Aller au contenu

Photo

Custom Content Challenge: February 2014: Gothic


  • Veuillez vous connecter pour répondre
218 réponses à ce sujet

#26
Tarot Redhand

Tarot Redhand
  • Members
  • 2 674 messages
I have just 2 more pictures to do. This will make it 9 pictures. Now the observant among you remember I said I had 10, well the other one is going to end up as a damaged set (just a single placeable) of 4 ceramic wall tiles for that brooding ruin. Just wondering, should I see about trying to "physically" age some of the pictures I've already done or are they fine as they are.

@TAD re your horseman. Is it possible to use torso aligned vfx to have a top hat floating as though on a head that isn't there?

@Proleric1 I like your pictures too. The pose of the central guy in the shiny armour reminds me of the painting in ghost busters 2.

TR

#27
Tarot Redhand

Tarot Redhand
  • Members
  • 2 674 messages
OK here are the last 3.

Posted Image

Posted Image

and the damaged group of tiles or is it a fresco?
Posted Image

Right make the models etc. and send it in.

TR 

#28
Shemsu-Heru

Shemsu-Heru
  • Members
  • 739 messages
What about of a city tileset, based on a Gothic Venice?

Posted Image

#29
Tarot Redhand

Tarot Redhand
  • Members
  • 2 674 messages
Done and sent via an unconventional route due to email playing up. Here they are in game.

Posted Image

Posted Image

Posted Image

Posted Image

TR

#30
The Amethyst Dragon

The Amethyst Dragon
  • Members
  • 1 877 messages

Tarot Redhand wrote...

@TAD re your horseman. Is it possible to use torso aligned vfx to have a top hat floating as though on a head that isn't there?

Yes.

#31
Proleric

Proleric
  • Members
  • 2 346 messages
Posted Image

#32
The Mad Poet

The Mad Poet
  • Members
  • 425 messages
I'm pretty interested in this months CCC because of the game I run. I would like to propse a few ideas. Gothic Statuary. Most of the statues made have are clearly high-fantasy bent. Something close to:

http://nwvault.ign.c...s.Detail&id=648

The few statues I've been able to find that kind of suit the feel I use. Old grave statuary, or gargoyle statues (not monsters) of different designs. 

I also think maybe retexturing some of the default NWN window placeables with stained glass, or just new stained glass windows, would be awesome.


Posted Image

Posted Image 

Posted Image

Posted Image

Posted Image

Modifié par The Mad Poet, 03 février 2014 - 04:32 .


#33
Wall3T

Wall3T
  • Members
  • 461 messages

Shemsu-Heru wrote...

What about of a city tileset, based on a Gothic Venice?

Posted Image


As an idea for that, a possible expansion and reskin of Zwerkules Roman city?

#34
henesua

henesua
  • Members
  • 3 863 messages
why bother reskinning the roman city? just add a canal terrain or crosser.

#35
Tarot Redhand

Tarot Redhand
  • Members
  • 2 674 messages
Now I've got the pictures done, tiny demo mod for em done and both sent in, I'm considering trying my hand at a prefab. Just wondered which tileset people consider the best for interior and ditto for exterior?

TR

#36
Wall3T

Wall3T
  • Members
  • 461 messages
just got my project done and will be  packaging it soon. I present to you the City of Iriwick from here and there. Along the coast of irie, The old Acropolis was once a thriving port city, now lying in shambles after years of poor management.

It is a three part city (gates, docks, and castle district) using Kelbalfs Gothic City. It may take some time as it is incompaitale with current 1.69, and may hold off if i want to add more to it (npcs, interiors, etc).

Also, more pictures to come ;)


http://rs1350.pbsrc....00?t=1391473378

http://rs1350.pbsrc....00?t=1391473328

http://rs1350.pbsrc....00?t=1391473331

Modifié par oOKyeOo, 04 février 2014 - 02:36 .


#37
Proleric

Proleric
  • Members
  • 2 346 messages
Finally:

Posted Image

If anyone is still wondering, the image sources will be identified in the download documentation.

#38
Proleric

Proleric
  • Members
  • 2 346 messages
Further to the Headless Horseman idea, how about some hand-held heads or skulls for all our midnight revenant needs?

The CEP has torches in the form of a skull and a jack-o-lantern, which might be a place to start.

I probably won't have time to do this myself.

EDIT : a very brief example of what we did for Dragon Age at 1:07 in this video by Beerfish.

Modifié par Proleric1, 04 février 2014 - 01:57 .


#39
Mecheon

Mecheon
  • Members
  • 439 messages
If making a Dullahan, gotta make its spinal cord whip

#40
The Mad Poet

The Mad Poet
  • Members
  • 425 messages
I think its meant to be the Washington Irving headless horseman, not the faerie.

But a spine whip is scary nonetheless, and cool.

And flaming jack-o-lanterns that can be used as throwing weapons would be amazingly fun.

#41
henesua

henesua
  • Members
  • 3 863 messages
+1 for a spinal cord whip and flaming jack-o-lantern grenades.

#42
T0r0

T0r0
  • Members
  • 304 messages
Well done on the portraits ! (to both of you). IMHO they really do exude that gothic feel.

#43
Proleric

Proleric
  • Members
  • 2 346 messages
Witch's Broomstick

Rapid Movement

Posted Image

See video

Two independent contributions. The witch's broomstick behaves exactly like a 1.69 horse. Rapid Movement allows a creature to fly (or run) much faster than the OC, working around the cap on scripted movement speed increase.

Strictly speaking, I suppose Rapid Movement isn't Gothic, but it's used to achieve the effect in the video, so I might as well publish it here.

Thanks to Zwerkules and Shadooow for the ideas.

Modifié par Proleric1, 05 février 2014 - 05:35 .


#44
NWN_baba yaga

NWN_baba yaga
  • Members
  • 1 232 messages
cool witchy witch:). What head is that in your post 3 days ago Proleric1?

edit: You could use a hay/ thatch texture for the broom ;) would look improved.

Modifié par NWN_baba yaga, 06 février 2014 - 10:14 .


#45
Proleric

Proleric
  • Members
  • 2 346 messages

NWN_baba yaga wrote...

cool witchy witch:). What head is that in your post 3 days ago Proleric1?


If you mean this:

Posted Image

Jade's head is Bioware 010 in all of the screenshots, but in this one she is also wearing CEP robe 169 (061 in the toolset, if I haven't screwed up the numbering in my hak), which includes the matching headdress. The kiseru (samurai pipe) is from Shemsu-Heru's holdables (CCC July 2012).

Incidentally, the witch head is from Carcerian's PC Monster Heads (CCC July 2012). I imagine it's based on the Bioware medusa (I prefer the version in your Improved Creatures, by the way).


NWN_baba yaga wrote...
edit: You could use a hay/ thatch texture for the broom ;) would look improved.

Good idea. The broomstick is adapted from the CEP placeable, but I agree it could use a facelift.

Modifié par Proleric1, 07 février 2014 - 08:25 .


#46
Proleric

Proleric
  • Members
  • 2 346 messages

Proleric1 wrote...

NWN_baba yaga wrote...
edit: You could use a hay/ thatch texture for the broom ;) would look improved.

Good idea. The broomstick is adapted from the CEP placeable, but I agree it could use a facelift.


Correction - the broomstick is already using the hay texture tin01_hey2, but it's stretched beyond recognition. I don't have the skill to fix it, unless anyone would like to volunteer to reskin the original CEP model, zlc_o60.

Modifié par Proleric1, 07 février 2014 - 05:30 .


#47
ia.Pepper

ia.Pepper
  • Members
  • 85 messages

Proleric1 wrote...

Proleric1 wrote...

NWN_baba yaga wrote...
edit: You could use a hay/ thatch texture for the broom ;) would look improved.

Good idea. The broomstick is adapted from the CEP placeable, but I agree it could use a facelift.


Correction - the broomstick is already using the hay texture tin01_hey2, but it's stretched beyond recognition. I don't have the skill to fix it, unless anyone would like to volunteer to reskin the original CEP model, zlc_o60.

 If you would like, I can offer a broom up I was working on, on part of an animated object set (that remains unfinished). Here's a shot of it:

Posted Image

 Just let me know what you think, and if you like I can get the files on over to you. Also if you like it, let me know perhaps in a private message, what file format would be best.

#48
rjshae

rjshae
  • Members
  • 4 488 messages
Bristles set in a wooden block might be a little modern. Just saying...

#49
ia.Pepper

ia.Pepper
  • Members
  • 85 messages
Brooms in general are not very modern though, and the thoughts of making a broom like that are also not too hard to come by, in a more medieval fantasy setting. Either way, I was thinking of the broom being used by a more upscale magely sort, thus the animated object set I was working on. Something to put in a mage's tower. Perhaps also not too abnormal for someone who can ride a broom.

I have had the animated objects on hold for a little while, just figure it may be of use to somebody. A less stretchy texture for starters.

#50
rjshae

rjshae
  • Members
  • 4 488 messages
Drilling narrow diameter holes in a wooden block and then filling them with bristles is a little more technologically challenging than just typing bristles to a stick. But no matter.