Holy hell, the typhoon is straight up OP in campaign...
#1
Posté 01 février 2014 - 08:19
#2
Posté 01 février 2014 - 08:28
Modifié par DeinonSlayer, 01 février 2014 - 08:29 .
#3
Posté 01 février 2014 - 08:31
#4
Posté 01 février 2014 - 08:32
johnnythao89 wrote...
I don't really use those guns, I give it to squadies instead.
why not do both?
#5
Posté 01 février 2014 - 08:45
#6
Posté 01 février 2014 - 10:09
#7
Posté 01 février 2014 - 10:15
#8
Guest_Trust_*
Posté 01 février 2014 - 10:26
Guest_Trust_*
Javik and Garrus took down the Atlases on Sur'Kesh and Tuchanka in less than 3 seconds. Kaidan was also really good against Cerberus on Mars. So far I haven't died once during this playthrough.
O.o
#9
Posté 01 février 2014 - 10:45
Maybe so, but I always give her the Black Widow and give James the typhoon while my femshep sticks with her Mattlockcap and gown wrote...
Ashley will destroy an Atlas faster than you can take cover if she has the Typhoon.
#10
Posté 01 février 2014 - 11:26
Modifié par AlanC9, 01 février 2014 - 11:27 .
#11
Posté 02 février 2014 - 12:02
The typhoon stays in the armory now.
#12
Posté 02 février 2014 - 01:19
AlanC9 wrote...
Why is it DLC weapons are often so OP? I don't see the attraction of paying to make the game a cakewalk.
It's the same thing they did in ME2, they made the vanilla weapons weak to make you want to buy DLC.<_<
#13
Posté 02 février 2014 - 02:20
Axdinosaurx wrote...
AlanC9 wrote...
Why is it DLC weapons are often so OP? I don't see the attraction of paying to make the game a cakewalk.
It's the same thing they did in ME2, they made the vanilla weapons weak to make you want to buy DLC.<_<
That's kind of the opposite of my point. Bio games are easy enough as it is without DLC. How is making them easier an incentive?
#14
Posté 02 février 2014 - 02:26
For instance, if you equip every damage-boosting armor and opt for AP ammo with all the damage evolutions, you can easily blast through pretty much every fight on insanity without ever making use of your powers. Even the Avenger/Predator become viable options against sub-bosses. In fact, I'm pretty sure engineers (thanks to overload) can out-pace (in kills per second) soldiers with that setup.
#15
Posté 02 février 2014 - 02:36
Modifié par Mcfly616, 02 février 2014 - 02:37 .
#16
Posté 02 février 2014 - 03:14
AlanC9 wrote...
Axdinosaurx wrote...
AlanC9 wrote...
Why is it DLC weapons are often so OP? I don't see the attraction of paying to make the game a cakewalk.
It's the same thing they did in ME2, they made the vanilla weapons weak to make you want to buy DLC.<_<
That's kind of the opposite of my point. Bio games are easy enough as it is without DLC. How is making them easier an incentive?
Most of the DLC items aren't too bad, but the Typhoon is crazy. It seems that the final item releases are where it gets to the overpowered point, also to reward the people that are still playing since most people are done with a game by then.
#17
Posté 02 février 2014 - 04:15
Modifié par HYR 2.0, 02 février 2014 - 04:16 .





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