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Species Customization should be in Next Mass Effect.


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#26
Vapaa

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Sanunes wrote...

I haven't played Dragon Age Inquistion yet so its hard for me to say how different the body types are going to be, for if its like Dragon Age Origins, they aren't that different.


Dwarves, Elves, Humans and Qunaris...there's even more size variation than the main ME races save for the Krogan...but even the Krogan have their eyes at the same height of other races

#27
Sanunes

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Vapaä wrote...

Sanunes wrote...

I haven't played Dragon Age Inquistion yet so its hard for me to say how different the body types are going to be, for if its like Dragon Age Origins, they aren't that different.


Dwarves, Elves, Humans and Qunaris...there's even more size variation than the main ME races save for the Krogan...but even the Krogan have their eyes at the same height of other races


The problem I see isn't size variation, but other areas such as their legs, for Quarians and Salarians might have to be animated differently because of the shape of their legs, I can see the same with Krogan because of how they have been animated in the past.

If they do what I remember from Dragon Age: Origins and in most cutscenes that our character is just talking to our party or NPC I don't have nearly as many concerns, but if they keep it the way Mass Effect is now it just seems like a lot of work. For I really don't want to have Krogan talking to a Human while the models collide because they got too close or take a drink and the glass isn't anywhere near our character's mouth.

Modifié par Sanunes, 03 février 2014 - 02:28 .


#28
Derpy

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Yes this. I don't want to be rape faced human anymore.

I want to be what ever the freak I want to be and if that is a drowning Turian or a diseased Quarian let it happen.

Modifié par Nate_Assassin, 03 février 2014 - 02:43 .


#29
Vapaa

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Sanunes wrote...

The problem I see isn't size variation, but other areas such as their legs, for Quarians and Salarians might have to be animated differently because of the shape of their legs, I can see the same with Krogan because of how they have been animated in the past.


We already had Salarian, Quarian and Krogan animations via teammates, not to mention ME3 MP.

Sanunes wrote...
If they do what I remember from Dragon Age: Origins and in most cutscenes that our character is just talking to our party or NPC I don't have nearly as many concerns, but if they keep it the way Mass Effect is now it just seems like a lot of work. For I really don't want to have Krogan talking to a Human while the models collide because they got too close or take a drink and the glass isn't anywhere near our character's mouth.


The engine is different and allows thins more easily, I remember a tweet of a developper on DAI mentioning how easy it was the make moving dialogue (talking and speaking)...something you only really saw in ME3, even if it was clunky sometimes.

I have quite a faith in the new tech, I think Bioware pushed the UE3 into it's cinematic limits and now has a much better engine to work with, plus the DAI experience.

#30
Derpy

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With all of my on topic powers,

They really should add multiple races to the SP. It wouldn't be that hard to precreate a last name like they did to shepard and just filter the voice so it sounds different. I mean for Human and Asari voice there wouldn't be a change, for Turian it would be deeper, Salarian it would be higher pitched and for Quarian all you would need to do was make it sound like a mic.

The character design would most likely be a revamp version of what we have with ME1-3 with maybe some more options added with like hair for Humans maybe facepaint looking things for Asari and Turian, different shaped horn-looking things for Salarains and I have absolutely no idea for Quarians seeing how no face.

The naming would be exactly the same as ME1-3 where the PC has a set "last name" and all NPCs would call the PC by this name like in ME1-3 and you could pick your "first name". It isn't really that hard to implement multiple races to the SP and people make it out like it will never happen because it would take too long to implement.

#31
Sanunes

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Vapaä wrote...

We already had Salarian, Quarian and Krogan animations via teammates, not to mention ME3 MP.

The engine is different and allows thins more easily, I remember a tweet of a developper on DAI mentioning how easy it was the make moving dialogue (talking and speaking)...something you only really saw in ME3, even if it was clunky sometimes.

I have quite a faith in the new tech, I think Bioware pushed the UE3 into it's cinematic limits and now has a much better engine to work with, plus the DAI experience.


After going back and rereading what I have said before I think there has been a little bit of miscommunication, so I am going to be a little more clear.

I don't think there would be a problem with combat animations running, crouching, hiding behind walls, etc for those are reusable animations that maybe they have to hire another person for and can be used in many different places like you said squad members or multiplayer.  My concern is the one-time deals such as drinking, dancing, comforting a squadmember, sitting in a chair, interacting with a button, interacting with a console, interacting with a pad, or even the demanded romance sequences.  All those animations might have to be done each time to prevent collisions which I remember reading somewhere at a one point.

You are correct they might be able to do it easier in Frostbite, but after being let down by many different games by different publishers and developers over the last few years that over promised I try and keep my expectations very low so I can be surprised that they are included, not that they are poorly done.  Dragon Age: Inquistion will probably allow me to do more informed guesswork in what they are going to add to the game, but right now there are too many question marks for me to have anything but skeptical outlook on what they can and can't do with it.

#32
AlexMBrennan

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All those animations might have to be done each time to prevent collisions which I remember reading somewhere at a one point.

Well, they didn't bother in ME1-ME3, so what makes you think it will be an issue for ME4?

#33
Funkcase

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If done like DA:Origins if not better, I would love this to be a feature of the next game! It would probably have to be limited to the council races, Humans, Asari, Turians and Salarians.

#34
Battlepope190

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Funkcase wrote...

If done like DA:Origins if not better, I would love this to be a feature of the next game! It would probably have to be limited to the council races, Humans, Asari, Turians and Salarians.


Batarians or don't bother.

#35
gisle

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Skyrim didn't do it well, in my opinion. You had tons of races, sure, but aside from stats and aesthetics, there was nearly no change in reactions and story. By Skyrim's example, a turian would be able to join Cerberus and nobody there would even bat an eye.

I want them to keep the human-only choice for SP, even if I'd much rather be playing a turian or asari. They can just up the diversity of the crew if the player ends up in charge of a ship, like not being in the direct employ of a single-species organization/military like the Alliance or Cerberus. By crew, I mean the entire crew, not only the squadmates.

#36
Ultim Asari

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This has my total support! Let us be other races!

#37
LandoCalrisian

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A lot of people point to DA:O and want similar species choices. The problem with this comes in the voice acting department. It was already a huge added cost/development time to need to incorporate both a male and female Shepard both in terms of the extra voice actor with major recording time and also all of the extra time required for the resultant NPC voice work. Multiplying that by 3 or 4 would just be crazy.

Also, we all know that the "vocal minority" would try and burn down the Bioware forums if they ended up using one voice actor and just adding a "turian filter" and "krogan filter" to give it a slightly different sound. People were pissed at Photoshop'ed stock photos, so they'll probably also be pissed off at any perceived cost-cutting when it comes to the lead voice actors.

While I loved DA:O, i honestly have very little attachment to my Grey Warden, mainly because he was silent for the entire game. Shepard and Hawke, however, really resonate as some of the best characters i've experienced in any medium.

While I have lots of hopes for ME4, the main one I have is that they'll find a great pair of leads with a compelling and unique backstory, and retain as much of the ME trilogy's universe as possible given their need to tie all 3 outcomes back into a single universe...

#38
Zakuspec089

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Mass Effect have the opportunities and the universe to be able play other species as well, plus Mass Effect is not dead. I did rather them take their time and put the feature in than selling the feature as DLC down the road. Mass Effect is going to be huge on Next Generation. That what I hope, I know other people have their likes and I have my likes.

I don;t want to play another Human, if it's a male only character. I wnat to play both genders, other species as well. I really want to play Asari and Turian, couple others.

Modifié par Zakuspec089, 05 février 2014 - 12:55 .


#39
Derpy

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Maybe they could do a Shepard-like character for each of the races where there is already a chosen backstory like with Shepard like maybe if you are a Turian, you have history with their military or with Asari, you have history with biotics, etc.

#40
Zakuspec089

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Nate_Assassin wrote...

Maybe they could do a Shepard-like character for each of the races where there is already a chosen backstory like with Shepard like maybe if you are a Turian, you have history with their military or with Asari, you have history with biotics, etc.


I wouldn't mind something like that, if we could pick the feature of our characters.

#41
Derpy

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Zakuspec089 wrote...

Nate_Assassin wrote...

Maybe they could do a Shepard-like character for each of the races where there is already a chosen backstory like with Shepard like maybe if you are a Turian, you have history with their military or with Asari, you have history with biotics, etc.


I wouldn't mind something like that, if we could pick the feature of our characters.

You could but there would also be a "Default" of each character.
Ideas for different char/race histories:
Turian - has history being in the military but is dismissed for reasons.Asari - was being trained for mastery in biotics.Krogan - was apart of a clan but was shunned for reasons.
Quarian - has history being in the milita but was exiled for reasons.
Stuff like that would work as you would have to create your fame unlike you did with Shepard.

#42
Prizrak232

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I honestly think that it would be feasible to do this. They could only have Humans, Asari, Salarian, and Turian as playable races. It would be easier to code and model 4 races than all of them. Plus they are the main 4 races in the Mass Effect series.

#43
Heimdall

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LandoCalrisian wrote...

A lot of people point to DA:O and want similar species choices. The problem with this comes in the voice acting department. It was already a huge added cost/development time to need to incorporate both a male and female Shepard both in terms of the extra voice actor with major recording time and also all of the extra time required for the resultant NPC voice work. Multiplying that by 3 or 4 would just be crazy.

Well, if the races were human, Turian and Asari it wouldn't be too much of an issue.  A "Turian" audio filter would probably do the trick if they chose their actors well and the Asari would just share the same voice as the human female.

I wouldn't hold my breath for the Krogan in the first place.  They would require more unique assets due to the bulk/shape disparity just to start with.  Salarians might work animation wise, but they have a particular sounding voice that would probably require a different actor or a rerecording of the lines.  If they decided to go the species choice route, and I'm not holding my breath for that, they would be better off using those three rather than overreaching.

Modifié par Lord Aesir, 11 février 2014 - 06:41 .


#44
AlexMBrennan

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Well, if the races were human, Turian and Asari it wouldn't be too much of an issue. A "Turian" audio filter would probably do the trick if they chose their actors well and the Asari would just share the same voice as the human female.

Except for the tiny issue that humans, asari and turians tend to have different speech patterns - that would create extra work, much like you need to record different lines for the scientists and the trooper.

#45
Slurms McKenzie

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Yes. Elcor me. Elcor me now.

#46
Heimdall

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AlexMBrennan wrote...

Well, if the races were human, Turian and Asari it wouldn't be too much of an issue. A "Turian" audio filter would probably do the trick if they chose their actors well and the Asari would just share the same voice as the human female.

Except for the tiny issue that humans, asari and turians tend to have different speech patterns - that would create extra work, much like you need to record different lines for the scientists and the trooper.

Not that I noticed.  As far as I could tell that mostly just varied with the individual.  Liara's father had an entirely different speech pattern to, say, Samara.  Garrus didn't speak like Saren, ect.  It really more depends on background.

Modifié par Lord Aesir, 11 février 2014 - 07:15 .