Custom Content Challenge: February 2014: Gothic
#151
Posté 18 février 2014 - 07:27
#152
Posté 18 février 2014 - 07:29
Shemsu-Heru wrote...
@ KlatchainCoffee
I'm afraid that make a new group of animations like that is over my skills.
However if you change it's supermodel for the flying phenotype animations, icluded in CEP.
That could be quite close to swimming.
Thanks for the pointers. I am just embarking on slowly learning my way around Gmax, so will be on the lookout for any tutorials the nice folks here have kindly provided. I'll probably start with simpler placeables and then tiles (I sorely need a few very specific tile modifications for my current undertaking), but do hope to move on to creatures afterwards.
Thus I would be extremely grateful if anyone could point me to anything like an animation-related tutorial (if such exists).
Thanks!
----Edit
And - what DM_Vecna said! :happy:
Modifié par KlatchainCoffee, 18 février 2014 - 07:30 .
#153
Posté 18 février 2014 - 07:46
Let me start again; if the animations of my creature are remove and replace with the ones used in this MOD:
Flying NPCs, Succubus, Erinyes, Vampires, and Kobolds by StoneMonkey

That could be close to swimming, if you are not too much exacting.
#154
Posté 18 février 2014 - 09:35
Or mine. Probably mine.

Just gotta finish up the remainder of the unfinished male and large-phenotype versions of the individual parts and the kinda-sorta-victorian gown will be ready for handing in. Terrible, shoddily-made, but working. Whee!
Also, @Proleric1:
Regarding the jagged witch skirt;
Leaving the thighs enabled seems to inevitably lead to one of two things; either the tops of the thighs clip through the skirt during the mounting animation (but, far as I can tell, during the mounting animation only. Possibly during whirlwind, too; haven't tested that yet), or the normal running/walking/everything animations look bleh, or the skirt is giant and poofy. I could add shortened (that is, the top bit under the skirt which clips through during the mounting animation cut off) thighs to the model itself, but then they won't be alterable ingame anymore, which kind of sucks too. Which do you suppose is the lesser evil among these options? :-| They all displease me equally.
#155
Posté 18 février 2014 - 10:28

Well I have tested my theory, and have added, the flying animations from a creature in, Flying NPCs, Succubus, Erinyes, Vampires, and Kobolds by StoneMonkey, to my creature:

And this is the result, It looks strange some times, however is the best that I can do. that could pass for a swimming creature, if you are not too much exacting.

Let me me know if this is enough for you.

@TheBarbarian - Very nice dress BTW.
#156
Posté 18 février 2014 - 11:06
Good enough? I'm already thinking of an underwater adventure starring these guys!
Thank you!
(though I'm not giving up on the idea of trying to learn animations in some not-too-distant future)
@TheBarbarian
Always good to see more quality clothing too.
Modifié par KlatchainCoffee, 18 février 2014 - 11:13 .
#157
Posté 19 février 2014 - 12:04
TheBarbarian wrote...
Also, @Proleric1:
Regarding the jagged witch skirt;
Leaving the thighs enabled seems to inevitably lead to one of two things; either the tops of the thighs clip through the skirt during the mounting animation (but, far as I can tell, during the mounting animation only. Possibly during whirlwind, too; haven't tested that yet), or the normal running/walking/everything animations look bleh, or the skirt is giant and poofy. I could add shortened (that is, the top bit under the skirt which clips through during the mounting animation cut off) thighs to the model itself, but then they won't be alterable ingame anymore, which kind of sucks too. Which do you suppose is the lesser evil among these options? :-| They all displease me equally.
For my purposes, a good-looking dress is the priority, preferably with reasonable running/walking/casting animations. After that, the mounted phenotype. I wouldn't worry too much about the mount/ dismount or whirlwind animations, as they're easy to script out if necessary. What do other people think?
Got to say the gothic dresses are looking really good...
#158
Posté 19 février 2014 - 12:56
#159
Posté 19 février 2014 - 03:27
Thanks for the thought, though.
#161
Posté 19 février 2014 - 04:54
rjshae wrote...
One of the archetypes of the Gothic novel is the decaying ruins of a once fine building. In that regard, perhaps somebody might like to do a NWN conversion of Racer Blue's very nice ruins set? Or has that already been done?
There is this ruins tileset for NWN as an addition to the MicroSet.
And this adds ruins to the rural tileset for NWN.
FP!
#162
Posté 19 février 2014 - 07:07
Fester Pot wrote...
rjshae wrote...
One of the archetypes of the Gothic novel is the decaying ruins of a once fine building. In that regard, perhaps somebody might like to do a NWN conversion of Racer Blue's very nice ruins set? Or has that already been done?
There is this ruins tileset for NWN as an addition to the MicroSet.
And this adds ruins to the rural tileset for NWN.
FP!
Okay, thanks. Well those don't appear to have nearly the same worn and weathered look as Racer Blue's set, so I don't think it would be a redundant addition. The latter could just be for much older ruins.
#163
Posté 19 février 2014 - 09:01
#164
Posté 19 février 2014 - 09:32
#165
Posté 19 février 2014 - 09:33
Goes well with red rum. :innocent:rjshae wrote...
It looks very nice. Kind of a classy ski lodge feel...
Modifié par kamal_, 19 février 2014 - 09:34 .
#166
Posté 19 février 2014 - 09:38
#167
Posté 19 février 2014 - 09:41
#168
Posté 20 février 2014 - 09:32
Modifié par Shemsu-Heru, 20 février 2014 - 10:57 .
#169
Posté 20 février 2014 - 10:13
#170
Posté 20 février 2014 - 10:55
I place the creature in the toolset, facing the light, then in game get right up close for a screenshot. Sometimes I make the PC invisible and hide the GUI, but for portraits that's not too important, because most of the image gets cropped away in Photoshop. After that, I just follow one of the tutorials.Tiberius_Morguhn wrote...
Anyone have any good tips/pointers on making a character portrait from the 3D model? (yes, I'm struggling to make a good portrait for the zombie knights before submitting.....)
#171
Posté 21 février 2014 - 12:47
For my autonomes portrait in the arcane space challenge, I just used a capture of my 3d model, from the, creature properties window in the aurora tollset, then I selected the grey background, inverted the selection copy an paste the autonome figure over a suitable background, and finally I had added the oil painting filter in GIMP.
Modifié par Shemsu-Heru, 21 février 2014 - 12:51 .
#172
Posté 21 février 2014 - 03:09
TheBarbarian wrote...
Also briefly dropping by to share another progresspic for the enjoyment of the general public. :-) (-: :-)
Or mine. Probably mine.
Mine too. I like these a lot. Thanks!
#173
Posté 23 février 2014 - 12:53
Many
Anyway, here's the preview picture for the dress; the male version is included as a footnote and may be worth a giggle if you're not too picky with your sense of humour:

I decided to drop the gloves out after all. They were kind of bleh; not really worth including anywhere. One day, I shall make better gloves. Gloves that use Issig's hands, and all that nifty stuff.
Now that that's done, the remaining few days go to the jagged witch skirt, and hopefully hopefully hopefully (multiple fingers crossed) if real life does not interrupt with a sudden sledgehammer strike, matching jagged witch sleeves. Progress-report on the witchskirt day after tomorrow, presupposing a lack of aforementioned sledgehammering.
and:
@Proleric1
Excellent. ^^ I'll just completely disregard the mounting animation, then. In the grand scheme of things, two seconds of brutal clipping during one rather rare animation are probably not worth losing all the other good stuff.
#174
Posté 23 février 2014 - 06:24
- Michael DarkAngel aime ceci
#175
Posté 23 février 2014 - 10:52
Great wort with that robe; Any chance to replace the masculine version, for a suitable male clothing?





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