Crashing toolset
#1
Posté 01 février 2014 - 08:12
Does anyone think a reinstall of the toolset might help. I don't see how it would but I would do it if I though it would make a difference.
PJ
#2
Posté 01 février 2014 - 09:21
#3
Posté 01 février 2014 - 10:22
#4
Guest_Iveforgotmypassword_*
Posté 01 février 2014 - 10:47
Guest_Iveforgotmypassword_*
But why would you want to open two areas at once anyway ? You can only work on one at a time and writing stuff that carries over from one to another ( like waypoints etc ) could save you all the hassle of restarting. I used to link doors together with two areas open when I was feeling lazy but it always puts the party right by the door and camera angles made it very confusing so I gave up that idea.
Modifié par Iveforgotmypassword, 01 février 2014 - 10:59 .
#5
Posté 01 février 2014 - 10:54
If i'm feeing unlucky i'll even close the toolset and restart it before moving on to a second area (older computer tho)
#6
Posté 01 février 2014 - 04:50
#7
Posté 03 février 2014 - 03:42
My computer is however a dino and soon to be replaced.
But for a while, one of the things that helped was to make the module itself a directory.
I am not sure if you've already done that or not, but it did seem to help...
For a while.
#8
Posté 03 février 2014 - 04:52
#9
Posté 03 février 2014 - 05:03
@win8: why don't you just install win7 or xp on another partition?
#10
Posté 03 février 2014 - 06:39
-Semper- wrote...
the toolset is still a 32bit application and can't utilize more than 4gb of ram.
@win8: why don't you just install win7 or xp on another partition?
Right, but with >4Gb of RAM it should no longer need to share a memory squeeze with numerous other apps. At least in theory.
#11
Posté 03 février 2014 - 07:37
to the pt: I'm using a 32-bit system (XP) and run a very clean ship, yet can run into problems with ~3.5gb free (~0.5 taken by videocard). And, like tropeT noted above, I've also been able to open large dir-mode modules when the .mod-mode modules crashed (yeah Tani's unpacker!)
I think whatever vRAM your vidcard has, is also reserved by motherboard RAM. So bigger videocards consume more RAM..
#12
Posté 03 février 2014 - 07:40
#13
Posté 03 février 2014 - 07:44
I have experienced very few issues with the toolset. I often open 2 exterior areas and a couple of interior areas. It is quite convenient as you can copy paste creatures, placeables, environments props from one area to the other. Especially if you have two supoosedly close areas and want that one area background looks like its facing area background.
I also often swicth from one module to the other to do some copy/paste.
Do you guys run all NWN2 executables including the toolset in Windows XP SP2 compatibility mode?
Note : I usually run the toolset (not the game) in admin mode.
Modifié par Claudius33, 03 février 2014 - 09:48 .
#14
Posté 03 février 2014 - 07:45
donno. But i've become very 'memory' conscious when using the TS and haven't crashed recently.
Modifié par kevL, 03 février 2014 - 07:45 .
#15
Posté 03 février 2014 - 08:58
Claudius33 wrote...
Do you guys run all NWN2 executables including the toolset in Windows XP SP2 compatibility mode?
I pretty much have to at this point.
#16
Posté 03 février 2014 - 09:29
Claudius33 wrote...
Do you guys run all NWN2 executables including the toolset in Windows XP SP2 compatibility mode?
Note : I usually run the toolset (not the game) in admin mode.
yeah, plus i use another small program called "4gb patch" to patch the .exec to use all the available x86 memory space. dunno if it's just shenanigan, but imo it runs way more stable afterwards.
#17
Posté 03 février 2014 - 09:48
#18
Posté 03 février 2014 - 10:02
My Crimmor building pc has 8 gigs of ram and Win7. Never crashed the toolset.
#19
Posté 03 février 2014 - 11:43
It's a pain but it's not gonna stop me
PJ
#20
Posté 03 février 2014 - 11:57
You have 32 bit windows, it can't make the whole 4 GB available even though you physically have it.PJ156 wrote...
Thanks for all the replys gents, I have 4 GB (actually the system infor says 3.25?) and XP with SP3.
#21
Posté 04 février 2014 - 01:39
#22
Posté 04 février 2014 - 02:11
#23
Posté 04 février 2014 - 06:22
PJ156 wrote...
It's odd that is has become progressivly worse but perhaps that's down to the complexity of may areas.
PJ
maybe possibly a reinstall will solve that issue - since it is progressive, the liklihood of a reinstall might "reset" your memory payload?
#24
Posté 04 février 2014 - 06:36
-Semper- wrote...
yeah, plus i use another small program called "4gb patch" to patch the .exec to use all the available x86 memory space. dunno if it's just shenanigan, but imo it runs way more stable afterwards.
gonna try it - once i upgrade to 4 gig ram
on that note im on a win7, x86, GT 630, 2 gig ram - i frequently open more than one area, but truthfully my areas are generally not huge.
#25
Posté 04 février 2014 - 06:42
PJ





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