Vapaä wrote...
We already had Salarian, Quarian and Krogan animations via teammates, not to mention ME3 MP.
The engine is different and allows thins more easily, I remember a tweet of a developper on DAI mentioning how easy it was the make moving dialogue (talking and speaking)...something you only really saw in ME3, even if it was clunky sometimes.
I have quite a faith in the new tech, I think Bioware pushed the UE3 into it's cinematic limits and now has a much better engine to work with, plus the DAI experience.
After going back and rereading what I have said before I think there has been a little bit of miscommunication, so I am going to be a little more clear.
I don't think there would be a problem with combat animations running, crouching, hiding behind walls, etc for those are reusable animations that maybe they have to hire another person for and can be used in many different places like you said squad members or multiplayer. My concern is the one-time deals such as drinking, dancing, comforting a squadmember, sitting in a chair, interacting with a button, interacting with a console, interacting with a pad, or even the demanded romance sequences. All those animations might have to be done each time to prevent collisions which I remember reading somewhere at a one point.
You are correct they might be able to do it easier in Frostbite, but after being let down by many different games by different publishers and developers over the last few years that over promised I try and keep my expectations very low so I can be surprised that they are included, not that they are poorly done. Dragon Age: Inquistion will probably allow me to do more informed guesswork in what they are going to add to the game, but right now there are too many question marks for me to have anything but skeptical outlook on what they can and can't do with it.