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Custom Content Challenge: February 2014: Gothic


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#201
henesua

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LOL I forgot that I converted them to cloaks for that very reason... but cloaks disappear when riding, so...

Cloaks are a very good way to do hats in my opinion. Q does them this way too. I prefer it to VFX because you can recolor them. The draw back is that the hat does not move with the head. But I can overlook that.



#202
Tiberius_Morguhn

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I'm pretty interested in this months CCC because of the game I run. I would like to propse a few ideas. Gothic Statuary. Most of the statues made have are clearly high-fantasy bent. Something close to:

http://nwvault.ign.c...s.Detail&id=648

The few statues I've been able to find that kind of suit the feel I use. Old grave statuary, or gargoyle statues (not monsters) of different designs. 

I also think maybe retexturing some of the default NWN window placeables with stained glass, or just new stained glass windows, would be awesome.

grave_statue_2_by_indeed_stock.jpg

 

Trying to get this one in before the deadline......a 3DS conversion from : http://tf3dm.com/3d-...atue-24805.html

 

I've got the NWN conversion done, as seen below.  Working on a mirror (so you can have an entryway pair), and a couple of texture variants.

 

statue.jpg


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#203
Proleric

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Cloaks are a very good way to do hats in my opinion...

Sorry, I should have explained more clearly. In this month's context of making a well-dressed witch riding a broomstick, cloaks don't work because they disappear when the mounted phenotype is adopted for flying, hence the proposed move to VFX. In all other respects, I agree with you about cloaks as a viable approach to hats.

#204
ShadowM

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Nice work Zarathustra217 on the hands. I was going to make some of though for a module but never got around to it, so cool. Hope you can add some feet / arm hand / leg feet / torso versions also ;) Great work everyone.



#205
The Mad Poet

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Trying to get this one in before the deadline......a 3DS conversion from : http://tf3dm.com/3d-...atue-24805.html

 

I've got the NWN conversion done, as seen below.  Working on a mirror (so you can have an entryway pair), and a couple of texture variants.

 

statue.jpg

Quite beautiful. You have my admiration, and adoration.



#206
Zarathustra217

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Nice work Zarathustra217 on the hands. I was going to make some of though for a module but never got around to it, so cool. Hope you can add some feet / arm hand / leg feet / torso versions also ;) Great work everyone.

Thanks :)

 

I am hoping to expanding the selection a bit eventually, but I'm unsure how feet and torsos would move around though. A version including the arm would certainly be interesting though - I also considered the monstrous versions suggested above.

 

Anyway, I already made some slight fixes and updates, so if any of you have yet to check them out and what to do so, use this package instead: https://dl.dropboxus...cclaw_v_1_1.zip

 

(I'm hoping to have that version included in the CCC release too, but since it's now past deadline, I understand if it's too late. I'll just release it separately later then).



#207
Tiberius_Morguhn

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Working in game now with 3 texture options, and a mirrored pair for each.  Shadows are horribly broken on this though.  Trying to enable shadows on the model crashes the engine/game.  I tried creating a lower poly count pseudo-shadow model as I have had to do for other creations, but I can't get this one quite right.

 

statue2.jpg


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#208
henesua

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Sorry, I should have explained more clearly. In this month's context of making a well-dressed witch riding a broomstick, cloaks don't work because they disappear when the mounted phenotype is adopted for flying, hence the proposed move to VFX. In all other respects, I agree with you about cloaks as a viable approach to hats.

 

They do not necessarily disappear in the mounted phenotype. You just need to port the cloak to theta phono too.



#209
Proleric

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They do not necessarily disappear in the mounted phenotype. You just need to port the cloak to theta phono too.

Interesting.

Bioware intentionally disabled cloaks and shields in the normal mounted phenotype. However, thanks to your insight, I now see that they only removed the shield node, not the cloak node; they just didn't make the cloak models for riding.

I find, though, that even something as simple as a hat looks completely wrong when renamed for the mounted phenotype. I'm not sure whether you've remodelled the hats, or moved the cloak node?

At any rate, hoping that the Community VFX project will do more on this, I've parked the issue for now.

#210
rjshae

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A collection of monster skulls might be nice; even just humanoid-shaped with horns, for example.



#211
Tiberius_Morguhn

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Was the February content ever posted?  I don't see it on the new or old vault.....



#212
The Amethyst Dragon

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Was the February content ever posted?  I don't see it on the new or old vault.....

That's kind of funny.  I was uploading it as your made your post.

 

CCC Gothic


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#213
Wall3T

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i just tried taking a peek at The Barbarians Robes, and they dont seem to work in the demo hak that was set up. ive even completely removed them, and re-added them (.2da's included) to the hak and they show up as missing robes



#214
Tiberius_Morguhn

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That's kind of funny.  I was uploading it as your made your post.

 

CCC Gothic

 

Awesome........except no picture/screenshot of the zombie knights on the download page........ :(



#215
TheBarbarian

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i just tried taking a peek at The Barbarians Robes, and they dont seem to work in the demo hak that was set up. ive even completely removed them, and re-added them (.2da's included) to the hak and they show up as missing robes

 

:o wat. Hold up, I'mma check this out.

 

--

 

Yep, the actual entries are missing in the individual parts_.2da files. I took the liberty to fix the .2das, including for Shemsu-Heru's feet; these should work:

http://www.mediafire...d 2da files.rar


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#216
The Amethyst Dragon

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Well, that's odd.  I know for a fact I put those into the 2da files.

 

Knowing my luck, I probably just assumed I go the updated files into the hak, but left them in my CCC folder.



#217
The Mad Poet

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Brain farts happen. It's up to all of us to minimize the damage they do to society.

 

It's ok... Your not alone.



#218
TheBarbarian

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yeah... sometimes I think files secretly come to life, Toy Story-style, and move around, disappear and/or rearrange themselves just to spite the user.



#219
Wall3T

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Thanks TheBarbarian, that did the trick ^_^