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Considering an Engineer or Infiltrator Playthrough, wanted some feedback


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#1
Darks1d3

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I probably won't start it right away, trying to juggle a full time job and going to school. But I'm hoping to find some down time and start another trilogy playthrough soon. I decided on Engineer since it seems to be the least used, and I tried an engineer build in multiplayer and loved it. That combat drone is beast, and so is that turret. I usually stick to the Vanguard or Adept classes, but I'm wanting to do something different this time around. Well, that and I've never got the chance of doing that engineer-only interrupt in Omega. As for my weapon choice, I've always used shotguns or assualt rifles(and I love the mattock), so I also wanted to use sniper rifles on this playthrough. As for starting out in ME1, I'll probably just pick the infiltrator class anyways so I can use a sniper rifle then when I transfer over to ME2 I'll pick the Engineer class instead. Or I may just use one of my canon playthroughs from ME1 and just transfer it over to ME2 while picking the Engineer class at the beginning.

Now I know(atleast in ME3) that like adepts, engineers work best with low cool-down times, and most sniper rifles are quite heavy. I've got no problem with the low weight rapid fire sniper rifles, since they're more or less like the mattock assault rifle. However, I feel like I'll need an ammo power to compensate since I typically play on higher difficulties, Hardocre being my preference(Insanity was challenging and fun at times, but also annoying at other times. I like my shots to actually do some damage). But I've always used ammo powers for my bonus power, with the exception of the Vanguard. Is there a way to compensate for this, and if so, which bonus power do you think would be best? I suppose I should say that while I love using powers, I also want to be able to use good and reliable weapons too. I've spent a lot of my years playing FPS, and while I've grown bored of them and now lean more toward RPGs, it's hard for me to completely drop that desire to use a gun. I don't really want to be stuck with a pistol either.

Now I know infiltrator's are similar to engineers except that they don't have combat drones or hacking abilities(which I don't have any interest in anyways), but that cloaking ability does sound useful. And they also already come with ammo powers like the vanguard, except that the ammo powers you get aren't useful for armored opponents. So I could use my bonus power slot for something else. Then there's the added caveat that "time" slows down for a little bit while scoping in with a sniper rifle if you're an infiltrator, which both attracts and repels me. It would make it easier to line up headshots and do maximum damage, but therein lies the problem as well, it makes it too easy and it's not as challenging. Then I'd miss the only chance to do a class-dependant interrupt.

So my question pretty much boils down to this: Is there a good engineer build that can use a sniper rifle effectively or should I just stick to the Infiltrator class if I want to use a sniper rifle?

EDIT-Fixed some grammatical errors, will probably find more later. Too tired right now.

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Modifié par Darks1d3, 17 février 2014 - 04:38 .


#2
capn233

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Engineer won't be able to do nearly as much damage per shot as the Infiltrator with an SR in any of the three games, and he would have a lower rate of fire in the first game since Infiltrator gets a heat capacity bonus for SR's.

That said, you can still do fine with SR's in all three games if you get upgraded variants / upgrades.

For ME3 specifically, I am not sure that any of the bonus power ammos will be particularly helpful fo an Sniper since you would have better synergy with your powers with Disruptor or Incendiary. You could of course always bring Ash or James for their squad ammos, and run the Viper which is actually good at priming with ammo. If you did that, I might just plan to take Fortification as the bonus power for the power damage bonus and damage reduction.

If you did feel the need for a bonus ammo power, either AP or Warp would be ok, and I would level for max damage. You won't need armor piercing or weakening as much with snipers since nearly all of them have high base damage. AP would also allow cover penetration without having to run the SR Piercing mod, but remember that AP ammo in SP does have a penalty for shooting through cover (-50%), unlike in MP.

I don't care for drone, so if I was building the character, I would concentrate on leveling Sabotage first for stun, some anti-shield, and backfire damage. It will also be useful for hacking synthetics later. Backfire, Explosive Hack, Tech Vulnerability.

You could also get either Overload or Incinerate to start with, I would probably get Incinerate. Either way level one and then the other. You will then start using cycles of Sabotage-> Overload/Incinerate for combos. All the while shooting as the targets get stunned. If you are using single shot snipers, like the Mantis, you can also use the powers for reload canceling.

Another option would be to use Energy Drain as the bonus power, and use it for stun and anti-shield and then shoot the targets with your sniper. This might be what more people would recommend for a sniper Engineer, at least if you wanted to minimize the number of powers spammed.

In any event, a sniper Engineer would work fine in ME3, although with the way Tactical Cloak works, the Infiltrator has higher damage potential. One last thing is that infiltrator actually does have Hacking in both ME2 (AI Hacking) and ME3 (Sabotage), and Hacking was a very popular bonus power for that character in ME1. :)

#3
cap and gown

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Since I play mostly either Sentinel or Engineer, I worry about weight quite a bit, yet I still like to have a sniper rifle available on occasion. I found I liked the Raptor: low weight, high RoF. The Viper got terribly nerfed in ME3. It was great in ME2, but then the RoF dropped like a rock.

There is no time dilation for snipers if you are not an Infiltrator. There is a mod in ME3 that does provide time dilation, but no one would force you to use it. Personally, I could not snipe without it. Cerberus troopers move unrealistically fast while shooting.

I like using AP ammo as my bonus for both Sentinel and Engineer in ME3. Saves me from having to use one mod slot for piercing, or from the extra weight of the HVB. Instead, I use the concentration mod for both time dilation and extra damage, and an extended barrel.

#4
themikefest

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I just finished a trilogy run as an infiltrator and had a lot of fun. I used disruptor ammo and for a bonus power I had lash, which is really fun. When cloaked I was able to use two powers, incenerate and lash. I used the Black Widow the whole time.

I have played as an engineer a few times, but not with a sniper rifle. You could though. Stay behind cover and use the sentry turret and combat drone to distract the enemy and just snipe them.

#5
spockjedi

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I played a Trilogy build as a Sniper Engineer, and she didn't disappoint.

Rules: No Biotic powers allowed. Assault Rifles and Shotguns not allowed. Use Sniper Rifles in all the three games. Always have a shield recharging defensive power. Use all the available powers. Maximum difficulty.

ME1:
Bonus Talent: Sniper Rifles.
Weapons of choice: HMWSR VII and X, HMWP VII and X.
Specialization: Operative.
Favorite squad: Kaidan, Wrex.
Thoughts: Since the effects of First Aid and Medicine can be replaced by Medical armor mods, they're are almost useless talents. An Infiltrator with Hacking is a much better build, having access to Medium Armor and Immunity. But, because I wanted to try all the six classes, I played as an Engineer.

ME2:
Bonus Power: Geth Shield Boost.
Weapons of choice: M-5 Phalanx, M-12 Locust, M-97 Viper, Collector Particle Beam.
Specialization: Mechanic.
Armor: Kestrel Armor with Kuwashii Visor.
Favorite squadmate: Jacob.
Thoughts: GSB lasts longer and its cooldown is much faster when the Mechanic evolution is picked. The M-29 Incisor is a viable choice, but suffers from low spare ammo. Overall, the build was fun to play and very effective. Squadmates with the Geth Plasma Shotgun, especially Jack with Warp Ammo, will eat enemy barriers for you.

ME3:
Bonus Power: Defense Matrix (evolved to reduce the power recharge penalty as soon as possible).
Weapons of Choice: M-90 Indra V (Concentration Mod + Extended Barrel), M-5 Phalanx V (Piercing Mod + Extended Barrel).
Power Recharge Speed Bonus: +194%.
Armor: Rosenkov Materials + Recon Hood.
Favorite squad: Kaidan, James.
Thoughts: Fortification has better damage reduction, lower cooldown penalty and a bigger power damage bonus, so Defense Matrix is only a better choice if you use the shield recharge feature a lot. A lightweight pistol like the Phalanx or the Eagle is a good companion to the Indra. You can even add an Ultralight SMG to the arsenal. James with Squad Incendiary ammo is incredibly useful. Consider picking a defensive power for yourself and using your squadmate's ammo powers.

Modifié par spockjedi, 02 février 2014 - 07:33 .


#6
Darks1d3

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Thanks to everyone who has given me input. I've decided to use the Infiltrator class as it already has ammo powers, which would allow me to use my bonus power on something else entirely. I like the idea of using a defensive power since I never used one before. I'll give it a shot. The cloaking power is also intriguing and gives me an oppurtunity to strategize differently. I'll do an engineer playthrough at a later date.

#7
SporkFu

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Try a sniperless infiltrator and use cloak+sabotage, or incinerate, or sticky grenade, or proximity mine (as a bp). And then use a high damage shotgun, or cryo ammo and the hurricane. See, there are so many options, and they're all viable and fun. Playing a sniper is fun too, so it's all good. Just be sure to sabotage enemy turrets at every opportunity.

EDIT: editing mistake

Modifié par SporkFu, 04 février 2014 - 10:14 .


#8
spockjedi

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Good choice. In ME1, I'd pick Hacking as my bonus talent, if you have it unlocked. Try to get the HMWSR VII and HMWP VII as soon as possible. In ME2, you can go for Geth Shield Boost and, if you feel comfortable with the Mantis, pick the Widow during the Collector Cruiser. In ME3, you may use the Mantis or the Valiant while you save money for a Black Widow. Then, couple the BW with a powerful SMG (Hurricane, Punisher or Tempest) modified with ultralight materials. For the defensive bonus power, try Defense Matrix and if you feel you're not using the shield recharge a lot, change it to Fortification.
Another completely different idea is to build a shotgun-wielding infiltrator across the three games. Having high-powered DLC shotguns, and lighter sniper rifles in ME3 would help.

#9
ElementalFury106

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Hey. It seems you have already made your choice and decided to be an Infiltrator. They are very beastly and I'm sure you'll be more than happy with this decision.

I would just like to say a few things that could add to your overall input of the situation.

If you plan on starting the trilogy from the beginning, keep in mind that an Infiltrator in Mass Effect 1 does no credit to its title. There is no infiltrating involved. It doesn't even get hacking in that respect. The class is basically the Engineer class minus AI Hacking with added survivability (tactical armor, fitness).

Keep in mind that recharge speed does not matter on an Infiltrator in Mass Effect 3, since tactical cloak overrides all recharge speeds after its activation. So go ahead and equip the heaviest sniper in the game if you so desire.

In case you change your mind and decide to be an Engineer, know that I have played a sniper-oriented Engineer before and I can vouch for it saying it's very effective. Not so much in ME1, but definitely in ME2 and ME3. I used the viper primarily in ME2, and switched between the Indra/Raptor in ME3. Both light weight, powerful sniper rifles (at least in the single player).

I hope this helps in any way. Enjoy your playthrough(s)!

#10
Sanunes

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I am just finishing my first time Engineer run in Mass Effect 3 and I had a lot of fun with it.  Now I didn't use a sniper rifle, but I did use the Executioner Pistol with a scope which to me seems like a good trade-off for a sniper rifle and I kept my cooldown at 200%, but don't use it exclusively on Mars or you will have issues at the end.

 

For bonus power I took Defense Matrix for most of the time the 30% increased cooldown didn't have much of an impact and the extra 30% damage was a nice bonus.