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please no galaxy saving storyline to ME4


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#1
jetblack01

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I´m posting this here as i dont yet see any ME4 forums! Come on Bioware, time to release a few details about the next game....

In any case i was thinking about where the ME universe could go next. Firstly, i dont see how a prequel will work at all. In fact a prequel would be universe destroying from an immersion perspective because Shepard and the Reapers are supposed to have happened in the 2100s which leaves almost zero time for anything significant to happen before that but after humans begin space colonisation. Actually i think Bioware made a big mistake making the events of the first 3 mass effect games in the 2nd millenium. We are 2014 now......could humanity really develop into what is portrayed in ME 1,2 and 3 in little over 100 years from now? I dont think so, but yes its just a game and fiction so its ok...but still makes a prequel unlikely as there is not enough time in between first contact war and events  of Shepard. 

So i reckon they are going for a sequel and it will be based quite a long time after Shepàrds death as this gives them the most flexibility.

My bet is that Liara or Garrus will play a big part and that scene at the end of ME3 with the child asking for more Shepard stories is basically where the next game begins, or based in that later era where Shepard is a legend of the past. Bioware did this in ME1 and ME2 where the end of the game sort of lines you up for the next installment. 

Anyways i just hope they don´t make another story which is about the survival of the galaxy. I think if they did that it would dilute the impact of the first 3 games. Bioware has created a really rich and deep universe in ME so the possibilities are endless.


However i think they could rue the day they killed Shepard. I´ve played every ME game as John Shepard and never changed the face or anything like that because i dont think these were rpgs in the classical sense. These games were about Shepard, and while there are some other interesting characters like Wrex, Garrus and Liara. I really would not want to play their roles. They were great secondary support charcters but Shepard was always the star of the show. 

He will have to be replaced by a great new character otherwise i think folks will long for his return.

#2
Frybread76

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If it's a sequel, I hope it's set far enough in the future so none of Shepard's squad shows up. The only character that would make this difficult would be Liara, since she's only 109 by the end of ME3. However, the writers could make it so she dies of unnatural causes at 300 or 500 or whatever.

#3
Mcfly616

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Or they can make it so you just never see her or any of the squadmates, regardless of whether they're still alive and no matter when the game takes place. It's big galaxy. Time to see an entire cast of fresh faces. And time to stop bumping into people we know.

#4
thehomeworld

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I would rather not have a solar system or home town saving story line while those are great ME is about the galaxy and the whole not the small scale local clusters that go into it. Sure we can go there and save a star system as part of a plot like we've done before but I think they should keep it galactic size just don't give our new villains some stupid contrived motive actually think out something plausible and uncliche.

I do think they should set the timeframe 2,000 - 50,000 into the future so we don't run into anyone. I don't mind finding some journals or holograms on them but keep it short.

Modifié par thehomeworld, 03 février 2014 - 05:08 .


#5
Treacherous J Slither

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I agree TC. Enough with the epic story. I want a really good story of redemption or survival or revenge or something. My drell assassin getting in over his head with the wrong people and fighting his way out of it. Or my asari commando fighter pilot stranded in hostile territory, fighting to survive the wilderness and the outlaws. Or my salarian STG agent attempting to break up a drug ring. My human adept surviving on the mean streets of some Citadel slum. I could do this forever.

#6
KevShep

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JSlither wrote...

I agree TC. Enough with the epic story. I want a really good story of redemption or survival or revenge or something. My drell assassin getting in over his head with the wrong people and fighting his way out of it. Or my asari commando fighter pilot stranded in hostile territory, fighting to survive the wilderness and the outlaws. Or my salarian STG agent attempting to break up a drug ring. My human adept surviving on the mean streets of some Citadel slum. I could do this forever.


No, I dont want a new story that lives in the shadows of sheps story. Less important stories are never as good or meaningful as the more important stories. If the lesser story(ME4) is better then the more important story(ME1-ME3) then it all falls apart and is immersion braking. for this reason ME4 MUST NOT live in the shadows of ME1-ME3... It never ends well, just look at star wars for an example!

What is really wrong with saving the galaxy again?...there are many stories out there and you want to pick one with little to do with anything? Remember that it does not have to be bigger then the reapers it just has to be as significant in the status and importants of the galaxy. 

If you want a lame story then thats you i guess.
 

Modifié par KevShep, 03 février 2014 - 05:27 .


#7
jetblack01

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KevShep,

Problem is the Reaper storyline is the ultimate saving the galaxy type storyline. How do you trump it without then belittling the actions of your previous Shepard.

The idea that i have heard bandied about that perhaps ME4 wont even acknowledge the Shepard story or be in a paralell universe is ridiculous and frankly i wont buy an ME4 that sort of deletes the Reaper history from the mass effect universe. I think that would be the ultimate betrayal of all of us that put hundreds of hours into the series, let alone the money involved.

So i hope the next game wont be galaxy saving because its going to be really difficult to create the sort of urgency we had with the Reaper storyline, without then diluting the events in the first 3 games.

#8
Brovikk Rasputin

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Agree. Scale things back a little. More personal.

#9
Finlandiaprkl

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How about a post-RW terminus systems setting? Farscape style.

#10
JamesFaith

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KevShep wrote...

No, I dont want a new story that lives in the shadows of sheps story. Less important stories are never as good or meaningful as the more important stories. If the lesser story(ME4) is better then the more important story(ME1-ME3) then it all falls apart and is immersion braking. for this reason ME4 MUST NOT live in the shadows of ME1-ME3... It never ends well, just look at star wars for an example!

What is really wrong with saving the galaxy again?...there are many stories out there and you want to pick one with little to do with anything? Remember that it does not have to be bigger then the reapers it just has to be as significant in the status and importants of the galaxy. 

If you want a lame story then thats you i guess.
 


Next time use better example because Star Wars expanded universe is full of great stories with much smaller scale, f.e. popular comics with Boba Fett. There are dozens cases when expanded universe works with much smaller scale and more personal stories and it worked very well.

That it never ends well for you is one thing, but it definitely not set a rule for everyone.

#11
Ultim Asari

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Humans are progressing along the lines of the game. We COULD have a permanent moon base by 2069.... if we wanted to anyways. However past 2148, it was prothean tech that pushed us forward so fast. However I agree, no damn prequels bioware...

#12
Derpy

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Make ME4 a sequal, and the PC will be the bad guy.

IMHO my PC will be a race less thing that fly's a stolen Liveship turned into a Death Star and just goes around blowing random planets up for the sake of humor and uses the Citadel as a garage for many many spaceships/cars/skyrcars and lives on a planet made from numerous planets with all the species slaves in his massive army and when one disobeys, they get a Death Star to the everything.

#13
FlyingSquirrel

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Setting the game after ME1-3 is going to require way too much contrivance and elliptical dialogue to get around all the ways that Shepard's choices could have affected the galaxy. It's not even just the endings, though that would be the biggest factor - the fate of several entire races (krogan, quarian, geth, arguably hanar and batarians) can be pretty different depending on what Shepard does.

But I agree on a smaller storyline - a story about saving the galaxy tends to trump everything else and make sidequests feel awkward and out of place. Personally, I think something set in between the First Contact War and ME1-3 could be pretty interesting if it focused on humanity's early days of becoming part of the galactic community.

#14
Ultim Asari

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FlyingSquirrel wrote...

Setting the game after ME1-3 is going to require way too much contrivance and elliptical dialogue to get around all the ways that Shepard's choices could have affected the galaxy. It's not even just the endings, though that would be the biggest factor - the fate of several entire races (krogan, quarian, geth, arguably hanar and batarians) can be pretty different depending on what Shepard does.

But I agree on a smaller storyline - a story about saving the galaxy tends to trump everything else and make sidequests feel awkward and out of place. Personally, I think something set in between the First Contact War and ME1-3 could be pretty interesting if it focused on humanity's early days of becoming part of the galactic community.


They can be bland and make a sequel out of fear. Or they can be bold and courageous and make a great sequel.

#15
AlexMBrennan

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OK, how about this idea: In ME4 you control Bob while he works at Sky Burger flipping burgers.

#16
SwobyJ

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We will probably be saving the galaxy, just in a different way.

Less war, more saving.

#17
JonathonPR

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A single system can have huge variety. Every action becomes that much more important. Imagine having to establish a colony in a hostile part of the galaxy. Not having the resources to effect much beyond. Decisions are not moralistic with repercussions later that will reverberate through the galaxy. It is more of what do you do when you anger the group that made sure that you got shipments of food while your colony is being established. what kind of abuses would you allow them to inflict on your people to ensure that there will be enough food. Who would you make deals with to get out of that arrangement. If you are not the leader do you advise them, pressure them, put someone else in power, or take it for you self.

#18
Khavos

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I just hope they don't use a military protagonist. Bioware does not remotely write the military well.

#19
Treacherous J Slither

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JonathonPR wrote...

A single system can have huge variety. Every action becomes that much more important. Imagine having to establish a colony in a hostile part of the galaxy. Not having the resources to effect much beyond. Decisions are not moralistic with repercussions later that will reverberate through the galaxy. It is more of what do you do when you anger the group that made sure that you got shipments of food while your colony is being established. what kind of abuses would you allow them to inflict on your people to ensure that there will be enough food. Who would you make deals with to get out of that arrangement. If you are not the leader do you advise them, pressure them, put someone else in power, or take it for you self.


^Exactly the kind of stuff i'm talking about. The Mass Effect universe is capable of so much storytelling that doing the same epic "save the galaxy" thing over and over again would be an injustice to it.

#20
JCDNWarrior

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I truly don't know what they can even do with ME4. Prequel leads back to the final endings making everything irrelevant again and a sequel would have to require so much effort to avoid discussing the actual ending to the biggest event for the coming ten centuries plus.

#21
Gkonone

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JonathonPR wrote...

A single system can have huge variety. Every action becomes that much more important. Imagine having to establish a colony in a hostile part of the galaxy. Not having the resources to effect much beyond. Decisions are not moralistic with repercussions later that will reverberate through the galaxy. It is more of what do you do when you anger the group that made sure that you got shipments of food while your colony is being established. what kind of abuses would you allow them to inflict on your people to ensure that there will be enough food. Who would you make deals with to get out of that arrangement. If you are not the leader do you advise them, pressure them, put someone else in power, or take it for you self.


A lot of people like being a hero, through for instance a video game or seeing one in the movies, something larger than life, defying all the odds. Shepard was that hero.
The first trilogy set the standard, if they decided to go with your idea I doubt they'd sell a lot of copies.
Not saying your idea couldn't work, but I don't think it would work well given the history of the ME games.
It's too much focussed on things that weren't present in the first 3 games.

#22
KevShep

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jetblack01 wrote...

KevShep,

Problem is the Reaper storyline is the ultimate saving the galaxy type storyline. How do you trump it without then belittling the actions of your previous Shepard.

The idea that i have heard bandied about that perhaps ME4 wont even acknowledge the Shepard story or be in a paralell universe is ridiculous and frankly i wont buy an ME4 that sort of deletes the Reaper history from the mass effect universe. I think that would be the ultimate betrayal of all of us that put hundreds of hours into the series, let alone the money involved.

So i hope the next game wont be galaxy saving because its going to be really difficult to create the sort of urgency we had with the Reaper storyline, without then diluting the events in the first 3 games.


You can still have a galaxy wide problem without it topping the reaper threat. 

#23
katamuro

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I would say that a more local problem not so global but still dangerous. not another apocalypse.

#24
JonathonPR

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Gkonone wrote...

JonathonPR wrote...

A single system can have huge variety. Every action becomes that much more important. Imagine having to establish a colony in a hostile part of the galaxy. Not having the resources to effect much beyond. Decisions are not moralistic with repercussions later that will reverberate through the galaxy. It is more of what do you do when you anger the group that made sure that you got shipments of food while your colony is being established. what kind of abuses would you allow them to inflict on your people to ensure that there will be enough food. Who would you make deals with to get out of that arrangement. If you are not the leader do you advise them, pressure them, put someone else in power, or take it for you self.


A lot of people like being a hero, through for instance a video game or seeing one in the movies, something larger than life, defying all the odds. Shepard was that hero.
The first trilogy set the standard, if they decided to go with your idea I doubt they'd sell a lot of copies.
Not saying your idea couldn't work, but I don't think it would work well given the history of the ME games.
It's too much focussed on things that weren't present in the first 3 games.



Being a larger than life hero can scale greatly from John McClane and Snake Plissken to Superman and Goku. People can get burned out on certian scales and become tired of what for some becomes repetative and predictable. It becomes underwhelming. http://youtu.be/wAlK9ojduv4?t=2m39s  :innocent::whistle:

Modifié par JonathonPR, 04 février 2014 - 06:40 .


#25
SwobyJ

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The problem in the next game will be about getting everyone to follow under your actual guidance, instead of only uniting (if that, and in various numbers ranging from a small group to a few factions) against a specific overwhelming threat.

Mass Effect: Inquisition

All hail the age of Order in Bioware games! Down with Chaos (DAO-II, ME1-3)!


I am actually absolutely serious here. Now that the tech can support it, we may see less 'intimate small party only' games, and more games that (while involving party mechanics too) may add things like:
-true stealth
-faction management
-greater open world exploration
-greater vehicular mechanics
-larger army battles, or at least stories that more regularly involve them

Things like that. It's all about ORDER! :police:

Modifié par SwobyJ, 04 février 2014 - 08:36 .