pure FS is even better if you're not reaching epic levels).



#33
Dann-J

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I don't much care for the favoured soul class, since spell casting is based on both charisma (for spell levels) and wisdom (for spell DCs). I'd rather be concentrating on a single casting ability, rather than trying to split ability points between two of them. It would seem that adding a second class into the mix that isn't exclusively charisma or wisdom based would be a bad idea (like paladins or fighters, who also need decent strength). You might end up spreading your ability scores too thin.

 

Plus they can't turn undead (without installing a mod), even though they'd be especially good at it with their high charisma.



#34
Arkalezth

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Buff and melee. You don't need high DCs.



#35
Dann-J

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Yes, I suppose you could concentrate on buffing spells and forego offensive spells.

 

Not that I can see much point in being a caster if you can't blow peoples' heads off from a distance. :)



#36
Arkalezth

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Yeah, but unfortunately, there are only so many offensive spells in the cleric's spell book, and one of the best ones (word of faith) has no save. A caster FS is viable, but a melee one is way better. FS casters have an advantage over clerics, though: spontaneous casting. DCs may be a bit worse, but I personally prefer that flexibility over memorization.



#37
Luminus

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I agree with Arkalezth. The Paladin/Favored Soul is the best approach to a melee/divine caster build. You only need 3-4 levels of Paladin and rest into Favored Soul.

Those 3-4 levels of Paladin give you:
-Proficiencies (Martial and Heavy Armor, though you can get Martial weapons with a deity, it's best to choose a deity that gives you Exotic weapons, so now you have all three of them for free. Also Bastard Swords for free with Helm or Kelemvor)
-Immunity to Fear and Disease (Meh)
-Charisma modifier to all saves (now we're talking)
-Smite Evil (damage will suck but use to perform a highly accurate hit since the attack bonus is dependent on Charisma)
-Lay on Hands (basically useless)
-Turn Undead (Most useful for Divine Shield/Might. You would need another level to get both though.)

Then get Practiced Spellcaster (needs 4 Spellcraft) and you're set. Dump Wisdom as low as you can, pump Charisma as high as possible.

With an Aasimar, you can start with 10 Wisdom and 20 Charisma. If you get Spellcasting Prodigy, you have the maximum number of spells possible.
Also works with Drow and Yuan-ti. But really? A Yuan-ti/Drow Paladin? Drow would at best be Chaotic Good from a roleplaying standpoint.

The point of Favored Souls is to be the buff and tank types. You don't need DCs at all. On Persistent Worlds, Favored Souls are amazing since they can buff the whole party, heal them, resurrect them and melee awesomely with Divine Power.

Sure, Implosion is amazing. But spontaneous Resurrection/Heal/Divine Power/Spell Resistance/Word of Faith is just priceless.



#38
Dann-J

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-Lay on Hands (basically useless)
 

 

It's a pity you can't target undead with it. I created an undead paladin NPC once, and he ended up self-harming with Lay on Hands. If he actually had the Harm (self) special ability like the one demi-liches have, he'd have healed himself instead. I'm guessing emo zombies would be the healthiest undead around.

 

[Edit: Apparently it does - but you can only harm friendly undead with it, like your own summoned creatures.]